
The iconic solo pirate adventure returns. Sail the Caribbean as Edward Kenway during the Golden Age of Piracy in this faithfully enhanced remake featuring stunning visuals, upgraded gameplay, and new content.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $53.99−10% | 30.3Kreviews | 81% | #49 | $66.5M |
| $59.99 | 19.1Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3460 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Resync is really good, graphics good, combat good, story still amazing, worth it.
Good fun, probably my favourite AC game with a fresh coat of paint and some polishing of the old rough edges. Definitely doesn't carry through some of what made the original so great, but brings enough of what did and adds plenty of welcome changed in my opinion.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #56, worst CA #92 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese*, Traditional Chinese, Korean, Japanese*, Polish, Portuguese - Brazil*, Russian +1 more
| $59.99 |
| 296ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最好的一代
This brings back the memories, and I love all the added new content. I just hope that Ubisoft take notes from this game and understand why this is so popular. Pros - this game gives you freedom to explore and work on whatever you want to with very limited restrictions- treasure hunt, grind / level gear or ship upgrades, contracts etc etc. Graphics - absolutely stunning. SFX - Sound can be a little off sometimes but the music is absolute cinematic. Gameplay - diverse and immersive. I just wannn it
Good game, go touch grass
Can't even play the game anymore because it refuses to launch.
Спасибо за детство
Game is doper than ever!
I've beaten the game and done a good portion of the side content. So here I'm going to document my final opinions. So to start I'm an AC fan, maybe not one of the most hardcore one's whose played every game but I've spent more than a couple hundred hours in the franchise. I have played AC4 before, though it was so long ago I hadn't remembered much. I'm going to judge this game based on the experience of someone with only a few memories of the original. So to get the good stuff out the way: Ships are great, they feel cumbersome at first but once you get used to the weight of the movement they feel quite good. The general moment to moment combat, while relatively shallow compared to other entries is decent. I definitely feel you should be able to disarm enemies and use their weapons like in the Ezio games. Story is solid, although you can definitely tell this was the start of Ubisoft losing the plot with the AC games. Now for the negatives because I believe that the meat of a review is in the negatives, when you look at what's wrong you can normally figure out whether they're serious enough issues to make the game bad. My first issue comes in the form of the Assassins, namely they do very little for the story. They have one little village and serve as informants. The only one who really has a big impact is Kidd who is could've served the same purpose as just being a friend, the Assassin identity didn't contribute much. Edward was always going to hunt the Templars for personal reasons. Honestly even the Assassin's as informants didn't need to be a plot point since Edward should've had the reputation to deal with information brokers anyway. I really wish the Assassins were more important here. Secondly, for things I had issues with, was the extremely low difficulty of the game. Even when I played on the hardest in every category, I was still able to beat ships that had skulls on them and even a couple forts. I would often hear Ade tell me the ship I was engaging would blow me to piece, only for me to gun them down, then kill all the crew on bored in 30 seconds. Partly because the guns were so overpowered that I actually had to limit my use of them late game to let myself enjoy the combat a bit more. Guns one-shot to the dome and can reload super fast, especially if you get the gun that slows time when you hit and enemy, you can clear an entire camp before they can react to you being there. For my third issue, it actually relates to the ease of combat. All stealth segments feel suboptimal, anytime I could be sneaking, engaging in stealth in the assassin game. It would've been far easier to simply walk in and tear through the camp with a mix of gunshot, smoke bombs and takedown chains. Which is great for the pirate part, but doesn't fulfil the assassin fantasy at all. Finally and probably, no definitely, my biggest issue. I encountered several bugs in the story that required me to reload a save. For example a bug that made me spawn inside the hull of my ship towards the end of the game. Which is infuriating not just because I had to reload but because I faced that same issue before in Odyssey. Insane that the bug is still happening. I also had another segment again near the end where I had the audacity to try and interact with an object while characters were talking, doing so got Edward stuck in an A-Pose where I had to reload. Twice. Overall those are my only issue's with the game however. I think the game is quite good and the stuff I dislike is pretty nit-picky or just personal preference. Apart from the bugs anyway. My final thoughts are simple and familiar: This doesn't feel like it needed to be an AC game. Much like Odyssey, this would've worked fine as a standalone pirate title. The AC brand was just a vehicle to generate noise and that rubs me the wrong way. But the game is fun and a worth while 38 hours of my life. I had so much fun I would recommend it to anyone.
Game fun played lots
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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