
Astrea is a DICE-deck-building roguelike that flips the script on deckbuilders by using dice instead of cards and a unique dual “damage” system: Purification vs Corruption. Build a dice pool strong enough to purify Astrea's out-of-control corruption and save the Star System.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 3 → 1.57/day in the week after.
About
Astrea is a DICE-deck-building roguelike that flips the script on deckbuilders by using dice instead of cards and a unique dual “damage” system: Purification vs Corruption. Build a dice pool strong enough to purify Astrea's out-of-control corruption and save the Star System.

• Unique dual “damage” system: Purification vs Corruption - In Astrea there is a new type of “damage” system. Purification can be used to damage enemies or heal yourself. On the other hand, corruption can be used to damage yourself or heal the enemies. Pacify enemies through Purification, or Corrupt yourself to unleash abilities that help tip the scales.
• Dynamic Health Bar system - With skills attached to your health bar, you can take Corruption to enable these skills and unleash powerful abilities. But be careful, if you take too much Corruption you will be consumed by it.
• Not cards, but dice! - Build a dice pool that fits your playstyle. Choose from over 350 dice and three dice types; reliably safe, perfectly balanced, or powerfully risky. A dice type system designed with high-risk, high-reward in its core.
• Customize your dice - Forge your fate by editing die faces with new actions, tipping the odds of powerful results into your favor.
• Choose from Six Brave Oracles - Each possessing their own unique dice sets, abilities, and playstyles. From ingenious spellcasters to brutish berserkers, whether you like beating the opponent into submission or outsmarting them with clever plays, there’s an oracle for you.

• 20 Upgradeable Support Sentinels - Enchanted constructs that offer supportive dice rolls making them reliable companions in the heat of battle.
• Uncover Over 170 Modifying Blessings - Imbue your Oracle with unique passives yielding potent effects that change up your fundamental tactics. Choose between Star Blessings, passive effects with lower power, or Black Hole Blessings, powerful passive effects with a drawback.
• More than 20 random events - Find mysterious locations that can change the course of your run.
• Manipulate your enemies and control your fate - Enemies attack using their own die, making it possible for you to manipulate their die to change their intent.
• 16 Difficulty Levels - Customize your experience using difficulty levels to test all your abilities.


