
Build a nation starting at any point in human history and compete for supremacy in this epic turn-based strategy game. Engage in diplomacy, fight wars, and go head-to-head with other leaders from history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Ara: History Untold is an evolution in historical grand strategy, featuring beloved classic PC strategy mechanics alongside innovative gameplay like a national crafting economy, true simultaneous turn resolution, a non-linear technology tree, and cloud-backed synchronous/asynchronous multiplayer - all with an expansive and vibrant presentation where you can zoom out from surveying the very edges of your empire all the way down to your citizens living their daily lives. In Ara, there are no pre-set paths to victory, leading to endless possibilities. Your choices will define the world you create, your experience, and your legacy.

Explore an Immersive Living World:
Explore a dynamic living world filled with life and charm across sweeping landscapes ranging from tropical jungles to sand-swept deserts as you discover the resources you need to develop your nation. Witness the world come to life in vivid, realistic detail as citizens move throughout the world and react dynamically to times of health and sickness, war and peace, wealth and despair with unique biomes, cultures, and eras representing the diversity of human experience.
Build Your Nation:
Serve your people and grow your prestige with numerous Improvements, from forges to libraries, citadels to cathedrals, public parks to industrial factories - as well as a global variety of the greatest architectural Triumphs ever conceived and built by human hands.

Guide your people through the eras of human discovery:
Nurture your people’s brilliance and invention as you progress your Nation through twelve unique Technology Eras, making the hard choices about where to focus your Nation’s greatest minds. As you near the end of each Era, you’ll have to decide how fast to push your scientists along the path to the future - at the risk of the present.

Oversee a rich and detailed national economy:
Harvest the bounty of the natural world and deploy the labor of your people with a depth-filled National Crafting system. Will you manufacture Amenities - like lavish feasts - to provide your cities and citizens with powerful benefits, or invest in the creation of Equipment - the weapons of war - to prepare your Armies to defend your nation or conquer your rivals? Whatever paths you choose you’ll need to carefully optimize your resources and production to achieve the most efficient systems if you want to outpace your rivals to fortune and lasting glory.
Rule Your Way:
Choose from dozens of history's most influential figures to embody as you reshape the world through your choices. The unique and varied global Leaders and Nations in Ara emphasize a wide variety of different playstyles. Experiment with gameplay-impacting Traits and powerful Leader Abilities drawn from the effect they had on world history. Whether friend or foe, each Leader has a distinct personality based on their historical background that informs their AI behaviors.

Grow your Nation:
Extend your reach and expand your Nation’s borders through claiming new territory, conquering cities, spreading your Religion, or by expending Influence. How your Nation grows and defines new borders is up to you.
Experience True Simultaneous Turns:
Every turn each nation's actions and choices resolve simultaneously, leading to suspense, anticipation, unique outcomes, and surprising twists on the classic turn-based formula. The fate of your people will be determined by your decisions and your ability to predict your opponent’s next move, putting your skill as a leader to the ultimate test.
Defend your people by land, sea, and air:
Warfare in Ara is presented in the Living World, as thousands of years of military conflict reflect the progress and martial prowess of your people. Develop technologies to advance your weaponry against your rivals, hone your wartime economy and industry to gain the edge, and outthink your opponent’s strategies as maneuvers resolve authentically at once thanks to the power of True Simultaneous Turns.
Prove Your Worth in Online Multiplayer:
Combining the speed and surprise of True Simultaneous Turns with the power of the cloud - multiplayer in Ara is fast, seamless, and able to be enjoyed asynchronously with a wide range of options to tailor you and your friend’s experience to the way you want to play together.
