
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.33/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 2.5Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非炼金粉,之前莱莎3都玩不明白,更不敢去玩苏菲了,果然这作适合我,不用动脑子玩还是很不错
아틀리에 시리즈가 어떤 '감각'이다 라는 것을 알려주는 거대한 튜토리얼같은 작품이라 생각함. 연금은 매우 단순하지만 중반부 가면 뭐가 문제인지 알아야 다음 단계로 넘어갈 수 있는 '벽'이 있음. 무기와 아이템의 우선 순위 그리고 파밍의 중요성이 후반부로 갈수록 점점 부각되기 시작하고 엔딩 후 컨텐츠에 오면 '아니 분명 보이는건 다 했는데 어째서...안되는거지...?'에서 아틀리에 시리즈 특유의 '정신나갈 것 같은 노가다'의 본질을 깨닫게 됨. 이걸 몰라도 어떻게든 깰 수는 있음... 어떻게든... 하지만 중간중간 수직상승하는 난이도에서 연금의 본질을 저절로 깨달을 수 있다는 점에서 단순히 생각없이 단순화한 것은 아니다... 라는 것이 느껴짐. 허나 이런 과정들이 미숙한 오픈월드 제작 능력과 꼬라박은 최적화가 합쳐져서 그렇게 부각되지 않음... 그리고 컷신 소리 씹히는 버그는 아예 고칠 생각이 없는건가...? 스토리는 재밌다. 아틀리에하면 생각나는 엉망진창 놀자판의 스토리는 아니고... 좀 어두운 스토리인데 후반으로 갈수록 메인스토리에서 빌런의 악행 묘사를 어떻게든 자제하려고 노력할 정도로 어둡다. 오픈월드 대륙을 지나가면서 느껴지는 기묘한 감각들이 스토리와 이어져서 개연성있게 설명이 되는데 생각할 여지를 많이 줌. 초반부는 확신의 탐험물 느낌나는데 중후반부되면 점점 피폐한 분위기가 번져나감. 후속작 관련 떡밥도 조금씩 뿌려놨는데 이거...스케일이 너무 커진거아냐? 라는 생각이 듬 그리고 최적화 관련으로 잘 팅긴다는 말이 있는데 나는 한번도 안팅겼다. 60프레임 넘어가면 튕기나? 시즌패스는 특급 흑우라면 사라. 맵 DLC 중에 '비밀 연구 영역'이 스토리랑 본격적으로 이어지는 내용이라 살만한데 '이두스 수련지'는 그냥 미로 맵이다 결론: 씹덕 오픈월드치곤 살만하고 매우 순한맛 아틀리에라 부담없이 접근가능하지만 아틀리에 특유의 B급 감성 시스템이 여전히 남아있음. 스토리는 꽤 괜찮음. '아틀리에 시리즈'를 입문하겠다면 라이자보다 유미아를 추천함
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want to bury my face into Lenja's fluffy tail until I black out from suffocation.
Je le sentais bien cet Atelier Yumia (et faisant fi des notes : moyennes ... sérieux là ?) Graphiquement, en mettant tout au max, à 120 fps et en 4k + reshade : le résultat est super fluide. Gameplay : manette en main, difficulté choisie en mode facile, ce qui permet de ne pas se concentrer sur les combats (on a le choix hein, alors autant en profiter) mais sur l'exploration, la cueillette et la création des recettes d'alchimie pour une première partie : c'est ce que je veux : m'approprier le jeu en détente. L'avancée sur la carte est progressive, on découvre de nouvelles zones, on créer de nouveaux ateliers, une nouvelle base de départ sans regarder la map, la nuit tombe, on ramasse les ingrédients à proximité, une nouvelle quête apparaît, on se repère avec la boussole et progresse sans s'en rendre compte, l'heure de jeu passe, on sauvegarde où l'on veux, pause café... Yumia est trop mignonne, toute en finesse et tellement attachante; ses compagnons de route sont aussi très sympas, tout aussi light en évitant les archétypes mangas habituels. Et c'est traduit en français ... Bref une excellente surprise et très content d'avoir suivi mon flair.
アイラちゃんかわいい ニーナちゃんえっち!!!!!! ユミアちゃんの椅子になりたいだけの人生だった…
(this was written during patch 1.21) I'd like to prefice this by saying I like all atelier games I've played thus far. I've played the mysterious series, including having started Atelier Sophie 2. I've also played Atelier Ryza 1 and am planning on playing the other Ryza games, but this? When being in the title screen gives me between 19 and 30 fps that's not a well optimized game at all. I can play Elden Ring no problem at 60 fps at almost the highest graphical settings and Atelier Yumia gives me 20 fps in the title screen at lowest settings? Plus lag spikes and frame freezes during the whole tutorial. Like c'mon man, optimize the game so people can say that the game's price fits cuz im not paying 55€ for a game that runs this poorly, and that's when it's on sale. Hell, I'd barely pay 10€ for an experience like this. It's barely playable. Please, I know this game can be optimized a lot better than this, I've seen a lot heavier games take much less of a toll on my computer. I know it can be done, and I want to like this game. I want to be able to say Gust and Koei Temco released another banger of an Atelier game, but right now I can't. I'm not playing this until the game has been fixed cuz this is criminally unoptimized. I'll check back in on the game next sale, hopefully these problems have been adressed by then. Thank you for your time.
