
Assassin's Creed™ is the next-gen game developed by Ubisoft Montreal that redefines the action genre. While other games claim to be next-gen with impressive graphics and physics, Assassin's Creed merges technology, game design, theme and emotions into a world where you instigate chaos and become a vulnerable, yet powerful, agent of...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This back in the mid to late 2000's was one of those games I found most interesting in terms of concept. Is it still worth a look today? Yes, the parkour is still fantastic, the core concept and setting is still great. Set during the Crusades with cities like Acre, Dalmascus and Jerusalem make for a great setting. There are drawbacks, gathering info prior to the Assassination is very repetitive though the PC version does have a bigger variance vs the console versions. The Assassinations themselves are brilliant especially if you are able to get it done clean. For those looking to 100%, the game has a lot of collectables and it will get annoying to 100% that file for essentially no reward, something fixed in the sequels. The major one is to get the game to boot without any mods, this requires you switch off your wifi or ethernet in the settings, not difficult but the only way to play with steam features in play and it is single player only, so this is fine. Or and I did this while collecting the collectables, you can go to the gear icon on steam go down to browse local files and boot it from one of 3 launchers in the root file, it will boot while online but will not connect to steam, I used this to play windowed mode while collecting the collectables so i could watch youtube on the side. alt and enter at the same time will flip between windowed and full screen. The normal way of booting will make the game attempt to connect to old Ubisoft Connect servers that don't exist and it will freeze on the logo. Overall I still enjoyed the campaign all these years later, I like the modern day story and I like Altair's character and voice actor (yes I thought the actor did a good job and he should not be replaced should a remake come in the future) it has it's issues but is a good starting point for the series. It says 2.6 hours played because I played mostly offline and now it's online it's not counting it and on a 1st boot it did let me play for awhile and that's where that time comes from, in reality I've put in over 20 hours completing my save. PS: The game does have controller support for Xbox 360 controllers, not mentioned on steam but go into settings in game and the option is there. To get my ps5 controller to work I have DualsenseCompanion app that converts it to Xbox 360 inputs.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 990 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a journey to the origins of the Assasin's Creed series. Even though I finished the game, I can't really recommend it. First issue appeared right after instalation - game instantly crashed after starting. After few fanmade patches it finally ran. But then further problems showed. First - you have to remember to launch the game only with the vsync enabled. Second - it turns out the game doesn't have subtitles, which was quite annoying. Some dialogues are quite quiet, making it difficult to hear and understand what characters are saying. Fortunately I managed to find another fanmade patch for this online. In the term of gameplay - the game is incredibly repetitive and lacks variety. By the end I was exhausted and eagerly awaiting the story finale. It was nice to learn the story of the Assasin's origins and Altair's rise, but at what cost...
When I first played *Assassin's Creed* back in 2007, I thought I was playing an assassin game. After replaying it today, I realized I had missed the point almost entirely. Yes, the gameplay can become repetitive, and yes, its age shows in places. The hands are blocky, some character models are stiff, and a few animations haven't aged gracefully. But I was genuinely surprised by how immersive the world still feels. More importantly, I was surprised by how much of the game exists beneath the surface. Visually, it holds up far better than I expected. Not because of raw graphical fidelity, but because of its art direction. Damascus, Acre, and Jerusalem each have a distinct atmosphere, the architecture feels authentic, and Altaïr's movement still has a deliberate weight that makes parkour feel grounded rather than automated. The game trusts its world enough to let you exist in it. What surprised me most, though, wasn't the visuals—it was the writing. As a teenager, I mostly followed the missions. This time, I listened. The original *Assassin's Creed* isn't simply about eliminating targets. Every assassination is a philosophical conversation. The people you're sent to kill aren't cartoon villains; they're individuals who genuinely believe they're creating a better world through order and control. By the end, I wasn't convinced the Assassins were unquestionably right either. The game intentionally leaves you in an uncomfortable space where neither side fully owns the truth. That ambiguity is one of its greatest strengths. Replaying it now, with a greater appreciation for history, philosophy, and religious traditions, I also found the game's alternate-history premise far more compelling than I remembered. Rather than treating miracles, legends, and famous historical figures at face value, it reimagines them through the lens of advanced precursor technology. References to Adam and Eve, the Pieces of Eden, and even historical figures become part of a much larger fictional narrative that asks fascinating questions about power, memory, and the stories civilizations tell about themselves. What impressed me most is that the game constantly encourages skepticism. Lucy tells Desmond that much of what he knows has been shaped by Templar misinformation, but the game doesn't stop there. It quietly pushes you to question everyone: the Templars, the Assassins, Al Mualim, Abstergo, and even the memories you're reliving. It's a story about competing narratives rather than simple heroes and villains. That feels remarkably relevant today. Whether discussing institutions, history, or ideology, *Assassin's Creed* is less interested in giving answers than in asking who gets to define the truth. Those themes resonate differently now than they did when the game first released. Looking back, I think the original *Assassin's Creed* has been unfairly remembered as "the repetitive one before II." Mechanically, later entries improve almost everything. But this first game possesses something unique that the series gradually moved away from: restraint. It wants you to observe, to listen, and to think. I came back expecting a nostalgic action game. Instead, I found one of the most thoughtful uses of history, philosophy, and conspiracy fiction I've experienced in a video game. If you've only played it once—or if it's been years since your last visit—I think it's worth another look. You might discover, like I did, that the game has been quietly saying much more than you remembered.
