
Command & Conquer and Red Alert are both remastered in 4K by the former Westwood Studios team members. Includes all 3 expansions, rebuilt multiplayer, a modernized UI, Map Editor, bonus footage gallery, and over 7 hours of remastered music.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 35Kreviews | 91% | — | $2.8M |
| Free | 11ratings | 64% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Command & Conquer Remastered Collection[/b] — не просто перевидання, це повернення у світ, який визначив ціле покоління жанру стратегій. До збірки увійшли культові [b]Command & Conquer[/b] та [b]Command & Conquer: Red Alert[/b], усі доповнення та бонусний контент із консольних версій. Тут понад 100 місій, графіка з підтримкою 4K, перероблені відеоролики, покращений інтерфейс та сучасний мережевий режим. Чудові перезаписані саундтреки створюють ефект повного занурення. Навіть через десятиліття ці ігри зберігають магію, коли кожна битва змушує тримати серце в напрузі до повної остаточної перемоги. [h2]Command & Conquer (Tiberian Dawn)[/h2] Гра 1995 року занурює в напружений світ тиберію, ресурсу, здатного змінити долю людства. Міжнародні сили GDI намагаються контролювати ситуацію, але Братство Nod діє хитро і рішуче, з’являючись там, де ти найменше очікуєш. Кожна місія, як випробування: будуєш базу, розвідка, підготовка атаки, а раптовий удар ворога змушує серце завмирати. Доповнення [i]The Covert Operations[/i] додає ще більше небезпек і несподіванок, а секретний режим із динозаврами викликає одночасно шок і усмішку. Консольні місії [i]Special Operations[/i] дозволяють пройти ще більше незабутніх битв. Керуючи армією, відчуваєш себе стратегом, де кожне рішення важливе. Успіх дарує неймовірне задоволення, а поразка — урок, який запам’ятовується надовго. [h2]Command & Conquer: Red Alert[/h2] Red Alert 1996 року переносить нас в альтернативну історію, де союзники борються з Радянським Союзом за контроль над Європою. Гра стала швидшою, динамічнішою та сміливішою у стилі. На полі бою все вирішує швидкість та точність ваших дій, а також чітко спланована тактика. Доповнення [i]Counterstrike[/i] та [i]The Aftermath[/i] додають нові місії та юніти, а особлива кампанія з гігантськими мурахами нагадує події фільму Зірковий десант. Консольне перевидання [i]Retaliation[/i] для PlayStation об’єднує ці два доповнення в один комплект і додає ексклюзивні відеоролики з генералами Карвілом і Тополовим, роблячи сюжет більш насиченим і завершеним. Кожна битва відчувається живою: плануєш атаку, переміщуєш війська, переживаєш напругу і радість одночасно — це повне занурення, яке неможливо забути. Моє знайомство зі стратегіями почалося в 90-х із [b]Dune II: Battle For Arrakis[/b] на Sega Mega Drive. Саме ігри Westwood Studios відкрили для мене цілий новий світ. Тоді це було здивування і захоплення. Кожна місія оживала і вимагала максимальної концентрації. Command & Conquer продовжила цей шлях на PlayStation. Мережеві матчі через Link Cable здавалися майже магією: дві консолі, два телевізори, два диски й неймовірне відчуття спільного бою. [b]Remastered Collection[/b] повертає не просто ігри. Вона повертає емоції, азарт і захоплення, коли кожна перемога відчувається як особиста, а поразка дає урок та новий досвід. Ця серія сформувала жанр стратегій у реальному часі та досі надихає, нагадуючи, наскільки сильним може бути відчуття занурення. З цими іграми хочеться переживати кожну битву знову і знову, пірнати в історію людства, яку твориш власними руками, і згадувати, як захопливо було відкрити їх уперше.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 926 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Todos os command and conquer foram removidos sem aviso da Steam Brasileira.
8.5/10 - faithful and well done remaster of the 90s RTS classics C&C Tiberian Dawn and Red Alert (and corresponding expansion packs). 4K graphics and remastered soundtrack are A+. Everything is as I remembered from 30 years ago including the goofy B-movie cutscenes, hot Nadia, comical one-liners, and the AI getting lost. However, there is stuttering when blowing up bridges, a long startup if there are a lot of save files (due to my achievement hunting), and intermittent disconnects to game server when playing multiplayer. If you enjoy traditional RTS games or, like me, played this as a kid, it's a buy at discount. For newcomers, the 90s AI pathfinding will feel frustrating and when viewed under the lens of 30+ years of game improvement, it won't compare to modern RTS options. For achievement hunters, the biggest hurdle is completing all Tiberian Dawn missions on hard...and these are actually hard...harder than the original C&C setting (but there are helpful guides if you need). There is 1 MP achievement (play 10 MP games) and you'll need a partner for that.
Graphics look good, remastered music from Frank Klepacki, and Steam Workshop integration. Yeah, I'd say this was a steal for $5 on sale. Hope they remaster the later C&C games, especially RA2.
Big time nostalgia, remebering playing this as a kid and it was magical! Buy it and try it if you have memories of C&C or RA from the past, but dont try it thinking it will be ANYTHING like a modern RTS. Game mechanics and unit controll and AI is absolutely horrible for today, but that is the charm you remeber from the 90s. Rose tinted glasses from me big time. Played both campains, there was fun, some missions are mindbogglingy frustrating with the AI. Enemy AI is confusing as either they will rush with crushing forces early, or stand around and do nothing letting you build a huge base and undefeatable army. And with no "move and attack command" which i think this remaster really needed, single target clicking all enemys one by one is just.... And your units are absolutetly braindead. Sometimes they attack when attacked, sometimes they stand and not shoot back and die. When clicking to attack sometimes they will stop and do nothing, sometimes they will keep going if they were moving and move out of attack range (or right into enemy towers). If your building or unit gets attacked and there are friendly units around, they will just stare and do nothing. In the old game this was just part of the difficulty of micromanaging your units one by one, but in this remaster i really wish they upgraded it for QOL. Get it for the memories on sale for a blast from the past, but I would not recomend this for anyone who doesent want nostalgia or researching old RTS games.
