
Explore endless Universe and create the most efficient constellation of colonies. Build conveyor systems to automate production. Take care of Astronauts and their needs! Establish new colonies as part of intergalactic simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 30 → 0.57/day in the week after.
About







Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.4Kreviews | 80% | — | $2M |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es ist eine mischen zwischen Saturisfactory und Planet Crafter und macht absolut süchtig
Flew colony into a black hole. Got the respawn point far enough that I kept respawning in the black hole and kept dying. Great fun.
gut
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 65.8/day in the week to Jul 16 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Polish, Russian, Hungarian, Simplified Chinese, Spanish - Spain, Korean, Portuguese - Brazil +1 more
Hours played at review time, across 115 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is great.
Jeżeli lubisz gry o automatyzacji a zagrałeś już we wszystkie największe gry tego typu to Astro Colony też ci się spodoba. Nie ma tutaj walki z przeciwnikami a z różnymi wydarzeniami na które też trzeba być przygotowanym. Fajne gdy chce się odpocząć i odstresować.
This one is scratching all the right itches... Space sandbox, tech progression, automation, stimulating graphics, bit of a driving narrative, not too grindy... My major complaint is the controls - they're on the clunky side. For example, [Esc] inconsistently works as a "get out of whatever menu/mode I'm currently in", and will ultimately bring up the in-game menu - annoying when you're just trying to clear an active tool. Also, there's no hotkey for "transfer all inventory", and "transfer all of one type" is [Ctrl]+[click] rather than [Shift]+[click], which seems atypical compared to most crafting games. Some of these annoyances can be remapped, but not all. Still a definite thumbs-up from me!
整地ゲーとしてみたら楽しいと思う。 工場ゲーとしてみたら結構イラつくポイントはあるかなーと。 1台の工作機械に複数のレシピをオーダーできるのだけれど、レシピ毎にロジック作成したくても無理だし、コンベア搬入口もそんなにないし、ドローンで搬入材料の調整させればとも思ったけれど無理臭いし。 ただ、素材を持ち歩かなくても、遠隔地で建設できるようになるのはすごくいいなと思いました
j'ai testé la démo car il est le style de jeux que j'aime bien et je ne suis pas déçu. j'adore ce jeux
Es un buen juego en general, no lo he probado en multijugador pero merece la pena si te gustan juegos como Satisfactory o Factorio, aunque este es un poco más sencillo, la automatización es un poco rara y tras jugar la 1.0 se me ha hecho corto, estaba construyendo una gran nave pero ya he terminado el contenido y no merece la pena seguir optimizando ni construyendo tras llegar al fin del juego, ya que la única razón para automatizar las cosas es lograr investigaciones, y no hay nada que investigar al final. Se juega rápido y fácil y presenta retos de automatización, pero no merece la pena crear sistemas de balanceo de carga muy complejos, (al menos, comparados con los juegos mencionados), el sistema no te premia con mayor productividad si lo haces. Tienes cosas como cintas sushi que gestionar, y nunca uses sistemas manifold, porque las cintas son muy lentas, y cuando escalas a mk3, necesitas velocidad mk5 para la productividad que tienes en ese momento, y no existe, el máximo es mk3, y mk4 para los tubos, aunque los tubos dependen de las cintas por lo que no sirve de mucho y es la penúltima tecnología que te dan antes del final. En fin, es un juego voxel de fábricas espacial en gravedad cero, es entretenido, pierde comparado con sus hermanos mayores, hay decisiones un poco raras del desarrollador, pero merece la pena ser jugado.
Upd: До конца не протестировали, но предварительно новая версия (на данный момент тестовая) решила проблему с бесконечной синхронизацией. (но я столкнулся с новой проблемой. Мой персонаж не перемещается вместе с колонией, хотя это уже не так критично, как предыдущие проблемы)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 6 | 50% | — | |
| $325.9M | 234.9K | 97% | $39.99 | |
| $3.1M | 2.7K | 64% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 3K | 73% | $19.99 | |
| $2M | 4.6K | 92% | $17.99 | |
| $2M | 2.3K | 94% | $24.99 | |
| $2M | 4.6K | 82% | $11.99 | |
| $2M | 5.9K | 81% | $14.99 | |
| $2M | 2.9K | 93% | $29.99 |