
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ちょっと戦闘がスピーディーすぎかな? なんていうか錬金で作ったアイテムが打開アイテムになるってわけじゃないから 錬金するモチベがイマイチ 例えばルフト作ったらその属性ではないとどうしても倒せない中ボス級を倒せるとか 回復を作れるようになったら 序盤の物理で1ポイントのダメージの応酬でギリギリ勝ちきれない中レア素材ドロップ敵を何とか倒せるみたいな そういう達成感とか試行錯誤のワクワクがないってか 戦闘が大味すぎて別に錬金しなくても全然進めますけどねって感じなんだよな~ ただ 登場人物のアニメ調グラは可愛いしキャラゲーと見たときに 爽快にサクサク進んでいける ストーリーを追うアニメ調ゲームって考えると悪くないんで あまり錬金術ってところに期待しないほうがいいか ライザでもいえることだけど そういう意味では錬金をお任せできるのは楽でいいのかも ただキャラゲーと見たときに フォトモードでローアングルを禁止しちゃってるので そういうモチベのプレイヤーががっかりする仕様なのは正直謎でははある ceroレーティング問題もあるかもしれんけど・・・
アトリエシリーズが好きなのでプレイした。魅力的なキャラが多かった。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
次回作が来るからやってみた。 アトリエっぽいゲームがやりたいなら他がいいと思う。 けど、普通にRPGやりたいなって感じだとおすすめだと思う。 いつものアトリエに比べて話が暗いんじゃー。 ソフィーくらい明るい話求めたらあかん。 次回作も暗いんだろうか。 気になるけどもうやっちゃったから次もやろうと思う。 足は最高だった。
개재미없스용~
The game of atelier yumia is more of a jrpg game than an atelier game, you can almost pass all the game without making equipment or objects for the characters, because if you explore you can find good equipment and objects, if i need to give the game a score it would be a 4/5. If you want an rpg you can buy the game but if you came for an atelier game, it would be better to buy other game.
[h1] ユミアが可愛いからオススメです [/h1] 次回作も発表され、新シリーズの幕開けとなった今作。 ストーリーは?だし、錬金術は簡略化しちゃったけど、全体的に楽しめました。 細かい不満点のみピックアップしています。 [h3] 置いてきぼりのストーリー展開 [/h3] 中盤まで「何故このパーティは冒険しているのか」が不明。かと思えば中盤以降は冒険の理由が変わっていく。 全体的にその過程は詳しく語られないので、終始プレイヤーは置いてきぼりを食らう展開。結局ラスボスと対峙してる理由もよくわからず、唐突に「ほら泣けよ」的な見え透いた展開もあり。 おそらく3部作で補完してくような形にしてると思われる。次回作に期待。 [h3] 今からプレイする人は「思い出(記憶)」が重要ってことだけ覚えてね [/h3] チュートリアルステージを、回想という形で「錬金術(士)は禁忌の存在で虐げられている」とか「思い出(記憶)が錬金術にとって大切なもの」とか、そういう埋め込みをしてくれるだけでも印象が違ったと思う。 [h3] 快適になって味がなくなった錬金術 [/h3] 錬金術はアプデでフリーズしなくなり、快適にできるようになりました。 けど、かなり簡略化+オート素材投入があるので、普通にプレイするだけなら「錬金術いる?」となってしまうのが悲しいところ。 探索しっかりする人だと、宝箱で装備更新できてしまうのも考えものかも。 [h3] スマホゲー好きな人はハマるオープンワールド [/h3] スマホゲーのマップ埋めが好きな人はハマると思います。 どの地域に行ってもやることは同じなため、作業ゲーが好きでない場合苦痛かも。
Genshin Yumia tbh Alchemy takes a minor role in the gameplay but a huge role in the story. Good game
劇情相當不錯啊,是個佳作,至少絕對在褒貶不一之上,雖然是褒貶不一但是大多負評更來自於對舊作煉金系統深度的期待,因為本作煉金系統有相當程度的簡化,因此多數負評是作為玩家反應而非真正不喜愛此作,但是就遊戲品質來說我認為單論這款遊戲而不論鍊金工房系列的傳統,是相當好的。
僕は鉄拳とまさかのコラボでアトリエシリーズ初プレイでしたがかなり作りこまれていいゲームに感じました もう少し安ければ
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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