
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Aug 4 → 13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.3Kreviews | 77% | — | $19.3M |
| Free | 15.5Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1031 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
truly time wasted
[i][url=https://store.steampowered.com/curator/35145066/] My review page.[/url][/i] [i][url=https://www.twitch.tv/nightserg] Follow me on twitch![/url][/i] [h1]The gist of it:[/h1] It's hard to rate Avowed because, honestly, it was pretty fun combat-wise, but for every good thing it does, it also comes with some very repetitive gamey aspects. 👍 [u]The good parts:[/u] +Great combat +Fantastic atmosphere 👎[u]The bad parts:[/u] -Repetitive -Huge pacing issues near the end [h1]Story[/h1] Avowed is set in the Pillars of Eternity universe, a universe that I did not have much love for. Luckily, you don't actually need to play both PoE games, I do have to say that after finishing Avowed, I reinstalled both PoE games. Lore-wise, it's good, there's a lot of cool things in its universe that are nice to read, the problem was the main story, which felt super safe. It suffered the same as Dragon Age Veilguard, as in nothing in the game that happens to your main character is ever sad or amazing. It's a corporate story, if you wanna call it that, and as long as they're under Microsoft's thumb, they'll never change. Anyway, regarding the main story, you play as a chosen one, as you'd expect, and you're tasked with figuring out a plague. I can't say much else because I'd be jumping into spoiler territory, but suffice to say, the game does have decent story choices that will impact your journey's end. The characters you meet are average, with the exception of Garrus(you'll get it), who was fun to have around all the time. Story rating: 7/10 [h1]Gameplay[/h1] Combat-wise, the game was super fun, and probably the best magic gameplay I've ever played. It was super snappy, engaging, and I truly felt like a powerful mage wreaking havoc on the battlefield. Imagine you're the doom guy of the mages. You can also play as a ranger or a fighter, though I'm not sure how fun those two other classes are. Considering the game is in the Pillars universe, it was kinda dissapointing to be limited to only these 3. Exploration is also pretty great, there are a ton of chests and unique items to find to suit your needs, and you do need to explore a lot because upgrading things is super expensive. It's a shame that even this aspect is done boringly, because only unique items can have their unique status effects upgraded, and even those are super basic, such as having a longer range or slightly more damage. Aside from chests and mats, you can also find parts of totems that can massively boost your character stats. It's not a deep rpg, in fact, it's super casual, which may put some hardcore players off. Still, if you enjoy fun combat and looting a ton of samey things, then this is for you. Just be aware of its repetitive nature, it's all the same, unlock region, get the quests from the main town, finish main quest, repeat 4 times. Even the bosses were pretty boring and generic. Coming from a game where you fought Gods and dragons, in Avowed, the most dangerous boss is a huge bear. Gameplay rating: 8/10 [h1]Audio[/h1] It was great to hear Garrus again as a fellow companion, and everyone else also does a fine job of voice acting their characters. It's one great thing Obsidian has done well consistently. The soundtrack was ok, not really remarkable, sadly. As for all the other sound-related aspects, they were pretty decent. Audio rating: 8/10 [h1]Graphics, performance and tech analysis[/h1] The game ran really well aside from lots of travel micro-stutters which are typical of bad UE5 dev implementation. The game does look incredible at times, especially at night. Tons of colorful environments that light up beautifully even at max distances. Great atmosphere as well, level design was also pretty good, with tons of things to uncover. Had a few bugs and crashes, but nothing game-breaking or impactful. Graphics, performance, and tech analysis score: 8/10 [h1]Conclusion[/h1] They charged 80 euros for this at launch so you can imagine why nobody gave a fk about it. It's much cheaper now, and I would def recommend it at its current prices. [h1]Final score: 7.7/10[/h1]
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
| $59.99 |
| 3.7Kratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
