
The iconic solo pirate adventure returns. Sail the Caribbean as Edward Kenway during the Golden Age of Piracy in this faithfully enhanced remake featuring stunning visuals, upgraded gameplay, and new content.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $53.99−10% | 30.3Kreviews | 81% | #49 | $66.2M |
| $59.99 | 19.1Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3427 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a worthy remake even if there are questionable additions.
Дуже хороший ремейк, графіка прям як із трейлеру 2013 року, сюжет не змінився тільки місії де було переслідування то їх скоротили, але нові місії це просто пушка, пару багів зустрічав, гра 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $65.4M | 140.8K | 72% | $39.99 | |
| $67.5M | 22.6K | 60% | $69.99 | |
| $64.7M | 95.5K | 84% | $39.99 | |
| $67.9M | 93.8K | 82% | $39.99 | |
| $64.5M | 129.9K | 96% | $24.99 | |
| $64.4M | 21.1K | 83% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.8M | 78.6K | 88% | $39.99 | |
| $2.8M | 25.4K | 81% | $4.99 | |
| — | 0 | — | — | |
| $18.4M | 129K | 86% | $8.99 | |
| $20.4M | 35.1K | 75% | $27.99 | |
| $3.8M | 12.4K | 76% | $14.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #56, worst CA #92 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese*, Traditional Chinese, Korean, Japanese*, Polish, Portuguese - Brazil*, Russian +1 more
| $59.99 |
| 296ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In the side mission Damn Fine Gear, I spent a good 2hrs. completing and collecting all four Templar Keys, yet the game tells me that I am missing one still...I understand that you automatically get the first one after completing "This Old Cove" mission and you have to collect all four keys...the game gives me the main green diamond icon to interact with the locked gate, but still it does not let me open it. FIX THIS
Casi perfecto un excelente juego recomendado al 100%
Having a lot of issues getting with the game crashing
jogo muito, alguns bugs como o edwart entrando e ficando preso dentro do bau onde tenho que fechar o jogo e voltar o safe para arrumar, bug quando vc pula de um lugar algo o personagem fica parado sem poder andar por alguns segundos e alguns bugs visuais o jogo esta incrivel. historia esta mais fechada, dialogos novos e fechamento de historia deu uma vida nova pro game! Jogo perfeito pra quem gostava do original, fiz 100% em umas 80 a 90 horas, estendeu tediosamente para 140 horas por conta das obras de artes que vc precisa pegar todas para mobilhar a casa em grande inagua que consegue pela frota que demorou bastante ja que o jogo precisa estrar aberto para contabilizar as horas! Jogo esta bem otimizado, em 2k na 3080ti se manteve no alto e ultra algumas coisas em 60 fps tranquilamente!
Great Game.
It's not just playable, it's actually good!!!! Rare big W Ubisoft!
Quite good remaking the whole game, better then the damn 'AAAA' copycat called skulls & bones. New Officer's Story keep circling in revenge again and again. Unskipable life-long damn ending cutscene. Seriously? If I want to watch movie, I'l go to theater. In-game micro-transaction, you greedy bastard. AND F__K YOUR DAMN BLIND ANIMUS RIFT.
只要不瞎改剧情,《刺客信条4:黑旗》重置就是很稳的一件事。 黑旗重置最好的地方并不是战斗系统或者动作系统的更新,而是在剧情方面增加了更多衔接内容,以及一些新的剧情补充,让整个游戏看起来更像一款现代叙事游戏。 过去的开放世界游戏受限于当时的设计理念和表达方式,任务与任务之间往往缺少足够的衔接。每一个任务都是一个“大事件”,而大事件之间发生了什么,通常都会被直接略过。这就导致很多时候玩家开始任务之前,甚至不知道自己为什么要做这件事,也不知道自己现在到底处于什么状态。 而现代游戏理念下,这种跳跃式叙事已经越来越少见。因此,黑旗重置如果能够补充这些剧情连接,让玩家更加清晰地理解爱德华的行动逻辑,那么它对于原本就不错的叙事来说,无疑是一种非常有效的强化。这是一个很有意思的方向。 《刺客信条》的核心主题,一直都是某种秩序与自由之间的斗争。 但可惜的是,这个主题在整个系列中一直没有得到特别好的表现。 在《刺客信条4:黑旗》中,所谓的“观测所”,其实体现的是一种非常典型的西方现代社会对于监控的恐惧。对于很多西方人来说,监控意味着自由受到限制,是一种对个人隐私的侵犯。但这种理念放在不同文化环境下,理解方式其实完全不同。比如中国社会对于监控摄像头的接受程度就明显更高,因为很多人认为它更多承担的是保障安全的功能,而不是限制自由。 这也导致刺客信条中的“自由”与“秩序”冲突,并不是一个所有文化背景下都能够轻易共鸣的主题。而对于刺客信条系列来说,为了让玩家操控的角色具有正当性,主角往往都是善良、有正义感,并且愿意为了改变世界而行动的传奇刺客。但实际上,刺客这个组织本身并没有那么简单。他们本质上也是一个地下组织,很多时候甚至接近于一个拥有自身信仰体系的秘密教团。同时,主角击杀的敌人,通常又都是历史上的重要人物。他们往往被塑造成邪恶、残暴、为了权力不择手段的存在。这种设计虽然能够让玩家获得正义战胜邪恶的爽感,但也带来了一个问题,原本应该是秩序与自由之间的理念斗争,最后很容易变成了简单的个人恩怨。 所以很多玩家其实并不能真正理解刺客信条所谓的“教条”,反而更多关注于一些表面的符号,比如袖剑到底断不断指,刺客袍有没有兜帽,动作够不够像刺客。 即便我认为《黑旗》拥有系列最好的剧情之一,但在重新游玩之后,我依然感觉爱德华这个角色某种程度上像是被天意强行修正成了刺客。 说到底,刺客这个组织本质上就是一个教团。它拥有自己的信仰、规则和理念,而从外部视角来看,有时候确实会带有一种近乎宗教组织般的神秘感。对于中国玩家而言,由于文化背景的不同,对于这种高度信仰化的组织往往很难产生天然认同。因此,当玩家以爱德华的视角接触刺客教团时,确实会产生一种奇妙的感觉,这个组织似乎有些魔怔,甚至阴森森的。 而对于爱德华这种一开始只想赚钱、追求财富的人来说,他本身就很难理解刺客所谓的信条和理念。甚至直到最后,他也没有真正理解伊述科技背后的意义。所以我觉得,爱德华成为刺客,并不是因为他突然理解了刺客的理念,而更像是一种经历后的赎罪。 他前半生为了财富和欲望做了太多事情,而当他拥有了财富、名望,甚至失去了几乎所有最重要的人之后,他的人生似乎已经没有什么新的追求了。 最后留下来的,只有他前半生留下的那些烂账,作为一个刺客去处理吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.