
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game has its charm. The cutesy pixel art is nice to look at and the music is an incredible vibe. I found the story playthrough lacking however. While I absolutely adored the way new mechanics were introduced through characters quests, I felt the whole town-building aspect was largely pointless and tedious if anything. Additionally, once I finished the story mode and started playing quick runs, (despite unlocking every item) I noticed a large variety of items suddenly appearing that I had never found in story mode - which only further affirmed the pointlessness of it. I felt some available characters to be strongly overcooked (looking at you Tote & CR-8), though I still at least enjoyed my time with CR-8 after learning him a bit (can't say that about Tote, ugh.) Overall, I had tons of fun experiencing the plethora of builds this game had to offer, there's always some broken combo hiding around the corner...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 38ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
напихал говна в рюкзак а потом сидишь и думаешь какое говно поменять на говно покруче
Y'a pleins d'objets et de mechaniques différentes, en tant que joueur d'isaac, j'adore !!!
C+ 画蛇添足,且添了非常多足 优点: 1. 背包系统开山之作(也许?至少是发扬之作)。背包管理确实做到与类尖塔的构筑体验有较大的差异化,虽然在费用系统上还是沿用了杀戮尖塔的设计,导致在战斗部分体验即视感还是比较强 2. (根据测评区以及我看到的后期游戏画面推测)中后期游戏体量应该是不错的,有不错的深度和职业区分度供玩家挖掘 缺点: 1. 神人的养成系统。莫名其妙在一个肉鸽游戏里面塞进了一个养成系统,养成系统还特别长,打了4个小时完全遥遥无期,至今都没有打过一局正儿八经的传统肉鸽模式。在本就已经阉割肉鸽部分的任务模式下,还需要考虑将局内的物品送到通关会遇到的送货员手里,来获得局外成长的资源,局内的背包管理与局外成长挂钩,策略性何在?和Hades的房间局外奖励有异曲同工之粪(人家好歹后续还能有一些局内奖励) 2. UI臃肿丑陋。UI极其不养眼不简洁,打起来怎么看怎么不舒服(不是像素风格的问题),中文字体和英文字体都看着很力竭,一点都不干净利落 3. 前期构筑体验重复。至少在我前4个小时的游戏流程中,没有看到太多的流派以及玩法上的扩展,物品基本上不断在重复。不知道把局外任务完成到什么样的进度才能解锁更多的物品,总之已经令人厌倦 4. 中文翻译拉稀。在很前面的任务中就能遇到,因为物品描述不准确,导致不知道物品用法的情况,common翻译为精良,完全不知道谁在把关的,完全草台班子 5. 路线设计非常无聊。这种乍一看有点意思的岔路设计,完全不如类尖塔的地图分支设计,基本没有什么抉择的意义 6. 恐怕有不少bug。看评测区有相当多人遇到bug,我在目前的游玩中还没有遇到,但是根据这个制作组已经很久没有更新,对于后续游玩(实际上我也不会继续玩了)中遇到bug的情况持悲观态度
还不错
bgmもいい
Очень милая и залипательная игрушка про мышку с рюкзаком. Интересно пробовать новые билды и адаптироваться пользуясь тем, что есть, временами игра становится сложной и нужно рассчитывать ходы наперед)
you like puzzle? do you also like big number scalling? this most likely is a good fit for yourself. i played so much of the free browser version and the full game is 100 times better.
люблю такие игры
It's a real shame it was abandoned because the gameplay loop is very fun. Quickplay is fun story mode is meh, i didn't really play much of it but it just seemed like there were all these random mechanics taking away from the main gameplay loop which is super fun. The game is fine as is and certainly playable and fun for a little while. I would only get it on sale not worth the full price at the moment.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $430.4K | 645 | 84% | $19.99 | |
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| $48.8K | 86 | 81% | $19.99 | |
| $25.1K | 93 | 91% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 10.5K | 95% | $12.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.4M | 4.4K | 81% | $29.99 | |
| $4.4M | 5.4K | 75% | $22.99 |