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Assassin’s Creed — приключенческая игра 2007 года, первая часть серии Assassin’s Creed. В ней объединились история, экшен, философия и научная фантастика. Сюжет разворачивается в вымышленной истории реальных событий, происходящих в основном во время Третьего крестового похода в Святую Землю в 1191 году. Главный герой — современный человек по имени Десмонд Майлз, который с помощью машины под названием Анимус оживляет генетические воспоминания своего предка, Альтаира Ибн-Ла'Ахада. В центре сюжета — борьба двух фракций: Братства ассасинов, которые борются за сохранение мира и свободы воли, и Ордена тамплиеров, которые стремятся установить мир посредством порядка и контроля. Обе фракции сражаются за могущественные артефакты таинственного происхождения, известные как Осколки Эдема, чтобы получить преимущество друг над другом. Часть истории, относящаяся к XII веку, рассказывает об Альтаире, Наёмном убийце, который отправляется на поиски, чтобы вернуть свою честь, после провала миссии по возвращению одного такого артефакта у тамплиеров. Основная цель игры — совершить серию убийств по приказу Аль Муалима, лидера ассасинов, после того, как Альтаир проваливает первую миссию в Храме Соломона и должен искупить свою вину. Игровой процесс сосредоточен на использовании боевых способностей Альтаира, скрытности и паркура для победы над врагами и исследования окружающей среды. 7/10❤️
Joguei a muitos anos atrás e lembro de ter gostado do game, mas hoje em dia, pvta q pariu, lento pkrl, sem legenda tem que entender o que os bonecos falam na marra, o tutorial inicial é uma tortura, e a ubisofit é uma empresa tão fezes que invés de dar uma sobre vida a esse clássico optam por farmar dinheiro no black flag que nem precisava de remake, enfim, empresa mediocre
Le tuve que instalar un parche para poder jugar con control + quitar noseque cosa obsoleta de ubisoft que provocaba unos tirones cada 20 segundos, para que lo tengan en cuenta si estan jugando en PC. Pero de ahí en mas, gran juego joder... la tierra santa es hermosa a pesar de la evidente edad del juego.
Скучные и однотипные боссы, предсказуемый финал (уже с середины) и простой сюжет как 2 копейки. Бесячие нпс которые постоянно "охают и ахают" от того что Альтаир прыгает по крышам, однотипный паркур и конечно баги (дважды приходилось перезапускать игру и слушать проффесора второй раз, хотя при втором прослушивании после сейва могли бы и скип диалога добавить, и это не только после багов но и вообщем в целом). На 2007 год были игры лучше и качественее, я не посмотрю на то, что это "проба пера" в таких играх для Юбиков, так как они могли посмотреть на предшевствующие проекты от других студий/разработчиков и сделать более годную игру (интернет в конце концов уже был, почти такой же как и сейчас, только без тонны мусора). Тем не менее игру закрыл на 100% несмотря на вышеперечисленные минусы, так как собираюсь закрыть всех ассасинов на 100%. Итог: 4/10 P.S. Для меня лично тамплиеры правы, а вот ассасины были обычными убийцами, которые исполняют приказы по поручениям, и заверять, что они бьются за "правое дело", часто убивая не того кого надо - это сильно сбивает от погружения в клан ассасинов. Это если рассматривать чисто глобально, лично для меня, если рассматривать ассасинов как наемных убийц, то они все правильно делают.
I really thoroughly enjoyed this game. It's by far my favorite game in the AC franchise. Are its controls clunky? Yes. Are its graphics outdated? Extremely. Can Altair swim? No. At least, not in this game. And yet... Altair is the sole reason to give the game a try. That said, the game cannot handle modern hardware without some tweaks, as Ubisoft was too lazy to implement a fully functioning PC port. If you have an NVIDIA GPU, limit it to 59 FPS in control panel. And whatever the AMD equivalent is, do likewise. Enjoy the greatest game in the franchise, God bless.
Nothing is true, but not everything is permitted. I wish I could say that this game is an easy recommendation, but I am afraid it has aged like spoiled curd more than milk. There are some aspects of the game that are worth going for if you want to experience a humble beginning, but man, it's so repetitive and has so much friction with just having fun. The Good: Excellent vibe, great philosophical story, very underrated Arabic and Crusader setting & decent parkour with a minor skill ceiling. The Bad: Extremely repetitive, no achievement, and a lot of collectibles that are not tracked by the game, so good luck if you miss one. The last act ruins the pacing. If I were writing this review when the game came out, it would be a solid 7/10, but as of writing the review, it's a 5/10. I am afraid this game is only for hardcore fans.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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