
SpellRogue is the ultimate tactical turn-based roguelike! Draft from over 350 powerful spells to assemble the perfect combination and crush your enemies in 70+ unique encounters. Face brutal choices, adapt to impossible odds, and strike back at the horrors that destroyed the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.29/day in the week after.
About
Master the art of dice manipulation and wield powerful spells in SpellRogue, a turn-based deckbuilding roguelike where every roll shapes your fate. Control the fickle Mana Dice by rerolling, duplicating, splitting, flipping, and enchanting them with special effects. Bend luck to your will and unleash devastating magic!
Engage in battles with enemies directly disrupting your spells and dice:
🍄 Twisted mushrooms infect your spells with spreading debuffs.
🔥 Fiery elementals ignite your spells, making them dangerous to cast.
💀 Cursed Voidbringers doom your Dice to roll poorly and destabilizes spells.
Adapt, strategize, and turn the tide in your favor!
The Voidbringers have unleashed meteors of corruption, warping your once-peaceful world into a land of ravenous horrors. Journey through the Deadwoods, Scorched Desert, and beyond, track the source of this arcane blight, and purge the creeping darkness before it consumes everything.
Meet the Dice Slingers, each wielding a unique elemental mastery and distinct ways to manipulate and control their Mana Dice.
Azar the Cinder Conjurer: Fueling the flames with his burning blood, he ignites small embers into raging infernos, unleashing devastating fire upon his foes.
Hazel the Earthen Mage: Shaping the flow of life, she grows Mana Dice to incredible strength or withers foes to dust. The very earth bends to her will, rising to bolster her power.
Lapis the Azure Seer: A master of the tides, he commands the currents of Mana Dice, conjuring unyielding defenses, drowning foes in poison, and calling forth crashing waves of raw power.
Sefyra the Windcaller: Wielding the wrath of a storm, she weaves the winds to align her spells in perfect harmony, and summons lightning to smite her enemies (Coming in 1.0).
✨ 350+ spells, each with two upgrades and unique animations and art.
⚔️ 75+ enemies, each with unique abilities to challenge your strategy.
💰145+ artifacts to shape and refine your build.
🎲 Prove your mastery by boosting the difficulty with the Descent system.
🏆 Take on Daily Challenges with ever-changing twists.
🏹 Battle through 3 acts to confront the Voidbringers, and uncover the truth!
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画风潦草对我不是问题,如果难度降一点对玩家慷慨一点将会是我最近玩过最好玩的卡牌游戏,现在我只能说是感觉最难的。通常的卡牌游戏初始难度都能直接上手,然而此游nosl只有最后一个角色是初见通,其他角色蠕动了三次都似了。花里胡哨(褒义)的机制和层层系统让bd很有存在感层次感,而不是装模做样摸到什么打什么随便就胡了,可以把卡留在场下每局开始前根据情况选择这点我很喜欢。话说回来也真太小气太不给人爽爽了,较强的遗物也带较强负面难以权衡,道中小怪都是数值机制一概不落下风充满力气与手段,角色能力如此丰富还是让人觉得压力大容错率低,加上文本僵硬可读性扣分,打完一局就有点累,但是总之底子很好玩起来很有趣、 ------- 有人玩了十个小时才发现能回退回合()不习惯用这个快捷sl、解锁的东西变多了开始打进阶反而顺起来了,有的负面buff也有联动蛮有意思的,但高进阶感觉还是会难打
This is a fantastic game. More people need to play this and know it exists. In some ways, its better than Slay the Spire. There's so much content in the game. Its a little grindy for the unlocks, but hot damn, the sheer amount of synergies and combos to find. And the game does not overstay its welcome. With only 29 encounters, and likely as not, less than 17 of them are combats. Sometimes the amount of information on screen can be a little overwhelming, but man, this game has as much content as Monster Train 2, or the Tainted Grail deckbuilding game. And more variety than Slay the Spire or StS2 in EA. Just play it. Unless you dislike dice, this game is combotastic.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Traditional Chinese*languages with full audio support
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is one of my all-time favorite games. The pacing is immaculate. There is never a point where I feel like I'm grinding, rather I'm enjoying the progression and feel like I'm actually striving for something. The achievements feel well thought out and challenging. I only wish that more people knew about this game or would give it a chance. To the devs, thank you for giving a crap about the game you made, and bravo! *chef's kiss*
Fantastic game. The devs describe it as a "deckbuilder", but it really isn't. It's more like an "engine-builder". You don't have a deck you draw from. Instead, you choose up to 7 spells to place on the field (you can hold 5 more in reserve), and you activate these with dice. There's lots of ways to reroll or otherwise manipulate the outcome of dice with utility spells, so you don't have to worry too much about bad luck ruining your day. You can also diversify your board with spells that require different die values. There's a TON of content in this game in the form of meta-progression. There are 4 playable characters, represented by the 4 elements (earth, air, water, fire). You can level up each one to lv10, unlocking new things at each level. Each character also has multiple starting-spell loadouts to choose from, as well as starting artifacts, which is great for replayability. There's an ascension difficulty system that goes up to lv13 I believe (I haven't even reached it yet, at almost 80 hours in!). And there are lots of other unlocks for doing certain things in the game, as well as achievements. So there's tons to do in this game. The UI and art look good and polished. They've generally done a great job with tooltips and explaining what everything does. One critique I do have is that the 3D art comes at a price of performance and isn't all that necessary. It makes it so that less powerful devices (like a lot of laptops) can't run it. Would be nice if they had a 2D mode. Although not a real deckbuilder, it does scratch a lot of the same itches those games do, and I'm sure fans of the genre will love this, too. Give it a try, it's better than most roguelike deckbuilders and dicebuilders!