This game only resembles the classic version. This game has bugs that neglect the way it used to be. If you lose a tech building like the advanced tech building you don't lose the ability to make the units that require the building. Also, if you take over the other side's buildings it only gives you anything that is actually different and you can't steal tech using the spys. This game needs help.
Are you picking this up ? Good. This is a remaster of two classic RTS games from the 90s, some of the best. This collection includes the original entry, later called Tiberium Dawn and Red Alert. It also includes all expansions: Covert Operations, Counterstrike and Aftermath, as well as the exclusive console missions. There are also a secret goofy campaign for each game that needs to be unlocked with a secret input code. Dinosaurs and giant ants, they have their own briefings and are included as well. Original C&C started it all, at the time the RTS genre was basically Westwood previous game, Dune 2, and the new game from Blizzard called Warcraft. C&C started the trend of FMV cutscenes featuring real actors with CGI backgrounds. These are just great, tons of campyness and cheese. The main game mostly consist of the same formulae, build your base, gather resources and destroy your enemy. The plot starts when a new and dangerous mineral crashes into Earth and starts growing everywhere. The two main forces, the GDI and the Brotherhood of NOD, start war against each other for the control of tiberium and the world. NOD is directed by Kane, an enigmatic messianic and terrorist man who will appear in every game of the saga, including the first Red Alert in some kind of crossover. Red Alert starts when Einstein timetravels to the past to make Hitler disappear, which starts a new sequence of events leading to the soviets amassing power and not being kept in bay anymore. The two factions in here are the Allied and the Soviets. Your soviet briefings are given directly by Stalin, a sort of General Melchett from Blackadder, mixed with strong russian accent. It's just amazing. They also included new elements to keep the genre fresh. Some missions will have a timer to be completed adding a sense of urgency. There's also internal, no base building missions where you generally play as a super commando and a couple of soldiers trying to find something. These missions involve intense micromanaging and a puzzle component. They are some of the hardest missions in the game but are quite rewarding. Red Alert also adds naval and more air units. The naval ones in particular are not that interesting, with ships just firing and sinking everything in 2 or 3 shots, but it gives a little more variety. The music is one of the highlights, memorable songs that are a delight to listen to. Every song can be accessed in the jukebox and even build a playlist. All units are also voiced and will react to your commands. This is one of those remasters where it's running on top of the original code. You have that fun feature of insta switching between old graphics and new. The team also released the source code with bugfixes and patches, a great asset for modders. The remaster adds a ton of enhancements and features. Hovering over the building menues now explicity tells you if units are strong vs infantry, vehicles or buildings. there's a ton of behind the scenes extras, including recordings of the actors briefings with greenscreen, unreleased music tracks, photos, etc. All these extras unlock one by one by beating missions. On the bad side, some of the FMVs look like a pixel mess. They lost the HD original recordings but it seems they focused more on upscaling the first FMVs of each game, and then just stopped caring for the others, specially the CGI ones. Also, the first C&C can sometimes be unfair and unbalanced. GDI seems to be much stronger than Soviets, and they don't even have access to air units. Hard difficulty should only be reserved for achievement hunters. This is the only game where an engineer will instantly takeover any enemy building by entering it. Expect APC vehicles with 5 engineers inside to completely takeover a base in 10 seconds. The AI is also not the best. Units will get stuck, will go to deadends instead of taking direct routes. Enemy AI cheats a lot too. They will instantly replace destroyed buildings in the same location, even if they are not connected to other buildings. Sometimes you have to exploit the engine to make it more balanced. An infamous strategy is to put sandbags everywhere to block the enemy and avoid them rebuilding, for some reason they won't destroy the walls. Fortunately most of this was addressed in Red Alert. On Red Alert side, there's a specific mission which is splitted into 2 (10A and 10B). They share a timer to finish them all, but the game won't tell you this. Expect to replay the mission from scratch if you start the second one with little time. They also neglect to tell you that there's a critical unit hidden in the edge of the map. It was like that in the original releases, but it would have been nice to add a little more briefing in this case. C&C was huge, probably peaking with Red Alert 2. This is the best way to play the first entries again. Totally recommended.
还是老片鹿得爽 为什么不做二代?为什么不做二代?为什么不做二代?为什么不做二代?为什么不做二代?为什么不做二代?为什么不做二代?为什么不做二代?为什么不做二代?为什么不做二代?为什么不做二代?为什么不做二代?为什么不做二代?为什么不做二代?为什么不做二代?为什么不做二代?为什么不做二代?为什么不做二代?为什么不做二代?
You pay for a game which u cant play unless you have internet, log into steam, then go offline? Not right, its a game which u dont need internet unless you want to play against other usesrs. shoud be able to just play directly from your computer, without internet or steam.
My all time favorite RTS game from back in the PS1 days and I finally experienced it on PC for the 1st time. 10/10 game so happy with all the bells and whistles and the extra content. I want Red Alert 2 and Tib Sun next. I hope!! Highly recommend this if you enjoy Command & Conquer
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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