
Astrea is a DICE-deck-building roguelike that flips the script on deckbuilders by using dice instead of cards and a unique dual “damage” system: Purification vs Corruption. Build a dice pool strong enough to purify Astrea's out-of-control corruption and save the Star System.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 3 → 1.57/day in the week after.
About
Astrea is a DICE-deck-building roguelike that flips the script on deckbuilders by using dice instead of cards and a unique dual “damage” system: Purification vs Corruption. Build a dice pool strong enough to purify Astrea's out-of-control corruption and save the Star System.

• Unique dual “damage” system: Purification vs Corruption - In Astrea there is a new type of “damage” system. Purification can be used to damage enemies or heal yourself. On the other hand, corruption can be used to damage yourself or heal the enemies. Pacify enemies through Purification, or Corrupt yourself to unleash abilities that help tip the scales.
• Dynamic Health Bar system - With skills attached to your health bar, you can take Corruption to enable these skills and unleash powerful abilities. But be careful, if you take too much Corruption you will be consumed by it.
• Not cards, but dice! - Build a dice pool that fits your playstyle. Choose from over 350 dice and three dice types; reliably safe, perfectly balanced, or powerfully risky. A dice type system designed with high-risk, high-reward in its core.
• Customize your dice - Forge your fate by editing die faces with new actions, tipping the odds of powerful results into your favor.
• Choose from Six Brave Oracles - Each possessing their own unique dice sets, abilities, and playstyles. From ingenious spellcasters to brutish berserkers, whether you like beating the opponent into submission or outsmarting them with clever plays, there’s an oracle for you.

• 20 Upgradeable Support Sentinels - Enchanted constructs that offer supportive dice rolls making them reliable companions in the heat of battle.
• Uncover Over 170 Modifying Blessings - Imbue your Oracle with unique passives yielding potent effects that change up your fundamental tactics. Choose between Star Blessings, passive effects with lower power, or Black Hole Blessings, powerful passive effects with a drawback.
• More than 20 random events - Find mysterious locations that can change the course of your run.
• Manipulate your enemies and control your fate - Enemies attack using their own die, making it possible for you to manipulate their die to change their intent.
• 16 Difficulty Levels - Customize your experience using difficulty levels to test all your abilities.


