
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beautiful game! Had a heap of fun playing this, from start to finish. Between ocd organisation and fun combat, this had me hooked. Highly recommend!
Fun, chill "inventory-builder" that is stimulating without being overwhelming. I enjoyed the majority of my time, its a lot of fun optimizing your builds, and I used it as a chill background game. The game has enough variety and items to make squeezing out damage fun, but never essential because the difficulty is quite low. Story mode however is unnecessarily grindy, and suffers from a lack of variety and challenge, it drip feeds you content. I'd suggest getting it on sale, its not gonna set your world on fire, but its quite fun to experiment with different characters, I wish they could have fine tuned balance and fleshed out the game a bit more, it has major potential but lacks the polish to be seen as one of the greats. Ultimately the problem is once you are beyond the discovery phase, there isn't enough challenge to give it any long term appeal, but the package is so unique and charming that even with these limitations its still a good time, think of it as a 8-12 hour game pretending to be a replayable roguelike.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 38ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good roguelike with a lot of gradual unlocks, not just new possible items but new features too. Nowhere near finished yet, just now unlocked the 2nd area (you can only go through the first area initially; no insta-clearing this one if you're goated). But it's fun and engaging. Only real complaint so far is that some things aren't very clear (there's no codex for the various effects that items and enemies can have), the dialogue is kinda odd, and you're even fed some misinformation from an NPC who tells you that if Farms are placed nearby each other their effect is increased; in reality this does absolutely nothing. The only way to increase their effect is to place them near Farmland tiles, which the NPC mentions can be used to connect the Farms to count for their "nearby" effect (again, that does nothing). Huge ball drop with whatever that is
bug有点多啊·怎么这么容易卡进程
Diversão: ❤❤ Descanso: ❤❤❤ Coop: Jogabilidade: ❤❤❤
Когда выходила - стоила копейки и была очень интересна. Сейчас, когда вышло много похожих , эта игра не смогла остаться великой (по крайней мере для меня). Скучноватые забеги и однообразные.
addictive and very charming game especially if you are really into inventory management, this game interact with the inventory in unique ways, and on top of that theres different characters with different kirks on the backpack system
甜品级别的游戏 而且价格过于贵了 无论是游戏的画质和UI都对不起这个价格 游戏的构建虽然有创意 但是玩久了真觉得一般 动画和人物绘画真的太垃圾了 充斥着一股劣质的感觉 游戏的音乐也是少的可怜 玩久了真觉得枯燥无味 这游戏除了构造背包很少有运营和解怪的思路 纯纯看玩家数值的强大 如果不能够秒掉对面的敌怪 玩家的角色几乎很难在局内成长起来 切换构筑的时候又特别难受 很多时候都是带着一堆破烂 想换一种构筑玩法的时候 在局内几乎就是战未来 要冒着失去过度装备抓其他构筑物品战未来
Quick playstyle with lots of fun variations and RPG feel, all while playing TETRIS in the backpack.
Very fun. Got a bit grindy in the middle but worth pushing through. Very interesting gameplay.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $430.4K | 645 | 84% | $19.99 | |
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| $48.8K | 86 | 81% | $19.99 | |
| $25.1K | 93 | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 10.5K | 95% | $12.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.4M | 4.4K | 81% | $29.99 | |
| $4.4M | 5.4K | 75% | $22.99 |