
Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland Followers and spread your Word to become the one true cult.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Aug 12 → 98.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 129.7Kreviews | 96% | — | $64.4M |
| $32.99 | 21.6Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cult of the Lamb brings a unique experience to the roguelike genre. I really enjoyed this game from the very beginning, from building your own little cult to venturing out into the mini dungeons to gather resources and loot so you could continue expanding your cult even further. I really enjoy these types of semi-base-management games with a unique twist, so much so that I ended up fully completing the main story of Cult of the Lamb and unlocking pretty much every upgrade possible. I loved all of the different sermons and side areas you could visit, and I eventually purchased most of the Tarot cards as well! After a while, the developers added the ability to replay the dungeons at a higher difficulty and defeat the four Bishops once again, allowing you to recruit them as followers for your cult. I only managed to obtain the first two before eventually stepping away from the game and uninstalling it after months of inactivity. I highly recommend this game if you enjoy roguelike games and base-building/management games. It's a lot of fun and offers a unique blend of action, progression, and strategy that kept me entertained for many hours
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #17, worst US #97 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Arabic +2 more
| $24.99 |
| 4.6Kratings |
| 88% |
| — |
| not modelled |
| $12.49−50% | 484ratings | 84% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Have to give it a downvote, with some reluctance. Having finished the game once, and started a new run to play the DLC (which I foolishly wasted money on), I came to realize... I never actually enjoyed the game. First off, it wins on aesthetics... hard. The game's visuals, music... everything is immaculate. It's oozing style from every orifice. But the gameplay SUCKS! This is basically a subpar colony manager married to an extremely mid roguelike. No part of the gameplay is actually well done. The roguelike side is particularly poor, with issues including: * No real builds. You don't really make decisions or craft a character during a run. You just hit stuff. * The core combat is... okay? Ish? It really isn't strong. * Basically, nothing interesting happens to differentiate runs or give you anything to look forward to, plan around, or play with. I won't get into details on the colony manager, but it's also very mediocre. This game is the epitome of style over substance. It's aesthetics and core premise are so good it managed to become a cultural phenomenon without ever actually having good gameplay. It's wildly overrated, and really not very fun, as much as it pains me to say it.
[h1]Madness has a new face! BOW DOWN BEFORE YOUR LAMB![/h1] I've already played Cult of the Lamb on Switch, and I was more than happy to support Massive Monster by picking it up on Steam as well. And honestly? I have to admit... it's just as much fun the second time around. But what exactly is Cult of the Lamb? Well, you basically play as a cult leader and build your own little village, which is populated and run by your loyal followers. But if you want your cult to rise to power, someone else has to fall. And by someone, I mean the Old Gods. So... how exactly do you do that? [h1]Gameplay[/h1] Well, it's actually pretty simple. You kill them. Because underneath all the cute little animals and cozy village-building, Cult of the Lamb is also a damn good action roguelike. You head into dungeons, hack and slash your way through hordes of enemies, collect loot, and then return to your cult to perform rituals, unlock upgrades, and make yourself stronger. Eventually, you'll be ready to take on the Four Old Gods. And of course, there's more to the game than just the main story and dungeon runs. There are plenty of fun minigames and side quests to keep you busy, and quite a few of them genuinely had me entertained. [h1]Presentation[/h1] I absolutely love the art style of Cult of the Lamb. At first glance, everything looks incredibly cute and wholesome. And then you realize what kind of game you're actually playing. Satanic rituals, sacrifices, curses, and violence are just part of everyday life. You know, the usual stuff. The music fits the game perfectly as well. There were plenty of moments where I found myself completely vibing along while playing. [h1]Final words[/h1] If you enjoy roguelikes, like building and managing your own base, have a bit of a fascination with cults, creepy rituals and questionable sacrifices, and somehow haven't heard of Cult of the Lamb yet, I can wholeheartedly recommend it. I had an absolute blast playing it on Switch, and I'd happily buy it again. Take care. [quote] If you enjoyed the review, check out our curator page! [url=https://store.steampowered.com/curator/46293325-The-Players%27-Table/]The Players' Table[/url] [/quote]
This is a great game overall! I would recommend for anyone that wants another coop or solo experience. I have been playing this coop with my wife and have been having a blast. I would probably give it a 9/10. PRO: *Remote Play on Steam works well *Adventures are just long enough you feel accomplished, good balance. *Aesthetic is really interesting. Something about a cult run by cute creatures is very unsettling. *Gameplay is fun and rewarding, the mix of combat and base building is one of my favorite combos. CONS: * This is my only real complaint with the game and this is applicable to only coop. I wish the cult village was split screen. You are tethered to the other player so if you want to do different things its a problem. You have to kinda stick together. Ultimately, the village building can become anti-fun. constant windows popping up, one player always feels left out, annoyed or bored they cannot interact with the game.
