
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Aug 4 → 13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.3Kreviews | 77% | — | $19.3M |
| Free | 15.5Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1031 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After nearly 80 hours and completing the game on Path of the Damned difficulty, I feel like I have given the game a fair chance. As a long time Obsidian fan who has played their previous titles I cannot recommend this game. When Avowed was first announced I was genuinely looking forward to another game set in the world of Eora. The game itself is not bad but it's not good either, it is a corporate checklist of what a CEO and an HR department think should go into a game. The phrase "A mile wide, an inch deep" sums up Avowed perfectly. My biggest disappointment with Avowed is its utter lack of care, attention to detail, and respect for the established lore of the franchise it is set in. [spoiler] The Pillars games established that the ancient Engwithans searched the cosmos and found no gods creating an existential emptiness and opted to create a pantheon of gods by sacrificing millions of souls. By introducing a new god known as Sapadal who has all the depth and nuance of a mushroom the writers have broken the rules of the world and lore they inherited. Worse still if a god was to be created in an organic way by millions of soul essences coalescing together, the god should have an absolutely staggering amount of knowledge and wisdom. Instead the god is portrayed as an immature and petulant deity who throws tantrums whenever something happens that they don't like or doesn't go their way. [/spoiler]Either the writers aren't paying attention to the source material or they didn't care. I am leaning towards them not caring as the narrative they have written leans heavily on modern, uninspired tropes. Player agency is a complete illusion as complex moral scenarios are routinely flattened into rigid binary choices between "Option A" or "Option B". The character writing is also a travesty as almost every male authority figure or faction member is written as a weak-willed, bumbling incompetent, while the female characters are written as lecturing know-it-alls and hot heads with all the personality and charm of a fridge door. Now you're probably thinking "If Red Hot Meat hates this game that much how did he put nearly 80 hours into it?" The answer is the gameplay and combat. Avowed is a great sandbox that is full to the brim with various unique weapons and armour. Some that are cooler than others but they allow you to really try out and experiment with lots of different combinations. While the combat isn't groundbreaking it is genuinely fun, impactful, and responsive. The developers made it incredibly easy to respec abilities and attributes on the fly, allowing players a massive amount of freedom to finesse their builds or completely swap out playstyles mid-game. It's just a shame that some of the iconic abilities from the Pillars game are missing such as Flames of Devotion and the Cipher Soul Whip, which feels like a major missed opportunity. In the end if you're a casual action-RPG player looking for a straightforward adventure with fun combat and don't mind the preachy whiny tone of the story then Avowed is a good pick up and play diversion. However if you're like me who really enjoyed Pillars of Eternity with its rich lore, moral ambiguity, philosophically and theologically heavy world, avoid this like the ♥♥♥♥♥♥♥ mushroom plague it is. Or if you really hate yourself like I apparently do, pick it up on sale.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
| $59.99 |
| 3.7Kratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a solid, old school feeling RPG from Obsidian. The only real complaints I have are about RPG mechanics could be a little deeper and enemy variety, which is the same gripe I have about OW2. Otherwise, has been one of the more enjoyable games to run around and explore in. Running around the first area oddly enough reminded me of the first area of Jak and Daxter, in so far as how the exploration felt. I think as far as a first draft of a new series, it's a fine game, and worth your money, especially as it makes the POE lore super accessible.
Достойная, но затянутая без веских на то причин игра. 4 акт мега душнилово, в остальном шикарно. Лучше вейлгарда на 2 головы.
The story was OK, the visuals and game mechanics were good. What I hate about this game and other stuff put out by these woke companies, is the constant LGBT*)# ♥♥♥♥♥♥♥♥. How many abnormal, sexually confused characters can you pack into one story? I pay to be entertained, not indoctrinated with Progressive immoral and unnatural mental illness. How about making stories for the 99.9% of us who believe only men and women can join to make a normal and not a bought family?
I uninstalled it and bought The Elder Scrolls for the fourth time.
Can easily say this game's story is actually decent, I felt satisfied with the conclusion too. Its unavoidable to compare this with the elder scrolls series and the issue I had with their titles are honestly the ending - I never felt like I was done, even if I did 100% everything. Probably due to the game spitting me out into the world after finishing main quest. Maybe this kind of title suits me better, I can go for new game+ and explore the options I didn't go for last time and simply... complete the experience... probably in a year or so. Skills and combat felt pretty nice and there are certainly more to do there if u deny the god-skills. The only issue I have with the game is how annoyingly often you face spiders, they are everywhere! The best part? Probably the amount of voicelines on your companions, they really make the game more interesting with all the comments and discussions during the campfire moments. Most interesting was when they interacted with each other rather than with me. I've played a lot of games. Dead-hard favourites being Suikoden, Dragon Age (not the latest one, let's forget it even exist) and similar titles. Avowed is among those "feel good" experiences when u are done with the adventure. It also doesn't force u to feel u must play it again, which is also nice to me. It is what it is. A decent RPG. A pretty good start for these devs, I'm curious about what it will be if they make another AAA-title in Eora. Tech issues: Game did crash a few times on me, but not enough to impede my experience - although my rig is a beast tbh.