something felt kinda weird about this game for a while, but I couldn't place it. I ended up playing through the first part of the game a few times to try and put my finger on it, and eventually it jumped out with a side quest about laying out offerings for the dead. you can pick dialogue options during the pickup for the quest that let you question the viability of the ritual, a god tells you in your head that they know for a fact the dead don't care about the offerings and it's a waste, your companions chime in and say "yeah I think with people starving in the city this might not be ideal," you can call out the fact that she must have stolen food from the emergency supplies to get the offerings for the ritual, but in the end you have three choices: yes I will do the ritual; yes I will do the ritual if you pay me; yes I will do the ritual (snarky). I realized then all the things bothering me about the game kinda come down to that, you don't have real choices despite the game putting a lot of effort into making you think you have choices. the main enemy for the first area, the lizard guys? you can see them performing rituals, you find their villages with established permanent infrastructure, you find their artwork, tools, clothing, but they're treated like mindless enemies that you're encouraged to kill, they're just exp fodder. you don't have a choice not to kill them besides avoiding them entirely, and when you are offered direct in-game options to ask questions about them, the answers don't actually matter and you're expected to just keep killing them en-mass. When you get an 'alternate route' for completing a quest? you just go to an off-shoot location where you find a note or something that tells you to go back to where the quest is supposed to happen, then you do the quest normally. If you play out even major conversations a few times and try to pick different options, you'll find that NPCs often end up giving you the exact same lines no matter what you say, only sometimes those lines are weirdly out of place or lacking context because they were designed with a different dialogue option in mind. you don't really have choices, every option routes you back to the same path, and the biggest impact you can have is sometimes you dont get as much money or a special item because you hit a different dialogue option. there's a lot of great design in here, in a way I think it might actually be better if they just made it a linear narrative that didn't try to give the appearance of a huge range of choices so the things it does well stood out better. as it is, the world is made to feel weirdly small and artificial, which in a really weird way is made worse by the MMO over-sized scale of everything. why are most of the doors 15ft tall? anyway, everything microsoft is doing right now is evil, I love you obsidian, best of luck with everything
Agréable surprise. J'ai attendu longtemps avant de le prendre, qu'il soit patché comme il faut. Le scénario est intéressant, l'exploration est jubilatoire, on a pas mal de choix cornéliens à faire. Les combats sont dynamiques, les musiques chouettes. 65 heures pour le parcourir de fond en combles, toutes quêtes annexes faites, trésors trouvés, sauf quelques items d'un totem qui ne m'intéressait pas. Très bonne expérience !
Not worth your money, go buy tainted grail fall of avalon instead. TRUST
Avowed isn't the game I hoped for. It fails to translate the rich atmosphere of Pillars of Eternity into an Action RPG. The game suffers from several core weaknesses: - The story has an interesting premise, but the execution is bland. - The companions are mostly useless (aside from a few combat abilities) and talk like they’re constantly in a modern-day intervention — it completely breaks the fantasy setting. On my second playthrough, I skipped their dialogue entirely, even while trying an "evil" run to give things a spin. They're just too boring. - Combat lacks depth across the board. I initially thought it was just ranged combat that felt repetitive, but even as a mage, there’s very little room to experiment. Story, companions, combat, loot, skill trees — it's all very basic. Based on these aspects alone, I couldn't recommend it. On the bright side, the graphics are nice and exploration feels rewarding. Especially on a first playthrough, it feels like there’s something interesting around every corner. Ultimately, the game feels more like a Risen or Elex type of AA RPG rather than Pillars of Eternity or Skyrim. As such, I still somewhat enjoyed it — it's the kind of game you can comfortably play while watching Netflix or YouTube in the background. 6/10 — Buy on sale.
Super unoptimized. Maybe 10 different enemy types. 6 Different weapons. Unique weapons are cool but every enemy is super spongy. Game was designed entirely for melee. Guns and spells were a afterthought.