Любопытный рогалик про ягненка, которому придётся собирать свою религиозную общину, что бы убить демонов, что хотели принести его в жертву. Геймплей игры состоит из сегментов с фермой и сегментов с рогаликом. Добываем ресурсы на вылазках, и крафтим из них еду, украшения, здания. Разнообразие локаций в игре достойное, боссов и мини боссов тоже достаточно, всякие чернушные моментики присутствуют, представители твоей общины срут и блюют где попало, могут сойти с истинного пути, и ты должен будешь решить что с ними делать, перевоспитать или принести в жертву древним богам. Игра довольно скучная, секции с рогаликом не блещут глубиной, а ферма быстро надоедает и соответственно игровой процесс превращается в рутину. Разработчики погнались за двумя зайцами, но в итоге нигде не преуспели. Визуал и задумка классная, но реализация хромает на оба копыта 6/10
그래픽에 끌려서 해봤지만 생각보다는 평범한게임 게임 자체는 건설 + rpg + 로그라이크 합쳐놓은 느낌을 받았고 질서악의 표본을 보여주는 게임이라 신선하고 좋았다. 하지만, 이렇게 여러가지를 합쳐놓은 게임의 특징중 하나가 각 기능의 끝에 도달하면 깊게 파고들지못하고 애매하게 끝난다는건데, 림월드처럼 사도들을 세부적으로 조종할 수있는것도 아니고, 아이작처럼 아이템이 해금되면서 후반 고점이 높게 뽑히는것도 아니라 20-30시간쯔음에 급격하게 지루해지는 경향이 있었다. 특히 후반에 가면 초반에 불편했던 편의성을 개편해줄만한데, 그런게 하나도 없고 결국 QoL 모드가 절실하게 필요해지는 시점이 생기게된다. (신전에서 같은 애니메이션만 200번 이상을 본듯...) 단점이 명확한 만큼 아트 디자인이나 세계관은 매우 매력적인 게임이다. 세계관도 오컬트한것이 마치 데비룬을 오랜만에 플레이 한 기분이였다. 하지만 그에비해 게임성이 정말 너무 아쉬울 따름이다... 6/10
good game,runs not THAT good on my mac, a bit of optimization would be peak
Well! It's a fun game still, if I'm being honest. The base building aspect can be enjoyable, and I'd be lying if I said I didn't care about my followers. As for the combat, it can be fun too! Though, some bosses..Kallamar...Are not particularly fun in my opinion. But, I wouldn't hold that against the game for eternity or anything. Soundtrack is solid too, and there's plenty of accessibility options if need be!
تلعب بخروف تم التضحية فيه، ويرجع للحياة مقابل تأسيس طائفة ونشر أتباعها .. اللعبة تعتمد على حلقة لعب إدمانية، تدخل الدنجن، تجمع موارد وأتباع، ثم ترجع لقريتك تبني وتطور وتهتم بطائفتك قبل ما تنطلق من جديد عشان تصير أقوى ، إدارة الطائفة كانت أفضل جزء بالنسبة لي، كل تابع له احتياج ومع الوقت تبدأ تشيل همهم إذا طولت داخل الدنجن، والأجمل إن اللعبة تعطيك حرية كاملة، تقدر تكون قائد رحيم أو تستغل أتباعك وتضحي فيهم إذا احتجت.. أما القتال، فكان أضعف جزء في التجربة بالبداية ممتع، لكن مع الوقت يصير مكرر وعدد الأسلحة محدود وبعضها ما استمتعت فيه أبدًا لكن يؤدي الغرض ، التصميم الفني من أجمل ما قدمت اللعبة ..الترجمة العربية كان مستواها ممتاز لولا بعض النصوص تصيرغير مفهومة بس ما أثرت كثير ، استمتعت بالأنشطة الجانبية مثل الصيد، ولعبة النرد، ومهام بسيطة تكسر الروتين بالنهاية ، اللعبة دمجت نوعين بطريقة ممتعة بالأخص إدارة الطائفة كانت أكثر من كافية حتى أكملها للنهاية وانا مروقة جدا وناوية أجرب الإضافة وقت ما تحصل فرصة .. ⭐4\5 (29 ساعة )
Prós: + Um jogo de aventura roguelite responsivo, com um sistema de construção de base interessante (apesar de algumas falhas). A capacidade do seu personagem de cancelar animações com uma esquiva é uma mão na roda, e cada golpe de espada ou disparo de maldição transmite uma sensação de peso e impacto. + Um dos estilos visuais mais bem elaborados e executados que já vi em um jogo indie. O jogo mistura uma estética fofa e cartunesca com horror cósmico em todos os aspectos — especialmente nos cenários, personagens e monstros. É impossível não sorrir diante das reações expressivas de todos ou da maneira adorável como eles "conversam". Além disso, o design da interface e o estilo visual geral de *Cult of the Lamb* são precisos e responsivos, sem nenhum excesso desnecessário. + Roteiro e construção de mundo muito sólidos, envolvendo os cinco irmãos e as divindades em que se transformaram. Corvos revelam detalhes mais profundos caso você tenha curiosidade, e criaturas de todos os tipos e tamanhos comentam sobre a sua jornada. + Trilha sonora marcante, que varia de acordo com a fase. Adorei especialmente o tema da base, que trazia uma atmosfera leve e despreocupada, combinando perfeitamente com a ideia de animais fofos trabalhando duro ou cometendo atrocidades. + A personalização e a construção da base são pontos centrais