
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun loop with neat city building
신규 업데이트는 없을 수도 있다고 치는데, 버그 수정은 있어야 되지 않을까. 근데 신작도 업데이트가 없었구나. 날짜 보니까 이 겜 업데이트 멈춘 시기하고 겹치네. 살거면 참고하고 사셔야 할듯.
+
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 38ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩啦
I got a really enjoyable 23 hours out of this game, and I expected to be in it for the long haul, but something about it just doesn't entice me back like some other Roguelikes do. The actual dungeon crawling parts got a bit old for me after a while. I absolutely love the concept, and I still think it's worth checking out if you find it on sale like I did!
un reto rougelike para todos :D!
참신한데 귀찮은 게임, 할인 때 사면 나쁘지않음
good
가방 정리하는 맛이 있다 빌드도 매우 다양하다 다양한 캐릭을 사용하며 새로운 맛을 느낄 수 있다
This game is, for the first few hours, a really fun romp. I had a great time with the first few runs, the first few parts of the story and then I just hit a wall. A wall that I had seen the creator talk about fixing in a soon to be coming update. A wall that still exists two years later with absolute radio silence from the dev. I have no interest in playing past the point I'm at now, because where I'm at seems to be the absolute limit of the game's ability to fairly balance. Progress stopped being fun, which I regret because of how much I really enjoyed the early game. I'd love to finish it, see the end of the story, explore more of the dungeons, but the time to progress ratio is so thrown off that I just dont feel like spending all that time to make negligible progress. Here's hoping for a future update so I can come change this review, because I wish it was better.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $430.4K | 645 | 84% | $19.99 | |
| $320.1K | 685 | 86% | $14.99 | |
| $235.8K | 661 | 75% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $48.8K | 86 | 81% | $19.99 | |
| $25.1K | 93 | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 10.5K | 95% | $12.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.4M | 4.4K | 81% | $29.99 | |
| $4.4M | 5.4K | 75% | $22.99 |