A Microsoft Account is required to play online multiplayer.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Forget what you know about 4X games; this is an Economic Sim in a historical trench coat. If you come into Ara expecting Civ 7, you’ll be disappointed. But if you come into it wanting the complexity of Anno 1800 or Victoria mixed with grand strategy, you’ll be addicted. The Good: The Crafting Loop: Managing production chains—from grain to flour to bread to keep your citizens happy—is incredibly satisfying. Stunning Scale: The "living world" is real. You can zoom from a satellite view all the way down to individual citizens walking through your town squares. v2.0 Improvements: The Revolutions update finally fixed the tedious micromanagement with the "AI Shop Owners" and quotas. It’s much smoother now. The Bad: Warfare is Mid: Combat is still mostly about numbers and formations; it lacks the tactical "crunch" of other strategy games. Steep Learning Curve: Even with the better tutorials, the math behind "Prestige" can feel opaque. Verdict: A refreshing alternative to the standard 4X formula. It’s finally the game it was promised to be at launch.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese* +14 more
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
un jeu qui a franchement un potentiel immense mais qui pour l'instant n'est clairement pas finis. Point faible: -Le multijoueur est lent -Les mécaniques sont parfois hasardeuse -Les sauvegardes multijoueur complétement bugger -Un manque cruel d'optimisation -Des IA avec un pattern redondant Point Fort: -Gameplay intéressant qui tiens sur la durée -Une variété de gameplay assez large -Des graphismes correct (peut encore être améliorer) -Des mécaniques très intéressante (peut aussi être améliorer) -Un système d'Age assez long mais qui peut-être intéressant En résumer Ara History Untold est pour moi encore loin d'être un excellent jeu mais il possède un potentiel énorme. à suivre...
A breath of fresh air in the 4X genre. The game has city builder mechanics but it's turn based, where most city builders are real time strategy games. Also turns are simultaneous by default, meaning once you click end turn it's already your next turn instantly. The cities look graphically stunning when you zoom in.
Very good game, just a few glitches. Like building menu and crafting lists become never ending long at the end of the game. Combat videos become Benny Hill show if you have more than 5 units. (They are running around and around.... or moving backward....especially cavalry can do that....or just died and slipping towards enemy line.....very weird, indeed). Maybe units can get also slots for crafted equipment, like scope, etc…..just an idea…. Also, just at the end of the last era, strange combat animation is more and more frequent. The died flat enemy horses also sliding on the ground to your line. Enemy with axes overrun your tanks. Enemy swordman fighting against your modern AK47 infantry with great success. Enemy cavalry perfect in riding upside down. Etc.
For those who enjoy Civilization, ARA will feel familiar yet fresh. The added pressure of keeping your civilization relevant from era to era is fun and keeps the momentum of the game going. On another note, I play on a ultrawide screen and love the format.
[b]Assolutamente da provare[/b]. Perché? Perché è un indovinato mescolamento di Anno, Civilization, Humankind. E un pizzico di produzione Microsoft. C'è una gestione risorse dettagliata, una creazione delle catene di produzione che strizzano l'occhio al micromanagement spinto, c'è lo sviluppo della civlità nel corso del tempo e i retaggi che vengono lasciati ai posteri di era in era. La gestione delle città forse può diventare noiosa a chi lo approccia come un grand strategy di alto livello, ma se nel prossimo futuro faranno qualche piccola taratura di bilanciamento potrebbe davvero dare grandi soddisfazioni. Anche se non mi è piaciuto, non ho neanche trovato fastidioso il sistema di risorse consumabili: riesce ad essere una sorta di minigioco che all'occorrenza può distrarre il giocatore ma anche potenziare la civiltà con delle "accelerazioni" immediate che alle volte sono una boccata d'ossigeno. Scienza e progresso un po' troppo imbrigliati (nel senso che i progressi sono troppo lineari e ci sono poche opzioni di guidare la ricerca a lungo termine), diplomazia inspiegabile (scarsa in interazioni, ballerina nelle IA come fossimo alla prima lezione di foxtrot, poco profonda nelle tipologie di interazioni e di legami). [b]In generale mi sta piacendo molto[/b].
This game in criminally underrated. After Civilization 7 was an abject failure this game is properly iterating on the formula and doing something interesting. The supply lines mechanic makes it genuinely fun to build your empire and gives you interesting decisions to make and a properly rewarding experience when everything comes together. With the devs further streamlining the process to make things go faster and smoother the game plays well and doesn't bog down in the late game. I hope they get the support they need to release some large scale expansions cause they are really onto something great here.