While [i]Avowed[/i] has many strengths, it also highlights why Obsidian no longer sits at the forefront of the CRPG genre. Its shortcomings are difficult to overlook, especially when compared to the standout AAA RPGs released over the past decade. Let's start with the positives. The world and level design are easily the game's strongest features. Exploration feels consistently rewarding, with richly detailed environments and plenty of environmental storytelling. Traversing the world and reaching hidden locations through light platforming feels intuitive and satisfying. Unfortunately, the quality of the environmental design declines toward the end of the game, giving the impression that development was rushed. Every region relies on the same enemy types, encounter layouts, and environmental templates. By the time you've cleared your fifteenth Xaurip camp, the sense of discovery has long since worn off. Combat is another highlight. Melee, ranged combat, and spellcasting all feel distinct, with satisfying hit reactions and responsive status effects. The game strikes a good balance between exploration, dungeon crawling, and combat encounters. However, enemy variety is disappointingly limited—you'll be fighting the same xaurips, skeletons, bears, and a handful of other foes throughout the entire adventure. One of the defining strengths of the [i]Pillars of Eternity[/i] ruleset is that character attributes are remarkably well balanced, with no obvious dump stats. Avowed preserves much of that philosophy. While it doesn't offer the depth or build variety of [i]Pillars of Eternity[/i] I and II -- nor should anyone reasonably expect it to in a first-person action RPG -- it still provides a satisfying selection of skills and meaningful character progression. The main story begins with a fairly generic premise but gradually becomes more personal and engaging. The pacing is solid, and the overall length feels just right. My completionist playthrough lasted roughly 70 hours. Since the story revolves around one of Eora's gods, however, it misses an opportunity to further develop one of the setting's greatest strengths: its rich pantheon. Aside from collecting god totems, the deities themselves have surprisingly little presence in the narrative. Character writing, unfortunately, is one of the game's weakest aspects. Very few NPCs leave a lasting impression, and much of the dialogue feels stiff and overly scripted. Companion quests vary in quality -- Kai and Marius receive more attention than the others -- but, overall, each companion largely fills a familiar archetype rather than developing into a memorable character. Dialogue choices are similarly disappointing. I experimented with responses ranging from openly hostile to empathetic, yet they almost always led to the same outcome, making role-playing feel largely cosmetic. Quest design is equally conventional. Most objectives boil down to fetch quests, clearing enemies, or following quest markers. Navigation is so heavily guided by the map and compass that there's rarely any opportunity for the player to think through a problem or discover a solution independently. The result is competent but formulaic questing that rarely surprises. Perhaps my biggest disappointment is the world itself. Despite its name, the Living Lands feel strangely lifeless. NPCs stand in predetermined locations waiting to deliver scripted dialogue whenever you approach, regardless of the time of day. There is a day-night cycle, but beyond different lighting, the world barely changes. Towns lack daily routines, NPCs don't travel organically, and the environment never truly feels inhabited. I don't expect every RPG to simulate a world on the level of [i]Red Dead Redemption 2[/i], but role-playing games have featured more convincing living worlds for decades. Visually, the game is competent, though the stylized, comic book-inspired art direction introduced in [i]The Outer Worlds[/i] has never really appealed to me. That comes down to personal preference more than objective criticism. On the technical side, however, the game is in good shape. Since the 2.0 update, I encountered very few bugs, and over the course of roughly 70 hours, the game crashed only once. Ultimately, [i]Avowed[/i] is a good action RPG with excellent exploration, enjoyable combat, and a strong foundation built on the [i]Pillars of Eternity[/i]s universe. Yet it rarely reaches beyond competence. Shallow role-playing, repetitive content, forgettable characters, and an unconvincing game world prevent it from living up to either Obsidian's legacy or the high standards set by the genre's best modern RPGs.
I wanted to like this game. It looks gorgeous and seemed like it would be a great game to play on sale. Unfortunately it's a stuttery mess. I couldn't even turn a full circle without lagging and fighting was like watching a slideshow.
game runs like ♥♥♥♥♥♥♥, recommend playing using xbox gamepass. unplayable on PC unless you want to lower settings to bare minimum. And even then, I still dont think this game would run worth playing. Game itself is good. But optimisation is ♥♥♥♥♥♥♥ terrible.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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