
Meet new friends and foes, visit strange lands, and outfit yourself on a quest to keep the entire land from collapsing underfoot! Jump, slash, and dig your way down an ever-changing chasm of mystery in this standalone Shovel Knight adventure.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
When Drill Knight and his dastardly digging crew blast apart Shovel Knight’s peaceful campsite and steal his loot, he grabs his trusty Shovel Blade and starts tunneling after them!
Meet new friends and foes, visit strange lands, and outfit yourself on a quest to keep the entire land from collapsing underfoot! Jump, slash, and dig your way down an ever-changing chasm of mystery in this standalone Shovel Knight adventure.
Shovel Knight Dig also includes two free expansions, Wicked Wishes and Fate and Fortune, adding new quests, challenges, characters, bosses, Relics, secrets, and more!
Step into Hoofman’s Guild Hall, a secret hideout where elite adventurers and their illustrious patrons gather! Take on new quests, climb the guild ranks, collect powerful Relics and buffs, encounter new bosses and enemies, and uncover the mysteries surrounding Hoofman and the Guildarch.
But be careful what you wish for. Wicked consequences await deep within the well!
Something truly evil is brewing underground! After completing the main adventure, take on the challenging Knightmare Mode, earn Mementos to display in the hub, and enjoy a wide range of quality-of-life improvements throughout your journey.
An all-new Shovel Knight story! When Drill Knight and his dastardly digging crew steal Shovel Knight’s loot, he grabs his trusty Shovel Blade and starts tunneling after them!
The first Shovel Knight adventure in glorious high-color pixel graphics and sound. Fluid animation, scaling, rotation, and parallax create the most convincing Shovel Knight world yet!
Every adventure is different! Shovel Knight Dig levels have been meticulously crafted, then stitched together using proprietary generation techniques for endless replayability.
Jump, slash, and dig your way in an all-new direction: down! Rely on your trusty Shovel Drop, then dig through huge swaths of dirt using the all-new Speed Shovel mechanics.
Grow in power and wealth as you descend into the depths of the earth. Emerge with untold riches, unlock permanent items and upgrades, and outfit Shovel Knight for the journey ahead.
Take on additional quests, challenges, mini-games, bosses, enemies, Relics, secrets, and more across the Wicked Wishes and Fate and Fortune expansions.
New Knights, characters, and enemies abound, but fear not! Shovel Knight Dig features the series’ signature storytelling, humor, action, and maybe even some familiar faces.
Another pulse-pounding soundtrack in a new style by astonishing virtuoso Jake Kaufman!
The first collaboration between Yacht Club Games and Nitrome, pixel masters!
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 907reviews | 75% | — | $725.7K |
| $24.99 | 81ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No matter how many times I try to casually play this game from time to time it never gives anything but frustration after very few runs. It's painfully repetitive, to compensate for being incredibly short. Runs barely ever feel different and it just doesn't feel good as a roguelike at all. It's just a bunch of Shovel Knight's design sensibilities put out of context into RNG roguelike design and cramped vertical level design, the relics and modifiers are incredibly trivial and offer no interesting synergies or random value to each run. They're as shallow as "do you want to throw something diagonally or directly down?" and percs are "jump a little farther" or "dig quicker". There's no real strategy and you can only have one relic anyway, making it feel completely pointless. There are very specific set things you can do on any given run and doing them over and over after dying and going back to the beginning just amounts to insane tedium and exhaustion at having to do said things again. All around it feels like the Shovel Knight pieces that are there are fun, but completely at odds with the randomization and it just results in bogging both down. A lot of the quests and objectives from the hub world also feel like very boring busy work for the sake of replayability. Not to mention the multi step true ending quest of the game being ridiculously convoluted I never even bothered to do it. Even trying to ignore all the side content and focusing solely on going down as far as possible in an arcade fashion the game is still just so frustrating I usually don't go beyond like 20 minutes playing. Usually runs ending at the very annoying boss fights. Bosses which feel designed very similarly to original Shovel Knight (I don't like them there at all either) but since it's a roguelike said bosses send you back to the beginning, which is way more frustrating. All around I just wish this didn't have to be a roguelike. Or at least had some less padding to it. Because the basis of the control (which is Shovel Knight's controls) is fairly fun. Visuals are also very appealing and the music is incredible. I just wish it was a game I had fun playing.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Arabic +2 more
| $24.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just kind of boring, there's rarely any variety in runs and I see no reason to get anything more than health upgrades and cogs while zooming to the end of the stage. It doesn't have anything super engaging in its levels, more often than not they feel like gimmicks rather than a fun new thing to play around! same goes for the bosses: they are so dumbed down compared to the original game (I assume to not make them a huge roadblock) depending on the layout you get against them it's viable to spam your shovel and win, facetanking them until they're down. If it's too difficult for you, you will find it frustrating, if it's too easy, you'll get bored after one run
apart from the price, the game itself is actually pretty good
this is a good nitrome game but pretty boring in comparison to other roguelikes. the core gameplay loop is fun enough, but my baby brain needs more flashing colors and synergy shenanigans. overall, it's an okay buy on sale
The most damning thing I can say about this game is that it's a roguelike with a [i]tiny[/i] item pool. Even after unlocking everything, there's a very good chance you'll have the opportunity to get almost if not every item in the game on a given run at least once. And despite that, there's [i]huge[/i] variance in the usefulness of any given item—you could get complete and total immunity to any and all floor spikes...or you could get conditional immunity to one attack, done by one enemy, in one region of the well you might not even go to. Or you may have already passed by the time the item's being offered! Despite that, it's still [i]Shovel Knight[/i], and all the reasons you loved the original [i]Shovel Knight[/i] are also true of this game. The way they're structured, the procedurally generated levels still offer finely crafted platforming challenges that, with the hidden side rooms and optional (but strongly recommended) Cog collectibles, still reward keen eyes and mastery of the fundamentals handsomely. The new centerpiece digging mechanic is thoughtfully iterated upon, with most every region of the well offering a new iteration of terrain that you have to approach a [i]little[/i] bit differently. And between the Knightmares and the different armors available, you can still squeeze enough variety out of it to keep yourself busy for more than just a few hours (My playtime should be indication enough of that). It's a great pickup for any die-hard Shovel Knight fan.