El tema militar es un HORROR, tienes que fabricar las unidades y desplegarlas y luego tienes un limite de despliegue, es un lío mover las unidades a la batalla, que dura varios turnos y para ver la animación tienes que darle a ver animación. En cuanto al tema económico ando intentando averiguar que es este galimatías de necesidades para construir que cosas, y los consejeros que te da de diversas civilizaciones es otro lio. COPIA el error de civilization de dibujar un mapa mundi mal, PORQUE, no lo entiendo, no tienen mapas buenos para poner. De momento no lo recomiendo a no ser que este muy barato, pero este ultimo parche esperaba MAS y veo que no. Un ejemplo del horror militar, los moros, me conquistan madrid, y otras ciudades, bien me quedo solo con 1 ciudad, fabrico como 15 unidades miliares en esa ciudad, despliego 4 unidades, que tardan en desplegarse varios turnos, luego ya con esas unidades desplegadas, digo voy a desplegar más, me dice NO, limite de unidades desplegadas, total, que me dirijo a recuperar madrid con esas unidades, tienes que decir que tipo de guerra quieres, si santa, de represalia, total, en fin, ni idea, escogí una, voy acercandome a madrid, antes tengo que declararle la guerra al moro, pero si el moro ya me había atacado antes, nada, de nuevo, declarar la guerra, estoy acercándome a madrid y veo que me atacan la única ciudad que me queda, digo bueno, tengo como 12 unidades en reserva en esa ciudad, vamos a desplegarlas, NO, limite de unidades desplegadas, resultado, perdí la ciudad que me quedaba y juego finalizado, una cara de G que se te queda que ni te cuento. En resumidas, cuentas, a los desarrolladores del juego, TODO EL MODO DE COMBATE, borrenlo, BORRENLO, tirenlo a la papelera y eliminenlo del juego para siempre. Si no ganas suficiente influencia, no podrás pasar de acto, y perderás la partida hagas lo que hagas. Los edificios producen muchos recursos y más cuando avanzas tecnologicamente, tienes que darles uno por uno, cada vez que tengas más recursos, para que los produzca sino no los fabrica. Debería poder ser esto automático. Corre a la hora de desarrollar la ciudad, porque los enemigos se lo quedan TODO, y luego no puedes progresar. No se te olvide decirle SI A TODO lo que digan otras naciones, porque como en todos estos juegos la diplomacia no existe, o haces lo que te pida la nación de turno o guerra y te aplasta claro. Otro inciso sobre la diplomacia, como digo tienes que decirle si a todo, en cuanto a diplomacia, te llega un país y dice, tratado de investigación, Sí, de alianza SÍ, etc..., bien pues estos tratados son de 20 turnos, y tienes que repetirlos cada 20 turnos, UNA y OTRA, y OTRA y OTRA y OTRA VEZ es super cansino, pero a reventar, y te enseña también la tabla de clasificaciones de naciones una y otra vez sin parar, desesperante, para un juego que le das a avanzar turno, 1000 veces, porque es lo que se hace, avanzar turno, y gestionar las producciones todo el rato, el tema militar te olvidas, porque si despliegas las unidades hay que mantenerlas y eso lleva un coste, y si las tienes en reserva, se quedan obsoletas, así que lo mejor es olvidarse de las unidades militares. La reseña se queda en negativo alto por cantidad de cosas tediosas que tiene el juego. El juego esta MUY VERDE, necesita mejorar un montón.
Ich liebe einfach dieses sehr hübsche Spiel.
Civ lite. It's weird that I miss barbarians. Map is small, growth is slow, relationship AI is weird (country across the map will declare war on you, meanwhile country that just declared war on you will offer you massive relationship bi-lateral defense treaty 5 turns after the war ends) If you just want a lazy weekend civ itch scratcher on sale, its not bad.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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