
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Aug 4 → 13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.3Kreviews | 77% | — | $19.3M |
| Free | 15.5Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1031 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wish I could write a positive review but I can't, and I realised that after around 10 hours of playtime. Simply because of the constant never-ending dialogue. The last straw happened when I did the main story quest in the 2nd zone that took around 5 minutes to finish the dialogue, just to make me continue the conversation elsewhere that took another 5 minutes to finish, and then I had to talk to several NPC's in town... The game itself is gorgeous and colorful but the immersion breaks after a while (at least for me) because of the dialogue when talking to questgivers/NPC's.
What the hell happened here? I've just finished a really enjoyable playthrough of PoE 1 and 2, and now playing Avowed feels like slogging through something outsourced to a third-party studio. The writing would be subpar for any other developer, but coming from Obsidian, it's downright abysmal. Dialogues are full of MCU-like quips and it seems most people you meet (companions and NPCs alike) are always playfully sardonic regardless of who they're speaking to or how grave their situation is. Even leaving quippiness aside, people in the Living Lands have the mannerisms of 30 year old redditors from L.A., not of colonists eking out a living in a supernaturally deadly frontier in a 16th century analogue. Avowed seems like it takes place in a different Eora from Pillars of Eternity I (and even II), with PoE 1's attempts at depth, groundedness, melancholy, and grittiness completely gone. Speaking of groundedness, I'm not a fan of Avowed's atmosphere. The environments are ultra-colorful, vibrant, shiny, and completely different from what I'd expect from the PoE setting (even considering the Living Lands' distinct quirks). It is closer to Outer Worlds or Borderlands than anything else. I don't mind evocative and fantastical landscapes - e.g. Tainted Grail was fantastic in that regard! - but here the aesthetic just seems haphazard, kitschy, and out of place. On a technical level, the graphics look good but are very unoptimized for their level of fidelity and the game runs worse than much better looking products. Gameplay-wise, Avowed is not good so far. Playing on Path of the Damned, the combat is not at all hard, but the progression mechanics are supremely annoying. Player skill and character talents are largely secondary behind equipment upgrades, which determine most of your character's combat performance. Continuously having to upgrade my same old equipment feels like the grinding of Berath's Wheel itself, as if I'm playing some sort of engagement-baiting crafting/survival game rather than an open-world RPG focused on finding interesting and diverse loot. Instead of being a way to keep using one's favorite weapons throughout the game, or to tweak gameplay styles, or to break the game by crafting ridiculous items/echantments, the crafting mechanics here are an MMO-like progression blocker. Ultimately, I have to wonder what Avowed's claim to fame even is. It lacks the freedom and exploration of Elder Scrolls games, it lacks the well-written story of Obsidian games, it lacks the combat of e.g. Dark Messiah of Might and Magic, it lacks the immersiveness and cinematic charm of KCD, and its 'vibes' do not appeal to me at all. Maybe the point is to have a good all-rounder that does not revolutionize any one aspect but does a bunch of things well? Even in that regard, Tainted Grail: Fall of Avalon blows Avowed out of the water, unfortunately. Avowed really makes me worry that Obsidian is going down the Bioware route, cementing a fear has slowly been building up since 2018. I'll say one good thing, and that is that blowing xaurips away with a flintlock feels very good on a primal level. Also, the music is nice! 6/10. I'll update this review if my opinion changes as I play more.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
| $59.99 |
| 3.7Kratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game itself is fun to play. Exploration, combat, and aesthetics are wonderful. The conversations take on a homosexual tone in each area and it's frustrating to see in a video game. Games used to be spaces where normalcy prevailed. It's overall okay to play, but I wouldn't let my children play it.
It's a solid, old school feeling RPG from Obsidian. The only real complaints I have are about RPG mechanics could be a little deeper and enemy variety, which is the same gripe I have about OW2. Otherwise, has been one of the more enjoyable games to run around and explore in. Running around the first area oddly enough reminded me of the first area of Jak and Daxter, in so far as how the exploration felt. I think as far as a first draft of a new series, it's a fine game, and worth your money, especially as it makes the POE lore super accessible.