Игра раскрывается не сразу. Пройдя за всех персонажей, могу сказать, что побеждал абсолютно разными билдами. Великолепная реиграбельность, элемент рандома присутствует, но опять же на уровне контроля игрока. Графика не понравилась, но я старый и ценю игры за геймплей. =={ Графика }== ☐ Забудешь, что такое реальность ☐ Очень красиво ☐ Хорошо ☐ Приемлемо ☑ Плохо ☐ Глаза болят =={ Игровой процесс }== ☑ Очень хорошо ☐ Хорошо ☐ Геймплей как геймплей ☐ Нуу такое ☐ Лучше написать картину ☐ Нет =={ Аудио }== ☐ Ухоргазм ☐ Очень хорошо ☐ Хорошо ☑ Неплохо ☐ Плохо ☐ Поздравляю, вы оглохли =={ Аудитория }== ☐ Дети ☑ Подростки ☑ Взрослые ☑ Дедушки-бабушки =={ Тех. требования }== ☐ Попробуй запустить Paint ☐ Картошка ☑ Приемлемые ☐ Комп поднатужится ☐ Попросить у NASA дополнительный ПК =={ Сложность }== ☐ Просто жми 'W' ☐ Легко ☑ Легко научиться / Сложно овладеть ☐ Значительное использование мозга ☐ Сложно ☐ Dark Souls =={ Гринд }== ☐ Нечего гриндить ☐ Только если тебя заботит таблица лидеров/ранг ☐ Необязательно для продвижения ☑ Средний уровень ☐ Много ☐ Понадобится вторая жизнь =={ История }== ☑ Нет ☐ Кое-какой лор ☐ Средний ☐ Хорошо ☐ Прекрасно ☐ Заменит твою жизнь(на смерть) =={ Игровое время }== ☐ Достаточно долго для чашки кофе ☐ Короткое ☐ Среднее ☐ Долго ☑ От бесконечности и дальше =={ Цена }== ☐ Бесплатно! ☑ Достойна своей цены ☐ Только на скидках ☐ Если остались лишние деньги ☐ Не рекомендую ☐ Мог бы просто сжечь свои деньги =={ Баги }== ☑ Не слышал(дебафф) ☐ Незначительные баги ☐ Надоедают ☐ ARK: Survival Evolved ☐ Сама игра большой рассадник багов =={ 1 / 10 }== ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
a man great game to just kick back, roll mess some bosses up, i like it if you into deck builders, and hard matchups this is the game
It's a good game but the progression is so slow. You have to win 3 runs with a character to level up and unlock a new starting deck or artifact. Runs take 40-60min. I give it a 7/10 because of this.
A very okay dice spender. Not a deckbuilder in any sense. You pick and equip spells and upgrades as you play and use dice to cast them, there's never any deck shuffling or card drawing or anything like that. Playable characters are fun and moderately different, enemies and bosses are fun to fight, spells and buffs are fun to choose and equip which makes runs feel unique. Even with all of that everything eventually gets repetitive. There's too few enemy types so the same-order maps start feeling stale pretty fast. Once you pick a build you find yourself only looking for a small handful of spells and upgrades so variety feels weak even if there are technically a lot of options. It feels like there's a bunch of stuff I haven't unlocked yet and maybe they might provide more interesting choices. Given that I started losing interest at around 20 hours played I'd say having more unlocks to grind is not a good thing. Over all a fun game for a bit but once you get tired of it just move on, it doesn't get better. Can't give it a negative but I'd rate it mixed if I could.
This is indeed a Very good game. The sound, the graphics are good but what trully shines about It is how varied and well balanced It is. The mecanhics are perfect. They created a new and Very good style of rogue like deck building with dices. And It worked Flawless
Unfortunately I must recommend against it. Most of the time offered spells are useless junk, artifacts are 50/50 and game is rather easy, but dragged down. Runes are very rare, and scaling is not there in general, so later runs would be just a slog. I like general idea and it was fun during demo and there(+1 for keeping demo progress!), but it is not enough to sustain game for longer period of time. Meta is also more of a bloat, than unlocking new meaningful stuff.
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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