No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Every Sigil you play stays. ABYSS is a turn-based deckbuilder built around one rule. A Sigil you play does not go to the discard pile — it enters a queue of three slots, and every card in that queue fires again at the end of every turn. So playing a Sigil pushes one out. The engine you spent five turns building can be undone by the card in your hand right now — every play is also a choice about what you give up. The queue even fights on its own: there is an achievement for winning a fight without playing a single card. - Three heroes who each treat the queue differently: hold it still, arrange it, or empty it as fast as possible - Eighty-seven cards and forty-two relics — sixteen of them rewrite the queue's rules outright - Four acts, twenty depths of difficulty, and a final boss that turns your own echoes against you - Forty Game Center achievements. Signing in is optional — everything works offline - No ads, no purchases, no account, no network. You buy it once and it is yours, offline, forever. Runs take twenty to forty minutes. It is built for a phone, in portrait, one thumb. Accessibility: reduce flashes, disable screen shake, and three animation speeds — all in Settings.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Every Sigil you play stays. ABYSS is a turn-based deckbuilder built around one rule. A Sigil you play does not go to the discard pile — it enters a queue of three slots, and every card in that queue fires again at the end of every turn. So playing a Sigil pushes one out. The engine you spent five turns building can be undone by the card in your hand right now — every play is also a choice about what you give up. The queue even fights on its own: there is an achievement for winning a fight without playing a single card. - Three heroes who each treat the queue differently: hold it still, arrange it, or empty it as fast as possible - Eighty-seven cards and forty-two relics — sixteen of them rewrite the queue's rules outright - Four acts, twenty depths of difficulty, and a final boss that turns your own echoes against you - Forty Game Center achievements. Signing in is optional — everything works offline - No ads, no purchases, no account, no network. You buy it once and it is yours, offline, forever. Runs take twenty to forty minutes. It is built for a phone, in portrait, one thumb. Accessibility: reduce flashes, disable screen shake, and three animation speeds — all in Settings.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 1 | 100% | Free | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | $2.99 | |
| — | 0 | 0% | Free | |
| — | 2 | 100% | $4.99 | |
| — | 0 | 0% | $2.99 |