Long ago - when ancient ruins were once flourishing civilizations and their populace lived in idyllic bliss - a mystical star governed all. Loyal disciples, called Six-Sided Oracles, were blessed by their star, granting them the strength to seal away the gift of heavenly bodies within mystic relics.
All was perfect and harmonious, until that one fateful day - The Crimson Dawn Cataclysm. A ferocious inferno sundered down from the sky, engulfing the entirety of the star system, crumbling the foundations of their society and corrupting the souls of the weak-willed. The disciples of the star were lost to the chaos - their creations scattered across a vast world of ruin. Could there still exist those who were capable of wielding their power?
Eons later, descendants of the Six-Sided Oracles embark on a journey to finish the failed battle that their predecessors started and save their star system.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 92% | — | $2M |
| $9.99 | 275ratings | 78% | — | $445.3K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
epic白嫖通关补票 创作者真正做到了将“相生相克”这个理念贯彻于游戏机制中,同时和骰子完美融合,创作出这部令人惊异的作品。 如果说“相生相克”和骰子是这个游戏的闪光理念,那严谨的数值机制设计,以及750个骰子、175个祝福、6个角色所衍生出的数十种玩法路线,则是脚踏实地将理念化为现实,变成这样一部好游戏呈现在玩家眼前
一款以骰子roll点为特色的策略游戏,本质上是打牌,只不过每张牌抽上来时会roll出六个面之一的效果。骰子类型根据效果强度分为基础、保守、均衡、冒险和史诗(金色骰子)几类,可以搭配祝福(全局buff)玩出不同的风格。人物一共有6个,流派就更多了,甚至有时候要专挑负面效果比较多的骰子来进行构筑,但是可以在商店改造骰子面来规避损失,总之策略性还挺强的。整体难度曲线合理,体量也足够。 全成就相对比较简单,正常流程基本就解锁绝大部分了。 总体给好评,原价较高,进过慈善包,推荐买key入手。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
| $24.99 |
| 117ratings |
| 82% |
| — |
| not modelled |
| $24.99 | 60ratings | 90% | — | not modelled |
| $14.99−40% | 30ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 108 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Slay the Spire folks may not love this game, because of all the randomness related to rolling dice. Yes, you can mitigate the bad dice via deckbuilding but it doesn't eliminate it completely. Whereas in Slay the Spire, you can heavily optimise your deck, you can't do that 100% in this game. The game is beautifully crafted, with a BGM that is easy on the ears. There is enough build diversification in each unlocked character that you can still have fun playing through it. Recommended to get it to play, but don't assume this is the next Slay the Spire, because it's not, and you won't spend nearly as much time in this game.
鲨鱼爽,海浪爽,双鱼爽
非常好游戏,让我的骰子旋转
What a byzantine game. I don't think it's bad, but it takes the squinting at cards genre and turns it into squinting at geometry symbols and you need a moment of adjustment to get used to that. It can also be very swingy if you misread one of the dozen weird new things on the screen. You don't have Slay The Spire health levels. You have like eight pips, max, always, before you chip a heart. The dice in your hand being rolled is also weird. It adds a second layer of rng onto the traditional rng of the deckbuilder. You'll want certain dice to be on certain faces for your strategy to pop off, but if they don't cooperate then you're screwed even if you have the right dice. There's also some communication problems. Forge and Enhance seem to do the same thing, and some Forges and Enhances are permanent while others aren't. It feels like probs Forge should be the permanent keyword and Enhance should be the temporary one, but nope. And you'll get powerful negative effects like "lose a heart" on dice faces that say "cannot be Forged", and this in fact means they can't be Forged, Enhanced, OR Converted. Lost a run due to that. Not sure why it's phrased this way. The art is lovely, and the music is nice. Everything is ornate in a way that I don't really care about, but think actual people would enjoy. I think the biggest target demographic for Astrea is Slay The Spire fans, but especially ones that like to do weird multi-layered math. If that's you, this is worth it at full price. If not, I'd probably try for a sale before risking the price of a good dinner on double decker rng. Edit: Cleared with the Starter Owl and the Shark That Damages You. The shark is supposedly only one step up in complexity from the owl, but good god custom dice are not as instinctive as cards, so it feels like doing quantum mathematics. A card will have AN effect. A die will have a variable chance of between 1--6 effects, all of which can be as complicated as a card, and you typically have about five in hand. So when a character is more complicated than "play the good cards and convert the bad cards" deckbuilding becomes kinda nightmarish. Shark is also borderline nonfunctional until they get some key cards, because their self damage gimmick *does not* keep pace with their healing if you draw a statistically probable starting hand. Again, it's an interesting game and it's pretty. If you want Slay The Spire to mentally tax you you should try Astrea. I don't think I'm smart enough for it.
TL:DR; A dice-based roguelike that actually feels quite fair, mechanically simple in a way that feels quite elegant. Runs a little on the short side if you're doing well. The main issue to overcome when you design a game all about dice rolls is making it not feel like a pure RNG game. The dice rolls can only modify your play- not fully determine every outcome- and there must be the means to manage it. Astrea does this quite well! I'm quite fond of the art style, very similar to the one used in Hades 1/2 where everything looks oddly pearlescent or as if there's a refracted gem providing the lighting. The Purify/Corrupt mechanic is rather interesting. It can be a bit confusing at first, but once you get used to it its a rather elegant healing/damage system rolled into one. Plenty of modifiers to it based on different heroes and builds. The actual runs you go through are quite short, which is a shame considering the quality of everything else, but you are expected to play through the game with different heroes at different difficulties so I suppose it evens out? I somehow reached the final boss and won with my very first game on the very first hero, so I don't know if the game is too easy right now, or if I just got really ♥♥♥♥♥♥♥ lucky. *Edit: Having not gotten past the first boss with the second hero after 3 tries, I think its a little of both. First hero is designed very well to be easy to use with more or less any items/dice combo, and is the easiest to learn.
Clearly inspired by Slay the Spire, but keeps things fresh with the use of die. Having 6 different heroes that all play significantly differently added to the fun as well. Probably worth at full price but definitely worth if on sale!
ts good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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