
Antwerp 1576, Spanish Fury is putting the city to the sword. You intend to stop the atrocities by eliminating the menace. Sicaria is a FREE game made by third year students from Breda University.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sicaria is a free student project, but it ends up delivering a surprisingly solid stealth experience set in a really unique place and time Antwerp during the Eighty Years’ War. The atmosphere it all pulls you in more than you’d expect. The stealth itself is the standout. The game actually wants you to sneak, plan, and use the environment instead of brute forcing your way through. It’s simple, yeah, but it feels good when everything lines up and you slip past enemies cleanly. Even if the AI is lack luster, for something that costs nothing, the level of polish in the art and sound is genuinely impressive. Overall it's more of a demo but it's enjoyable at that, I would be interested in playing a full length game from them if they flushed out the gameplay and of course improved the quality.
Pretty good for what it is, if you wanted a little bite sized stealth game to play for an hour, this would definitely qualify. Overall I personally really enjoyed it, and can definitely see others having a fun time with it too.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Liked it, there using some good mechanics from other games and that ok. I don't mind the jankie gameplay because is a student project. It was like a plaguetale old school vibe. Recommended if you want a less than a hour experience.
A surprising gem of stealth gaming set in 1576 Antwerp, this indie student-project nails the atmosphere, level design and sneaky thrills. Climbing rooftops, sneaking past guards, and using your mechanical arm to outsmart enemies feels satisfying. It has rough edges, but with a bit more polish and optimization, it could shine as a standout indie stealth experience.
JUEGAZO 😎👍💛🌟
A good little short stealth game to satiate the itch for a purely stealth focused adventure. While short, I think it hits the mark on what it was trying to accomplish. I saw someone state this was a student's project and to me that makes it all the more cool. Glad to see touchstones from previous stealth franchises make an appearance with this one. Kind of heavy on the AC love but that's not a bad thing. To whomever made the score? Nothing short of a banger. Music was the fuel needed to drive this game into a better score for me personally than it may have been without. I ran into a few minor issues. • My attack button stopped working it felt like sometimes when I would use an item/tool and to get it back I would essentially have to die and restart the checkpoint. • Sometimes when using a controller the camera would pan upwards and to the right at random. • Sound going in and out especially during the last chapter.
I aim to be as generous as possible with games developed by students, especially the ones that are free to play; however it would be dishonest for me to recommend this one. Sicaria has a nice premise; an Assassin's Creed prototype set in Antwerp, Belgium, during the eighty Years' War, one where a young protagonist has to evade and defeat Spanish guards. The game however barely works and in the 30-ish minutes the game lasts I could not see a whole project build around this canvas. Still, despite the negative rating I do wish all the best to the makers!
Sicaria is a students' game project but it was a really fun game I liked the bugs too
Really cool concept - but that's all it is - very buggy some achievements don't work but if this idea as built out as a full game I would be there. As a student project concept I would put it right up in the 8/10.
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Where this game's players are, estimated from review languages.
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