
Build a nation starting at any point in human history and compete for supremacy in this epic turn-based strategy game. Engage in diplomacy, fight wars, and go head-to-head with other leaders from history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Ara: History Untold is an evolution in historical grand strategy, featuring beloved classic PC strategy mechanics alongside innovative gameplay like a national crafting economy, true simultaneous turn resolution, a non-linear technology tree, and cloud-backed synchronous/asynchronous multiplayer - all with an expansive and vibrant presentation where you can zoom out from surveying the very edges of your empire all the way down to your citizens living their daily lives. In Ara, there are no pre-set paths to victory, leading to endless possibilities. Your choices will define the world you create, your experience, and your legacy.

Explore an Immersive Living World:
Explore a dynamic living world filled with life and charm across sweeping landscapes ranging from tropical jungles to sand-swept deserts as you discover the resources you need to develop your nation. Witness the world come to life in vivid, realistic detail as citizens move throughout the world and react dynamically to times of health and sickness, war and peace, wealth and despair with unique biomes, cultures, and eras representing the diversity of human experience.
Build Your Nation:
Serve your people and grow your prestige with numerous Improvements, from forges to libraries, citadels to cathedrals, public parks to industrial factories - as well as a global variety of the greatest architectural Triumphs ever conceived and built by human hands.

Guide your people through the eras of human discovery:
Nurture your people’s brilliance and invention as you progress your Nation through twelve unique Technology Eras, making the hard choices about where to focus your Nation’s greatest minds. As you near the end of each Era, you’ll have to decide how fast to push your scientists along the path to the future - at the risk of the present.

Oversee a rich and detailed national economy:
Harvest the bounty of the natural world and deploy the labor of your people with a depth-filled National Crafting system. Will you manufacture Amenities - like lavish feasts - to provide your cities and citizens with powerful benefits, or invest in the creation of Equipment - the weapons of war - to prepare your Armies to defend your nation or conquer your rivals? Whatever paths you choose you’ll need to carefully optimize your resources and production to achieve the most efficient systems if you want to outpace your rivals to fortune and lasting glory.
Rule Your Way:
Choose from dozens of history's most influential figures to embody as you reshape the world through your choices. The unique and varied global Leaders and Nations in Ara emphasize a wide variety of different playstyles. Experiment with gameplay-impacting Traits and powerful Leader Abilities drawn from the effect they had on world history. Whether friend or foe, each Leader has a distinct personality based on their historical background that informs their AI behaviors.

