
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.2Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ひたすらにかわいい。最初から女の子3人パーティーになったりかなりお得。 ただしグラフィックが重め。というかFPSの設定ができないのであまりパワーの無いPCだと容赦なくカクカクするし、イベントシーンは謎の手振れ演出があるので気持ち悪くなってくる。(スカイリムの馬車のシーンと同じで環境によってグラフィック演算が安定しないのかもしれない)。テクスチャの設定を下げると歩いている人が残像を作りはじめる。しばらくすれば慣れるが……。 そういうわけなので持っているPCに自信が無い人はSwitchとか他のプラットフォームで遊ぶことをオススメする。 というわけで私は途中からPCを変えubuntuで遊んだ。ubuntuのSteamでも動く。ただ(CPUとグラボのせいかもしれないが)マップ移動の際に画面遷移せず進行不可能になることがあった。 ソフィーの前作は敵の強さが酷かったが、今回は適切だった。強い武器を作って強い敵とガチバトルする楽しみがあった。 とはいえ終盤になって便利な触媒と質の良い素材がないと理想の装備を作れないという面もある。ちなみに終盤になると、普通に良い素材が拾えるので大採取は存在感を失う。 DLCでプラフタのモードがあるが、これは本編の前にやらなければならない。クリア後にやると弱くてニューゲーム状態で苦痛。
最好玩的炼金内容
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 4.9K | 82% | $29.99 | |
| $2.5M | 3.5K | 69% | $24.99 | |
| $2.5M | 3.2K | 93% | $39.99 | |
| $2.5M | 11.2K | 95% | $7.49 | |
| $2.5M | 7.1K | 92% | $14.99 | |
| $2.5M | 21.3K | 93% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $180.2K | 622 | 90% | $14.99 | |
| $740.1K | 1K | 90% | $19.99 | |
| $146.9K | 522 | 92% | $15.99 | |
| $343K | 493 | 74% | $19.99 | |
| $73.2K | 347 | 95% | $9.99 | |
| $289.1K | 435 | 91% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
咕噜咕~咕噜咕~搅大缸豪丸,奶奶好看
主線通關時數116 h(VH)……基本一半時間都在攪鍋子(。) 喜歡這個複雜的鍊金玩法,但我想要能把材料放鍋子裏出去大採回來直接繼續做(。) [strike] (關於我觸媒用吸收追加材料第四個差一個鏈接這件事.jpg) [/strike] [strike] (難怪拉米死活不自己鍊金直接丟給蘇菲.jpg) [/strike] VH成就只做了套復活大衣(HP詞條甚至沒滿)給鍊金三人穿(錢不夠……),最高攻是普寶(武器品質600+,破防打2k多一點…) [strike] (艾嚕,你這雜魚,攻擊單人不說還就打掉6點血,你這女神黑化起來甚至沒有我剛進夢裏的時候被大噗尼暴風雪隕石擠壓三連動的震撼程度大.jpg) [/strike] [strike] (對,爲什麼我在乎那6點血呢因爲我帶的反射護符.jpg) [/strike] 以及這作居然是六人一次戰鬥內全上場我好開心……(1通關了我甚至都不知道普寶技能。) 時停流似乎只有艾嚕2段的時候不能用,其他怪都可。 怪的圖鑑不寫技能和靈氣也沒天氣和耐性可看,這個圖鑑是寫來收集用的嗎…… 治療睡眠的蜂蜜糖漿從開出來開始帶到打通,在夢裏只有做夢才影響你的行動.jpg 採集 大採的礦和草玩法有夠難控制,但是蟲和彈弓又有點過分簡單(……) 箱子夠大,收集狂我通關還有五千多位置(。) 單張地圖上小採集點有夠多可採集物寫了跟沒寫一樣(。) (順便雖然說明寫魚可能隨時間變化但其實並沒有。) [h3] 人物(含雷?) [/h3] 蘇菲 光靠收集素材就能想出配方的蘇神本作也是神…呢? 剛打開2的時候覺得蘇菲的笑容就是一臉這麼弱我一個人可以操十個的猛1表情? 