Shovel Knight Dig takes the beloved world of Shovel Knight and reshapes it into a faster, more unpredictable adventure that successfully blends classic platforming with roguelike design principles. Developed by Nitrome in collaboration with Yacht Club Games and published by Yacht Club Games, the title moves away from the original formula while preserving the personality and charm that helped establish the franchise as one of modern gaming’s most recognizable retro-inspired successes. Instead of delivering another traditional side-scrolling quest, this entry sends players deep underground in a treasure-filled journey driven by momentum, discovery, and increasingly demanding challenges. The story begins with Shovel Knight enjoying a quiet moment alongside Shield Knight before chaos interrupts the peace. Drill Knight and his crew, known as the Hexcavators, arrive unexpectedly and escape with Shovel Knight’s hard-earned treasure. Rather than pursuing them across kingdoms and castles, the adventure moves downward through collapsing tunnels and underground regions filled with enemies, secrets, and hazards. The premise remains straightforward, but it serves its purpose effectively by creating immediate motivation while keeping the focus where it belongs: gameplay. The largest difference from previous entries becomes clear within minutes. Movement revolves around digging downward rather than traveling horizontally through fixed stages. Each descent generates new layouts filled with randomized challenges, treasures, and opportunities, creating a loop that encourages repeated attempts and experimentation. Procedural generation gives every run a unique feeling while preserving carefully designed gameplay flow. No two descents unfold exactly the same way, which helps maintain excitement long after the first few hours. Shovel Knight’s iconic moveset transitions remarkably well into this new structure. The signature shovel drop attack remains satisfying, movement retains its precision, and combat still rewards timing and positioning. Fans of earlier games will immediately recognize the responsive controls that helped define the original experience. What makes Shovel Knight Dig particularly successful is that it introduces major structural changes without sacrificing the qualities that made the series enjoyable in the first place. Progression systems further strengthen replayability. Treasure gathered during runs contributes toward permanent improvements, equipment upgrades, and additional resources that help future attempts become more manageable. Defeat never feels entirely wasted because progress exists beyond individual runs. This balance between long-term advancement and personal skill development creates an addictive cycle where failure encourages another attempt rather than frustration. Environmental variety also deserves recognition. Underground regions introduce distinct visual themes and gameplay challenges that keep progression engaging. Different enemy types, terrain hazards, and environmental mechanics ensure that the adventure constantly evolves rather than relying on repetition. Some sections reward careful exploration while others emphasize speed and quick reactions. The game consistently introduces new complications that prevent familiarity from becoming boredom. Boss encounters remain one of the strongest highlights throughout the experience. The Hexcavators bring personality and creativity to major battles, offering encounters that feel memorable both mechanically and visually. These confrontations reward observation and adaptability rather than simple aggression. Learning patterns, identifying weaknesses, and maintaining composure under pressure creates satisfying victories that reinforce the game’s arcade-inspired philosophy. The pacing stands out as another major strength. Shovel Knight Dig rarely allows momentum to disappear. Constant movement becomes part of survival as players navigate dangerous terrain while balancing exploration against the need to keep progressing downward. This creates an energetic rhythm that separates the game from slower roguelike experiences. Every decision carries weight because hesitation can quickly become dangerous. Visually, the game continues the franchise’s commitment to retro-inspired presentation while introducing stronger animation work and more detailed environments. Pixel art remains vibrant and expressive throughout the adventure. Character designs retain their charm while environmental effects add additional energy to combat and movement. The visual style succeeds because it respects nostalgic influences without feeling limited by them. Audio design complements the action exceptionally well. Music captures the adventurous spirit associated with the series while adapting naturally to moments of tension and discovery. Sound effects reinforce combat impact and environmental interaction, helping strengthen immersion throughout lengthy play sessions. Difficulty remains demanding without becoming unfair. Certain sections require precision, patience, and practice before mastery develops. Randomized elements occasionally create unexpected situations that force adaptation, but progression systems help balance challenge by ensuring players continue improving even after setbacks. The result creates difficulty that feels motivating rather than punishing. Shovel Knight Dig succeeds because it understands that innovation does not require abandoning identity. Nitrome and Yacht Club Games found a way to evolve the franchise while preserving the heart of what made Shovel Knight memorable. The combination of polished platforming, roguelike progression, satisfying combat, and endless replay potential creates an experience that feels both fresh and familiar. Players who enjoy challenging platformers, replay-focused progression systems, and retro-inspired action games will find plenty to appreciate here. Shovel Knight Dig proves that established franchises can continue evolving successfully when developers prioritize thoughtful design over simple repetition. Rating: 8/10
eh it isn't as fun as i thought i repeat the same sections over and over again and don't feel like i'm getting any stronger. the lack of ability to bind mouse keys is also amateur
PANEL 1: Yacht Club Games is breaking new ground by attempting to do the impossible and make a roguelite that's actually fun! Will they succeed?! PANEL 2: NO.
我们需要更多铲子骑士
very good
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