Grow your Nation:
Extend your reach and expand your Nation’s borders through claiming new territory, conquering cities, spreading your Religion, or by expending Influence. How your Nation grows and defines new borders is up to you.
Experience True Simultaneous Turns:
Every turn each nation's actions and choices resolve simultaneously, leading to suspense, anticipation, unique outcomes, and surprising twists on the classic turn-based formula. The fate of your people will be determined by your decisions and your ability to predict your opponent’s next move, putting your skill as a leader to the ultimate test.
Defend your people by land, sea, and air:
Warfare in Ara is presented in the Living World, as thousands of years of military conflict reflect the progress and martial prowess of your people. Develop technologies to advance your weaponry against your rivals, hone your wartime economy and industry to gain the edge, and outthink your opponent’s strategies as maneuvers resolve authentically at once thanks to the power of True Simultaneous Turns.
Prove Your Worth in Online Multiplayer:
Combining the speed and surprise of True Simultaneous Turns with the power of the cloud - multiplayer in Ara is fast, seamless, and able to be enjoyed asynchronously with a wide range of options to tailor you and your friend’s experience to the way you want to play together.
A Microsoft Account is required to play online multiplayer.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ara is a great Civ alternative 4X game, taking the usual exploration and expansion gameplay and mixing in resource and supply chain management a la Anno. Its systems are surprisingly deep and, while they take some getting used to, things quickly make sense once you get your hands on the game. There's also a pretty useful tutorial to help you get a hang of the basics. Its biggest strength is definitely how it handles resources and goods. You have a lot of control over how your cities develop and specialize, and I don't think I've played a 4X game as profoundly shaped by the resources and terrain in your starting area as Ara - and this is a good thing! The way supply chains evolve over time manages to accomplish two huge things that 4X games often struggle with: it makes each game feel materially different, and it makes the late game actually interesting to play. If you like fiddling with systems, or if you like "bullets vs beans" strategy games, then I think you'll find something really special with Ara. However, the price for these deep systems is that other areas of the game can feel shallow or opaque to the player, namely diplomacy and warfare. Diplomacy is largely binary, as you don't have many options to interact with AI civilizations. There's theoretically some interesting stuff you can do with bribes, but I found the AI especially resistant to making any deals unless you're clearly ahead of them, at which point you don't really need to bother with them much. In particular, my experience was that they seem hard-wired to not accept agreements of any kind unless you have both a large army and a navy. Technological and economic superiority don't seem to be understood by the AIs. At the same time, they don't seem very good at working together, and it'd be a welcome change if they could understand how to build coalitions against larger powers, especially a player that's getting ahead. At the same time, when war breaks out battles themselves can be quite confusing at a glance as to who's winning and why. The resource systems could also do with a bit of tweaking to make it clearer and more coherent. National limits on buildings don't scale very well into the late game, which I found especially bad with cobblers and tanneries, which never could make enough shoes to outfit my empire with fine clothes. They're not mission-critical or highly advantageous, but they're strictly limited - why? The same goes for the Mint, which can only be built once, and to a slightly lesser degree trading posts, which never get an Act 3 upgrade. I think it'd also be helpful if resource production/consumption tooltips were broken down some more: how much of a good am I making/using in a certain city? How much am I getting in trade agreements? Finally, the civilizations themselves are much shallower than what you'd find in Civ 5, 6, or 7. They don't seem to have unique architecture types, and their abilities resemble Civ 4 more than anything - which can be good or bad! Each leader/civ feels unique in some way, but a little more differentiation, especially in graphics and AI personalities, would go a long way. It'd also be better if cities always used your civ's name pool, because it feels weird to be playing as Germany and see my neighbor Greece settle a city called Dortmund, and then settle myself a new city named Corinth. Overall, Ara is a very fun and unique game that fits into a new generation of great 4X Civilization-likes, along with Old World.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese* +14 more
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nie banalna
I played this during the free weekend, and I initially thought that it was a good mirror to Civilization, but the seer amount of micromanagement required for this game to progress is insane! There is a function to allow "shopkeepers" to run things, but it sets a terrible limit for production. It was good for initial runs, and a little less of a learning curve than Civilization games, but it is too tedious. Overall not for me.
39 hours for a single playthrough... epic! The supply chain management can be a bit micro intensive. Although I think the latest update improved that aspect. When the cursor goes over parts of the UI, the musical tone is in harmony with the background music... nice little touch. Beautiful graphics and no performance issues. However, my fans ran a bit higher during gameplay. I would recommend Ara if you like both Civ and Anno.
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女性角色很多,武则天/伊丽莎白/叶卡捷琳娜/圣女贞德,西班牙的伊莎贝拉,第一次听说了格鲁吉亚女帝。只是文明类的游戏我现在已经不想肝了
Das eigentliche Civ 6. Die natürliche Evolution von Civ 5
Really good 4X game that adds delivery chains to the mix. The UI has been improved a lot since release so don't rely on negative reviews based on the UI around release time.
Great game. Anno/citybuilder meets civ like game. perfect for anyone that like to micromanage city /empire development.
This is generally a lot like Civilization, but it focuses a lot of micro managing cities. Each city can gradually "grow" to cover more districts, and each new district has room for typically around 4 buldings. A lot of buildings will give synergies to specific sorts of buildings, and a lot of them can/will produce different sorts of "crafting" items. You have to figure out which buildings to put in each slot in each district in each city, in order to make each of them emphasize each others production - in raw materials or crafted items. It's relatively heavy to learn, there's a lot of text to read about a lot of things, in order to understand how everything works. I also think it's hard to get a good overview of what you have, what you need, what can and should be built where, and it feels tiresome more than interesting. One thing that annoys me is getting a bunch of notifications about all sorts of small things every turn, and I can't find any way to turn off what I don't want.
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Players by region
Where this game's players are, estimated from review languages.
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