
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.33/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game made me want to sleep at 5pm while drinking a monster
Se pierde la esencia de atelier
[h1] 調合をガチりたい人ほど損をする [/h1] 全スキルマシマシ品質Maxのアイテム作ろうとして調合へ進む瞬間にフリーズする。 3回くらい発生したので一瞬でやる気がそがれた。 どうやら良いもの調合しまくると敵も雑魚ばっかになるらしいし。 オープンワールドをうろうろできるだけって感じなのでリタイアします。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
昔のアトリエって感じ。難しくなくて緩く遊べるやつ パズルは要らなかったと思うけど、原神やゼルダ程ではないし終わってみたらまぁ許容範囲 ライザとかいうクソゲー3作から良く持ち直したと思う 皆過度に期待しすぎ。アトリエなんて昔からこんなもんだよ
잔향입자, 하우징 등 몇가지 요소를 너무 완성도 낮게 냈고 그게 상당히 불쾌감을 줌. 추천하진 못하겠음.
[h1]Story (6/10)[/h1] A more mature themed game compared to other Atelier games. I liked it. No big surprises though. Most of the main cast are likeable. [h1]Graphics (8/10)[/h1] Looks good. Flashy battle animations. [h1]Gameplay (5/10)[/h1] The exploring part was fun at the beginning and is somewhat open world like, which is a first in this series. However, it got stale quickly, since you are doing the same over and over again. The movement felt great though. Although the alchemy (crafting) system is deep and rewarding, but it is also very tedious. I didn't have that much fun compared to other titles of this series. You can also build things like various buildings, decorations, utility things. However, the system is clunky. It allowed me to build things under the ground for example. The action battle system is fun. Side quests are meh. [h1]Sound (4/10)[/h1] If normal music was playing, it was good. However, I spent the majority of time exploring, where the music was very subtle and almost non-existent, which is a big bummer. [h1]Performance/Configuration/Settings (9/10)[/h1] Crashed two times. Fortunately, I only lost a few minutes. [h1]Misc[/h1] Liked the comments of the voice actors after finishing the game. Would give this an "okay" rating. Not worth the full price.
アトリエと思わずプレイすれば今のところ面白い ○神っぽいなぁと感じる部分(ギミックやマップ、ストーリーの雰囲気等)が多く それが好みかどうかが評価の分かれ目となりそう 以下クリア後追記 ○ストーリーについて ストーリーの内容については記載しませんが、感想としては、 広げた風呂敷をうまく回収できず、打ち切りの決まった残り数話のマンガのような終わり方、という感じです。 大筋の話は割と好みなのですが、もう少しうまく調理ができたんじゃないかな~という もったいなさを感じます。 ○クエスト等について クエストはそれほどやらなくてもクリアできます。私はストーリーと直接関係しない寄り道が それほど好きではないタイプなのであまりやりませんでしたが、便利なものの解放のために ある程度はやらないといけないので少し面倒に感じました。 ○戦闘について ガードや回避が必要で真面目にやると戦闘中はあまり余裕がないです。 そのため調合して作ったアイテムや装備がどれくらい強いかなどを確認する時間がなく、 その点での達成感を得られにくくなっているように思います。 ○調合について 投入する素材の影響範囲が広ければとりあえずOK、特性は後から別途付けるという感じ 簡単でとっつきやすく、アトリエ初心者の方にはよいと思いますが、 もう少し組み合わせを考えるなどの楽しみがある調合のほうが、個人的には好みです。 ○結論 値段が高い
只能说,只有前10个小时是爽的,收集解锁,大地图探索,炼金系统简化的也不错,之后都是重复度极高却没啥实际奖励的垃圾时间
ネタバレが気になる方は読まないでください。 ストーリーがあっさりしすぎていて深みがない。 一応エンディングまで見てメインストーリーはクリアしたけどラストが特に余韻もへったくれもなく、アトリエシリーズにしては薄っぺらいストーリーで面白みがない。 錬金術は踊るという新しい試みをしたのは評価できるが、複雑で直感的でなく難しいし、相変わらず攻略サイトがないと勝てる装備やアイテムを作ることができない。 色々不満点が多いので、久しぶりのナンバリングタイトルなのに期待外れということでオススメしない、という評価になる。 買う人は時間が経ってセールなどで割引になってから買ったほうがいいだろう。
先是玩了玩莱莎,对比本作的炼金确实很简化,但是个人来说除优米雅外,本作的战斗和炼金已经开扩任务和剧情的的参与感很不错个人还是很喜欢的,作为一个剧情体验党难得日式这类游戏我没有太多很尬的地方,以及最重要的当然是主角优米雅,爱了爱了!恨不得自己变成优米雅呃呃呃呃呃...........!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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