[i][url=https://store.steampowered.com/curator/35145066/] My review page.[/url][/i] [i][url=https://www.twitch.tv/nightserg] Follow me on twitch![/url][/i] [h1]The gist of it:[/h1] It's hard to rate Avowed because, honestly, it was pretty fun combat-wise, but for every good thing it does, it also comes with some very repetitive gamey aspects. 👍 [u]The good parts:[/u] +Great combat +Fantastic atmosphere 👎[u]The bad parts:[/u] -Repetitive -Huge pacing issues near the end [h1]Story[/h1] Avowed is set in the Pillars of Eternity universe, a universe that I did not have much love for. Luckily, you don't actually need to play both PoE games, I do have to say that after finishing Avowed, I reinstalled both PoE games. Lore-wise, it's good, there's a lot of cool things in its universe that are nice to read, the problem was the main story, which felt super safe. It suffered the same as Dragon Age Veilguard, as in nothing in the game that happens to your main character is ever sad or amazing. It's a corporate story, if you wanna call it that, and as long as they're under Microsoft's thumb, they'll never change. Anyway, regarding the main story, you play as a chosen one, as you'd expect, and you're tasked with figuring out a plague. I can't say much else because I'd be jumping into spoiler territory, but suffice to say, the game does have decent story choices that will impact your journey's end. The characters you meet are average, with the exception of Garrus(you'll get it), who was fun to have around all the time. Story rating: 7/10 [h1]Gameplay[/h1] Combat-wise, the game was super fun, and probably the best magic gameplay I've ever played. It was super snappy, engaging, and I truly felt like a powerful mage wreaking havoc on the battlefield. Imagine you're the doom guy of the mages. You can also play as a ranger or a fighter, though I'm not sure how fun those two other classes are. Considering the game is in the Pillars universe, it was kinda dissapointing to be limited to only these 3. Exploration is also pretty great, there are a ton of chests and unique items to find to suit your needs, and you do need to explore a lot because upgrading things is super expensive. It's a shame that even this aspect is done boringly, because only unique items can have their unique status effects upgraded, and even those are super basic, such as having a longer range or slightly more damage. Aside from chests and mats, you can also find parts of totems that can massively boost your character stats. It's not a deep rpg, in fact, it's super casual, which may put some hardcore players off. Still, if you enjoy fun combat and looting a ton of samey things, then this is for you. Just be aware of its repetitive nature, it's all the same, unlock region, get the quests from the main town, finish main quest, repeat 4 times. Even the bosses were pretty boring and generic. Coming from a game where you fought Gods and dragons, in Avowed, the most dangerous boss is a huge bear. Gameplay rating: 8/10 [h1]Audio[/h1] It was great to hear Garrus again as a fellow companion, and everyone else also does a fine job of voice acting their characters. It's one great thing Obsidian has done well consistently. The soundtrack was ok, not really remarkable, sadly. As for all the other sound-related aspects, they were pretty decent. Audio rating: 8/10 [h1]Graphics, performance and tech analysis[/h1] The game ran really well aside from lots of travel micro-stutters which are typical of bad UE5 dev implementation. The game does look incredible at times, especially at night. Tons of colorful environments that light up beautifully even at max distances. Great atmosphere as well, level design was also pretty good, with tons of things to uncover. Had a few bugs and crashes, but nothing game-breaking or impactful. Graphics, performance, and tech analysis score: 8/10 [h1]Conclusion[/h1] They charged 80 euros for this at launch so you can imagine why nobody gave a fk about it. It's much cheaper now, and I would def recommend it at its current prices. [h1]Final score: 7.7/10[/h1]
game runs like ♥♥♥♥♥♥♥, recommend playing using xbox gamepass. unplayable on PC unless you want to lower settings to bare minimum. And even then, I still dont think this game would run worth playing. Game itself is good. But optimisation is ♥♥♥♥♥♥♥ terrible.
something felt kinda weird about this game for a while, but I couldn't place it. I ended up playing through the first part of the game a few times to try and put my finger on it, and eventually it jumped out with a side quest about laying out offerings for the dead. you can pick dialogue options during the pickup for the quest that let you question the viability of the ritual, a god tells you in your head that they know for a fact the dead don't care about the offerings and it's a waste, your companions chime in and say "yeah I think with people starving in the city this might not be ideal," you can call out the fact that she must have stolen food from the emergency supplies to get the offerings for the ritual, but in the end you have three choices: yes I will do the ritual; yes I will do the ritual if you pay me; yes I will do the ritual (snarky). I realized then all the things bothering me about the game kinda come down to that, you don't have real choices despite the game putting a lot of effort into making you think you have choices. the main enemy for the first area, the lizard guys? you can see them performing rituals, you find their villages with established permanent infrastructure, you find their artwork, tools, clothing, but they're treated like mindless enemies that you're encouraged to kill, they're just exp fodder. you don't have a choice not to kill them besides avoiding them entirely, and when you are offered direct in-game options to ask questions about them, the answers don't actually matter and you're expected to just keep killing them en-mass. When you get an 'alternate route' for completing a quest? you just go to an off-shoot location where you find a note or something that tells you to go back to where the quest is supposed to happen, then you do the quest normally. If you play out even major conversations a few times and try to pick different options, you'll find that NPCs often end up giving you the exact same lines no matter what you say, only sometimes those lines are weirdly out of place or lacking context because they were designed with a different dialogue option in mind. you don't really have choices, every option routes you back to the same path, and the biggest impact you can have is sometimes you dont get as much money or a special item because you hit a different dialogue option. there's a lot of great design in here, in a way I think it might actually be better if they just made it a linear narrative that didn't try to give the appearance of a huge range of choices so the things it does well stood out better. as it is, the world is made to feel weirdly small and artificial, which in a really weird way is made worse by the MMO over-sized scale of everything. why are most of the doors 15ft tall? anyway, everything microsoft is doing right now is evil, I love you obsidian, best of luck with everything
I wanted to like this game. It looks gorgeous and seemed like it would be a great game to play on sale. Unfortunately it's a stuttery mess. I couldn't even turn a full circle without lagging and fighting was like watching a slideshow.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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