炼金玩的不算多,只玩了苏菲12、莱莎123和优米雅,个人认为优米雅是垫底的 1、枯燥乏味的通马桶,就现在这帮大地图通马桶游戏没有一个学老滚允许传送任意地点的,你们以为自己的捷径设置的很高明吗? 2、图鉴部分怪物追踪不到,很诡异 3、追踪钓鱼素材不会在一个水塘空了之后自动更新,而是死磕同一个水塘 4、个别素材的采集点位过于刁钻,说的就是剑伞菇,我不知道有多少人是和我一样补白金的时候才发现漏个它 5、炼金宝宝巴士,简化也大可不必简化成这个样子,纯机械劳动了 6、优化有问题,我这个配置会在各种奇怪的地方闪退,非常离谱 7、过场动画又臭又长,你又不是播片游戏,搞那么长动画干什么 8、技能树解锁过于搞笑,5级调和技能要打完最终boss才给,卡拉赞毕业打卡拉赞了属于是 9、敌人强度过低,基本上辅助道具根本没有出场机会,直接复读炸弹就完事了 10、家园建造的自动吸附做得很有点令人无语,经常吸附错位
Storage space ruined JRPGs dude. The instant they got a whole gigabyte to play with, they proved they couldn't be trusted with it, and filled it entirely with as much vapid, mile wide and quarter inch deep dog ass slop they possibly could. I'm sure if any of the vacuous, pretentious drones in Japan were to make Chrono Trigger today, it'd be 10 times longer, with exactly as much actual substance as the original game. Not content with just running you through a tutorial and then turning you loose like any number of [i]good[/i] games, this game strings together one little tutorial after another for all of its little mechanics, half of which don't need to exist, for about 10 hours. THEN the game actually got tolerable and promising, for the first large area. It was kind of like an Okay anime that you got to play. The characters had JUST enough actual personality and organic motivations to interact and BE actual characters, and the set up to the story had some interest. Then you got to the second area and it was like playing the filler arc no one likes and it never bloody ends. The characters reverted back to Standard Japanese Canine Excrement Writing where all the characters just restate their one sentence worth of motivation, goals, and/or feelings at each other. "I want to move forward and prove alchemy can be good." Really cliche, but good to clearly state the goal I guess. "I want to move forward and prove alchemy can be good." You said that five minutes ago. "I want to move forward and prove alchemy can be good!" YOU SAID THAT FIVE AND ALSO TEN MINUTES AGO! I don't know if every Japanese game thinks its players are total cretins that need very one dimensional character motivations spelled out to them in every cutscene, or if they just can't think of anything else to write, like a high schooler trying to hit the word minimum on an essay. And because there are 6 characters and because this is SJCEW, every character must get a turn to say a line in every, single, bloody, cutscene. So [i]all dialogue[/i] takes three times longer than it needs to (2x = 6 where 2 is the characters who need to be speaking for Dialogue to happen, 6 is how many will not shut up, and x is the Time Wasted Multiplier). Just about every facet of this game felt like the studio had $40 worth of Game then held a meeting that opened with Japanese for "Okay guys how do we add enough abject slugde to pad the game out enough to justify charging $70?" TRICK QUESTION! You don't make a game better by making it more tedious! The "prayer shrines" that were just the same flipping tiles with lines on them puzzle [i]over and over again[/i] in particular were about 10 times more frequent than they had any right to be. I slogged through it hoping for some resolution to the very many hours of set up, which was rushed through all right at the end and was bad. The whole plot came down to Nietzschean Giga Chad Uses Science To Just Do Things vs Pack Of Whiny Geeks Saying That Is Wrong Just Because and [i]you are on the wrong side of this[/i] because the game's entire morality is Japanese Soy Weeny Serfbrain Stooge-Leftist. Pure poison to the Faustian Spirit and I am going to have to read so much Senator Armstrong fanfiction to get the taste of this canine excrement out of my mouth. The actual gameplay might have been worth the time if the combat was balanced even a little. The moment I made Level 10 attack items I was effectively one-shotting everything until I turned the difficulty up to the point [i]I[/i] started to get one-shot, then it was a game of One Shot Or Be One Shot. Not particularly satisfying. The game mostly looks good, at least. Except Nina, who is the most misshappen mistake of a character model I have ever seen, and spends most of her screentime clipping various parts of herself into other parts of herself. Even the soundtrack is bad. I have [i]never[/i] before played a game and consciously thought the soundtrack was bad. But much of this sounded like copyright-free elevator music and I sincerely hope they used AI to make it, because the alternative is that someone got paid for this, which offends any sense of decency or justice. To whoever is responsible, it was a bad job you did and I hope this review hurt your feelings. Do not buy this game. Don't even "tactically acquire" it. Learn from my mistakes, and waste 90 bloody hours of your lift on something better.
sb游戏任务表示不清楚,要做一个东西做了又不认,还没有提示直接卡关
炼金系统删成那样谁还玩你这破游戏,买就是为了玩一手炼金,如果要玩美少女跑图解谜开宝箱的游戏那我为什么不玩原神啊。。。人家不仅免费,而且画质、地图质量、怪物设计等等比这破玩意强多了。。。要破圈、创新我不反对,但是有这个实力再说吧,画质、地图设计什么的太落后了,本来唯一的卖点就是特色炼金了,还给删了,分不清大小王了属于是,没有可玩性高的炼金系统这破游戏也配600块?能不能醒醒。每代都预购的,从这代起要看过再决定买不买了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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