No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $2M — a different platform, not this one.
Astrea is a DICE-deck-building roguelike that flips the script on deckbuilders by using dice instead of cards and an unique dual “damage” system: Purification vs Corruption. Features • Unique dual “damage” system: Purification vs Corruption - In Astrea there is a new type of “damage” system. Purification can be used to damage enemies or heal yourself. On the other hand, corruption can be used to damage yourself or heal the enemies. Pacify enemies through Purification, or Corrupt yourself to unleash abilities that help tip the scales. • Dynamic Health Bar system - With skills attached to your health bar, you can take Corruption to enable these skills and unleash powerful abilities. But be careful, if you take too much Corruption you will be consumed by it. • Not cards, but dice! - Build a dice pool that fits your playstyle. Choose from over 350 dice and three dice types; reliably safe, perfectly balanced, or powerfully risky. A dice type system designed with high-risk, high-reward in its core. • Customize your dice - Forge your fate by editing die faces with new actions, tipping the odds of powerful results into your favor. • Choose from Six Brave Oracles - Each possessing their own unique dice sets, abilities, and playstyles. From ingenious spellcasters to brutish berserkers, whether you like beating the opponent into submission or outsmarting them with clever plays, there’s an oracle for you. • Uncover over 170 modifying Blessings - Imbue your Oracle with unique passives yielding potent effects that changes up your fundamental tactics. Choose between Star Blessings, passive effects with lower power, or Black Hole Blessings, powerful passive effects with a drawback.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Astrea is a DICE-deck-building roguelike that flips the script on deckbuilders by using dice instead of cards and an unique dual “damage” system: Purification vs Corruption. Features • Unique dual “damage” system: Purification vs Corruption - In Astrea there is a new type of “damage” system. Purification can be used to damage enemies or heal yourself. On the other hand, corruption can be used to damage yourself or heal the enemies. Pacify enemies through Purification, or Corrupt yourself to unleash abilities that help tip the scales. • Dynamic Health Bar system - With skills attached to your health bar, you can take Corruption to enable these skills and unleash powerful abilities. But be careful, if you take too much Corruption you will be consumed by it. • Not cards, but dice! - Build a dice pool that fits your playstyle. Choose from over 350 dice and three dice types; reliably safe, perfectly balanced, or powerfully risky. A dice type system designed with high-risk, high-reward in its core. • Customize your dice - Forge your fate by editing die faces with new actions, tipping the odds of powerful results into your favor. • Choose from Six Brave Oracles - Each possessing their own unique dice sets, abilities, and playstyles. From ingenious spellcasters to brutish berserkers, whether you like beating the opponent into submission or outsmarting them with clever plays, there’s an oracle for you. • Uncover over 170 modifying Blessings - Imbue your Oracle with unique passives yielding potent effects that changes up your fundamental tactics. Choose between Star Blessings, passive effects with lower power, or Black Hole Blessings, powerful passive effects with a drawback.
Stats
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $5.99−40% | 20ratings | 86% | — | not modelled |
| $24.99 | 117ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | 0% | $0.99 | |
| — | 2 | 100% | $4.99 | |
| — | 0 | 0% | $4.99 | |
| — | 0 | 0% | $2.99 | |
| — | 0 | 0% | Free | |
| — | 1 | 100% | Free |