Long ago - when ancient ruins were once flourishing civilizations and their populace lived in idyllic bliss - a mystical star governed all. Loyal disciples, called Six-Sided Oracles, were blessed by their star, granting them the strength to seal away the gift of heavenly bodies within mystic relics.
All was perfect and harmonious, until that one fateful day - The Crimson Dawn Cataclysm. A ferocious inferno sundered down from the sky, engulfing the entirety of the star system, crumbling the foundations of their society and corrupting the souls of the weak-willed. The disciples of the star were lost to the chaos - their creations scattered across a vast world of ruin. Could there still exist those who were capable of wielding their power?
Eons later, descendants of the Six-Sided Oracles embark on a journey to finish the failed battle that their predecessors started and save their star system.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 92% | — | $2M |
| $9.99 | 275ratings | 78% | — | $445.3K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
總覺得 技能的文字描述各方面可以做得更好一些 用icon和換行代替冗長的文字敘述
他妈的11+7的boss连战是人想出来的啊?我他妈一把要打两个小时,差点给我打力竭了,难度提升不大,专门恶心人吗?你们自己有没有打过四层8个boss?还有能不能加强下鲨鱼啊,都弱成什么样了?我一层都不好出。挂个赋能还给的抠抠搜搜的,动不动就是5、6点以上的自伤。玩多段找不到多段,找不到赋能,不会真让我跟个傻逼一样去叠波浪吧?叠的慢不说,遇到空心皮肤就老实了。我用鲨鱼打11+7,一路头脑风暴计算没停过,后期运气好来了自伤抽牌,然后在商店买个了5回合给圣洁的遗物,打无限慢慢给boss耗死的,我都不敢想没有这个圣洁我得多难打。 如果你不是受虐狂,那低难度完全可以爽玩,所以我给好评。 但如果玩高难度,别碰鲨鱼,会变得不幸。
sweet
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
| $24.99 |
| 117ratings |
| 82% |
| — |
| not modelled |
| $24.99 | 60ratings | 90% | — | not modelled |
| $14.99−40% | 30ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 108 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画风精美,机制自洽的优秀卡牌肉鸽游戏,好玩
georgeous game with a very cool spin on the slay the spire deckbuilder formula Characters are cool and each has at least 3 usable builds that you can try to build around pretty cool !
デッキ構築ならぬ、バッグ構築でバッグの中身がダイス、という感じ。 好みもあると思うが自分的にはかなり面白い。ダイスなのに不思議と運だけでも無い。 マイナスの効果のダイス(赤色)は強制的に使わないといけないので これの処理をどうするのか? というのがこのゲームの面白い部分。 Slay The Spire で言う所のアセンションが無い状態だとかなり簡単で 普通に初見クリア(初プレイでボスが倒せてしまう)が出来てしまうぐらいには簡単。 なので周回前提なんだろうね。ちょうど良い難易度に上がるまで繰り返しプレイしてくれるかどうか・・・ ダイスの効果の説明が丁寧ではあるが難解な用語が多いのでがんばって読まないといけない。 例えば「波動」の効果が全然わからない。 「波動」の数が「敵の堕落」と等しい場合すべての対象が浄化Xを受ける ・・・とか書いてあるがいまだに意味がわかってないです。 「波動」を何も考えずに敵に付与してたらたまに発動してるけど・・・? 「敵の堕落」と等しい、ってどういう意味なんだろう、 全然等しくないのに(波動のほうが圧倒的に上なのに)発動してる時あるけど??? ・・・って全然意味もわからないままやってる。 あと、根本的に効果の説明の日本語が時々怪しい部分が有って 実際に使うまでは効果が不明なダイスもたまにある。
サイコロの出目で行動が決まると書くと運ゲーに見えるが、そのダイスは自分で選んだ結果なのでそこまで理不尽を押し付けられる感じはない。不満があるとしたら5,6人目の自機の持つ特色が煩雑になり過ぎてプレイ中面倒くさくなるところ。特に6人目はスレスパの某ロボのようなことをやらせたかったんだろうけど、ゲームのシステムとは少し噛み合わない印象を受けた。 アートワークとBGMは本当に素晴らしいが、肝心のストーリー部分がちょっと薄味なのでラスボスを倒してエンディングを見てしまうとそこで満足してしまうのが勿体ないかもしれない。 6人それぞれでEDに変化があったら周回のモチベーションも変わると思う。 補足:DLCのアートブックは英文ですが115Pの大ボリュームなので見ごたえあります
机制挺有趣的,越接近死亡角色越强,经常需要自伤输出,然后奶回来再自伤接着刷新技能 而且这是真·sl是不会输的游戏,每次sl开局抽的骰子和骰出来的数字都不一样,sl随便赢 初始角色操控难度怎么会是1星啊,逆天了,转化来转化去像个小丑,操控也不能操控敌人的非直接伤害意图,拉完了啊,有这时间我鲨鱼都犁完阿斯特莱雅几圈了 刚玩的时候觉得墨迹没输出,还以为是不熟悉游戏机制导致的。角色解锁完了之后,玩鲨鱼一路乱冲到难度6,发现玩别的角色也可以直接选高难度,一玩穆尼才发现是真拉胯啊 还有那个b章鱼嗷,你瞧你那人不人鬼不鬼的样,带着四颗尕娃转来转去,我寻思机器人打过来了啊 在阿斯特莱雅之心别让我看到你,看到你篮子必须给你薅一地,必须打你脸!
[h1]自分にとっての「回復」が、相手にとっての「浄化」になる。[/h1] このシステムは最初「理解しにくいな」と思ったのですが一度理解すると奥深い。 「浄化」は自分にとっての「回復」であり、相手にとっての「ダメージ」。 「堕落」は相手にとっての「回復」であり、自分にとっての「ダメージ」。 このシステムが斬新であり、1ターン1ターンの立ち回りを考えるのが楽しい。 現時点で数時間しかプレイできていないが、ここまで「リソースをどう分けて行動するかを考えるのが楽しい」と思えるゲームは今までで初めてです。 [h2]《どんなゲーム?》[/h2] ダイスの目の浄化(相手の堕落を解く力)と、堕落(プレイヤーが堕落してしまう力)のサイコロの目を見ながら相手を浄化させたり、あえて自分に堕落のダメージを受けたりを考えるゲームです。だが、実は逆も可能。堕落をあえて堕落した相手に与えて回復させて自分にダメージが来ないようにしたり、浄化を自分にかけて回復したりもできる。ということは「相手にわざと堕落のダメージを防ぐシールド」を張って、堕落の目を利用した回復行動を防いだり、となかなかトリッキーな立ち回りもできる。 [h2]《こんな人におすすめ》[/h2] ・1ゲームが15分~30分のライトなローグライク好きの方 ・コンボや強化、使用できるダイス追加などのシナジーに快感を感じる方 ・落ち着いた雰囲気のBGMと可愛いらしいキャラが好きな方 ・ストラテジーゲームやってみたいけど、難しいゲームはちょっと…という方 ・とにかくダイス振ってガチャガチャしたい方
怎么才算通关
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| — | 0 | — | — |
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