蘇寶調合的時候話有點多加上攻略寫普寶等級難升所以我都用普寶調合…… 普寶是可以臉貼臉抱在一起的家人.jpg 普寶 爲什麼更衣室沒有人偶套可換!!明明你那個尾巴就不知道爲什麼可以晃! [spoiler] 我非常喜歡鎮長這個稱呼。是啾啾女神的啾啾! [/spoiler] [spoiler] 那麼根據劇情,勞爾德是1的boss的理由是他不是美少女當啾啾大家沒興趣幹活對吧 [/spoiler] 拉米 阿嬤!!gust給我把阿嬤ノアトリエ吐出來!!我要康阿嬤收服反派書本普! [spoiler] 李依的感想裏說設定是22歲,但劇情裏拉米說在夢裏好幾年了,所以阿嬤是永遠的美少女(?) [/spoiler] 攻擊方式非常暴力我喜歡(。)只是想不到阿嬤自己出遊戲的時候這個技能能是個什麼情況……(希望是有根據上一個使用道具的屬性附加屬性傷害……畢竟當c位總不能只打火屬性?) [spoiler] 你阿嬤喜歡看戀愛小說但在夢裏都沒你阿公的跡象 [/spoiler] [spoiler] 玩主線之前是看了普視角的開局的,我以爲迪博爾德是阿嬤cp,結果不是,啊? [/spoiler] [spoiler] 沒關係還是阿嬤和艾嚕比較香 [/spoiler] 阿蕾特 啊呃就……這個原服裝真的是……露得毫無理由啊…… 總覺得和緹絲有關聯但又毫無關係? 因爲我打時停所以技能非常順手……阿蕾特一腳下去你真的會死(。) 奧利亞斯 ……就……男的(???)(又不吃男角又不吃女角賣肉的人的發言) 夢世界第一保鏢桑在這羣可以自己解決戰鬥的人眼前是我隊裏破火靈氣的……然後那個debuff增傷的技能輸出不錯。 和樓下那位要gay不gay的(。) 迪博爾德 [spoiler] 隊伍任務某一句是天氣不錯我們去屠個龍吧(來着?) [/spoiler] 嗯嗯嗯有長在性癖上所以吃得下……(陰沉黑髮男很香.jpg 上一個很香的是哈羅爾.jpg) 雖然設定上是[spoiler] 各種武器都用[/spoiler]但其實也只用雙劍……[strike] 是說,我想看他用狩獵笛??? [/strike] 我要去二週目了,嘿嘿嘿……
苏菲可爱
核心系统很独特,能玩很久,剧情上没有槽点略显温馨的小故事,总体能看,质量非常不错的游戏
A great final entry for the Mysterious subseries. Alchemy presented a fun set of problems which shifted , boss fights were challenging enough (on Hard) to require interacting with the fun parts of the battle system. Mostly a new cast of characters, who I really enjoyed interacting with. Slight dip in pacing before the very end but mostly as I was going for all achievements, trying to get the right traits on particular ingredients could be awkward, and gardening is very overpowered. Overall a great time. If you are thinking of playing the rest of the Mysterious games, it's probably best to play it last. I would recommend at least playing Sophie 1.
我是先玩了莱莎123,再回过头来玩苏菲系列的,如果是莱莎系列是最适合入门炼金工坊的作品,因为各方面都降低了难度,那么苏菲2就是我心中最优秀的炼金工坊作品。 对比前作在操作和ui设计上舒适很多,有莱莎2的经验,但是炼金系统又延续了苏菲1的趣味,并且做出了很多优化,炼金的乐趣要比莱莎系列强很多,所以整体的游戏流程也会更长。莱莎系列基本上40~50h就玩完了(不追求全成就的话),苏菲系列可以80h。 剧情上也很喜欢,我大概永远也不会忘记苏菲和逝去的奶奶在梦的世界里相遇又分别的故事了吧!
沉迷搅大缸,苏菲天下第一
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.