e muito divertidos de explorar. O nome do seu culto, os nomes e as formas dos seus seguidores, a maneira como interagem entre si — você tem um grande controle sobre esses elementos, e é possível passar um bom tempo experimentando e ajustando tudo isso. + Várias opções de dificuldade tornam o jogo muito acessível. No modo normal, levei cerca de 22 horas para concluir a campanha. Acredito que a maioria dos jogadores levará entre 16 e 20 horas, variando conforme o estilo de jogo de cada um. Contras: - Falhas Fundamentais: O jogo é a definição de "quase lá". Muitos de seus sistemas (armas, maldições, capas, habilidades, vantagens dos cultistas, construção de base, mecânicas de repetição de fases, cartas de Tarô) apresentam abordagens incríveis para o gênero roguelite, mas que, infelizmente, apenas arranham a superfície de seu verdadeiro potencial. Por exemplo, o jogo sofre com o problema da "escolha certa", seja no combate (onde a Capa Dourada é objetivamente a melhor opção em comparação com alternativas inúteis) ou nas melhorias (Ritual de Ressurreição versus Funeral, uma das muitas escolhas ruins). Outro exemplo é que muitas das recompensas parecem inúteis ou sem graça, incluindo várias cartas de Tarot (imunidade a veneno quando o veneno é tão raro, melhorias de vida que parecem irrelevantes, etc.). MAIS um exemplo é que a construção da base apresenta terrenos irregulares estranhos, ou o fato de não ser possível estender o piso até as bordas do mapa. E, finalmente, talvez o pior exemplo: repetir fases limita-se a apenas três tentativas, e não há um motivo real para rejogá-las, pois, inevitavelmente, as partidas acabarão sendo muito parecidas. Você começa a notar mais falhas no jogo à medida que joga, até que, inevitavelmente, pensa: "Ah, que pena que não é mais profundo. Seria legal se..." e se perde em devaneios sobre ideias. É uma pena enorme ver o quanto esse jogo poderia ser muito melhor. - Seguidores: Adoro esse sistema, mas, nossa, a gestão deles pode se tornar incrivelmente irritante; além disso, foi muito ruim a filosofia de design que incentivava o jogador a vê-los como descartáveis. Criar um vínculo com um seguidor custa caro e é praticamente impossível mantê-lo, seja pela velhice, por traição ou pela necessidade de usá-los como algum tipo de recurso — especialmente se você quiser desbloquear 100% dos itens relacionados aos seguidores. - Design de inimigos irritante: Muitas vezes, a única coisa que me causava dano eram os inimigos menores e imprevisíveis, geralmente porque a folhagem densa os escondia da minha visão. A primeira fase continua sendo a que menos gosto de jogar, pois os arqueiros e morcegos podem te acertar facilmente sem que você sequer perceba. - Alguns bugs: O jogo sofre com bugs pequenos, porém irritantes. Algumas pessoas aparentemente ficam travadas (*softlock*) em níveis de melhoria ou presas em uma sala. Há um bug particularmente chato em que o jogo redefine o piso para o modelo inicial que você colocou pela primeira vez. - Diversos: A Forma de Caracol é muito difícil de obter e é o único desbloqueável que falta para mim. Fiz inúmeras partidas completas e não consegui sequer um item de caracol. Eu recomendaria permitir que o vendedor de peixes vendesse o item ou, alternativamente, garantir que ele apareça sempre em uma sala específica. No geral: O estilo visual de *Cult of the Lamb* é impecável. A jogabilidade é muito divertida, e a escrita é bem elaborada e agradável. É uma experiência que valeu cada centavo, com um final sólido que amarrou tudo muito bem. Se você procura um jogo fofo e cativante, que vai te fazer rir e te desafiar, por favor, compre este jogo! Dito isso: *Cult of the Lamb* não é uma experiência perfeita. Ele fica aquém de alcançar seu potencial máximo. O jogo poderia aprender muito com outros títulos do gênero — como a seleção variada de melhorias e armas de *Enter the Gungeon*, ou os desbloqueáveis e modos de jogo significativos de *The Binding of Isaac*, entre outros. Não
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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