Personally, I'm having a lot of fun with this game. It really scratches the Elder Scrolls itch, even though it's not an Elder Scrolls game. But like with any good grenade...ehh...close enough! Also enjoy the fact that it's part of the highly-praised Pillars of Eternity story and world, so it already has a well-developed massive lore and history to build upon. Thirdly, even though I do tend to play it via GeForce Now, it runs great on both my antiquated PC, and the Steam Deck. And fourthly, your first true companion is Garrus, from Mass Effect, who really bulked up for this game! So no other point needs to be made, other than you should obviously own it for that fact alone.
Boring after the first 2 acts.
Idk why people hate on this game. I went into it not knowing anything other than it looked fun. I had a great time and really enjoyed it overall. Id play a sequel if it came out for sure.
This game is aggressively mediocre. Not truly bad maybe, but also not worth your time or money. It does nothing really well, nothing is memorable. Not even in the areas, obsidian used to shine in. If there where bandit camps and map towers, you could mistake this for an ubisoft game
After nearly 80 hours and completing the game on Path of the Damned difficulty, I feel like I have given the game a fair chance. As a long time Obsidian fan who has played their previous titles I cannot recommend this game. When Avowed was first announced I was genuinely looking forward to another game set in the world of Eora. The game itself is not bad but it's not good either, it is a corporate checklist of what a CEO and an HR department think should go into a game. The phrase "A mile wide, an inch deep" sums up Avowed perfectly. My biggest disappointment with Avowed is its utter lack of care, attention to detail, and respect for the established lore of the franchise it is set in. [spoiler] The Pillars games established that the ancient Engwithans searched the cosmos and found no gods creating an existential emptiness and opted to create a pantheon of gods by sacrificing millions of souls. By introducing a new god known as Sapadal who has all the depth and nuance of a mushroom the writers have broken the rules of the world and lore they inherited. Worse still if a god was to be created in an organic way by millions of soul essences coalescing together, the god should have an absolutely staggering amount of knowledge and wisdom. Instead the god is portrayed as an immature and petulant deity who throws tantrums whenever something happens that they don't like or doesn't go their way. [/spoiler]Either the writers aren't paying attention to the source material or they didn't care. I am leaning towards them not caring as the narrative they have written leans heavily on modern, uninspired tropes. Player agency is a complete illusion as complex moral scenarios are routinely flattened into rigid binary choices between "Option A" or "Option B". The character writing is also a travesty as almost every male authority figure or faction member is written as a weak-willed, bumbling incompetent, while the female characters are written as lecturing know-it-alls and hot heads with all the personality and charm of a fridge door. Now you're probably thinking "If Red Hot Meat hates this game that much how did he put nearly 80 hours into it?" The answer is the gameplay and combat. Avowed is a great sandbox that is full to the brim with various unique weapons and armour. Some that are cooler than others but they allow you to really try out and experiment with lots of different combinations. While the combat isn't groundbreaking it is genuinely fun, impactful, and responsive. The developers made it incredibly easy to respec abilities and attributes on the fly, allowing players a massive amount of freedom to finesse their builds or completely swap out playstyles mid-game. It's just a shame that some of the iconic abilities from the Pillars game are missing such as Flames of Devotion and the Cipher Soul Whip, which feels like a major missed opportunity. In the end if you're a casual action-RPG player looking for a straightforward adventure with fun combat and don't mind the preachy whiny tone of the story then Avowed is a good pick up and play diversion. However if you're like me who really enjoyed Pillars of Eternity with its rich lore, moral ambiguity, philosophically and theologically heavy world, avoid this like the ♥♥♥♥♥♥♥ mushroom plague it is. Or if you really hate yourself like I apparently do, pick it up on sale.
Ни одна игра от Obsidian, кроме South Park, не заслуживает положительного отзыва. Конкретно этот кусок сжв-кала интересен и играбелен только из-за крутого сеттинга и бодрой боевки. Да и других игр такого масштаба с магией и средневековым вайбом сейчас просто не выходит. Цена завышена раз в пять. Это как купить Genshin Impact, только с персонажами из Starfield. Советую сначала пройти версию из зеленого магазина, как я сам и сделал.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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