
Grand strategy wargame where the destiny of Civilizations rests in your hands - will they stand united under your leadership or fall divided in conflict? Journey through the entire saga of human civilization, from its earliest days to the futuristic era, crafting your legacy age by age.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Sep 1 → 8.43/day in the week after.
About
Embark on an epic journey with Age of History 3, which takes you through the vast timeline of human history. From the Age of Civilization to the realms of the far future, play as various Civilizations ranging from dominant empires to small tribes.
Advance in the technology tree to unlock better buildings and stronger units, improving your Civilization. Each technological breakthrough opens up new possibilities, reflecting the evolution and growth of your Civilization through History.
The choice of units in the front and second line is vital. Front-line units need to be resilient and capable of dealing with direct combat, while second-line units should provide support, range attacks, or specialized functions.
With more than 63 unique unit types available, you have a vast array of army compositions to select from, offering a diverse range of strategic options.
Each day, the front-line units of both armies engage in combat with the enemy's front-line, provided they are within attack range. Simultaneously, the second-line units also participate by attacking the enemy's front-line units if they fall within their range.
The combat results in casualties, the retreat of troops, and the loss of morale.
Manpower represents the stock of individuals eligible for military service within a Civilization. It is a critical resource used for recruiting new troops and reinforcing existing armies, embodying the Civilization's capacity to wage war and defend itself.
Manpower replenishes over time, reflecting natural population growth and recovery from previous military engagements.
Since manpower replenishes over time, players must plan their military campaigns considering their current and future manpower availability.
Council and Advisors & Generals
Over 90 unique buildings
More advanced economy
48 resources each providing unique bonuses to the largest producers
Civilizations Legacies & Advantages
Laws and reforms
Religions

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 18.8Kreviews | 85% | — | $6.2M |
| $8.49 | 4.4Kratings | 71% | — | $749.3K | |
| $9.99 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Spiel hat mich sehr enttäuscht. Auch wenn es nicht das teuerste spiel ist, und eigentlich recht billig, muss man sagen dass das spiel leider nicht meine Erwartungen trifft. Nicht falsch verstehen, das Prinzip des Spieles ist gut. Ist ja wie gesagt eigentlich Hoi4 und EUIV in extrem vereinfachter art so das jeder mal in die Geschichte mit den Spielerischen Effekt eintauchen kann. Nun zu meinen Problemen, obwohl es eigentlich nur ein Problem ist: Die Namen. Ich spiele Szenario, weiß grad nicht mehr was, aber so um 1700 herum, weiß grad nicht mehr, Ich spiele mit Preußen, und klicke auf die Provinz von Sensburg. Und siehe da, da steht nicht Sensburg, Mrągowo. Mrągowo, 1700. Das ich nicht spinne. Wie kommt man überhaupt auf sowas? Der name "Mrągowo" ist ein Künstlich Erschaffener name von den Polnischen Kommunisten nach WW2. Er ist purr KÜNSTLICH. Eingeführt 1947. Davor, GAB ES DEN NICHT. NICHT IN IRGENDEINER WEISE. Entweder Sensburg, oder im Masurischen Dialekt geschriebenen "Ządzbork". Es tut mir leid, aber solche sachen sind einfach unverständlich. Nach meinen Wissen ist der mache Pole. Aber für mich wirkt das so als ob er einfach die map für sagen wir 2000 gemacht hat, und einfach die Kopiert, und nur die Provinzen geändert hat, und bamm, neues Szenario hingeklatscht hat, ohne rücksicht auf die Städtenamen zu nehmen. Sry aber deswegen empfehle ich es nicht. Nicht weil es Schlecht ist, sondern weil es einfach Historisch betrachtet zu wenig Liebe in sich trägt.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 7.5/day in the week to Jul 21 → 8.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Polish*, French*, Italian*, Spanish - Spain*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Turkish*, Korean*, Simplified Chinese* +24 more
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| #36 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это ♥♥♥♥♥♥ как круто, и ♥♥♥♥♥♥ как хуёво(тебя будут долбить со всех сторон во все щели). Враги - конченные ♥♥♥♥♥♥♥♥, интерфейс - как в Excele. Самое то для мазохистов. 10 пальцев в жопе из 10
Tried forming the Russian Empire, got a coalition against me. Lost everything, 10/10 game
Очень сильно испортили стилистику боев, последние 3 сценария нaxyй не нужны (Первая мировая, Вторая мировая, Современный мир), хотя в отличии от АОХ2 это не eбaнный калькулятор, где решают у кого больше циферек. Хотелось бы, чтобы добавился какой нибудь фронтовой стиль ведения боев, а не две армии лоб в лоб
The Overreliance on AI art ruins it for me. nearly every asset in this game is generated by AI. It is so bad that i needed to get a mod just to fix this issue, whilst gameplay wise it is a decent experience with near infinite replay value, AI art just makes it look cheap, lazy, and uninspired throughout. Until this is some way patched i just cannon reasonably reccomend this game to anyone with taste.
За Україну захопив пів світу, але Люксембург оголосив війну, я програв
From the very beginning, when I first heard about this game, I became interested in it. I was a dedicated AoH 2 player and spent a lot of time playing it, so I approached the third installment with great curiosity. AoH 3 is not a bad game. It has a really well-developed economy system. There are many buildings and statistics to manage. In this aspect, the game is very detailed, and it is clear that the developers put a lot of effort into it. Besides that, the game offers a lot of content, including a well-developed Steam Workshop, which adds a lot of content to the game. Unfortunately, not everything works perfectly. The combat system is, in my opinion, one of the weakest parts of the game. Instead of positioning armies across the entire front line, the gameplay often comes down to creating one large army or division that then conquers the entire enemy country. The combat system is simply too simplified and, in my opinion, it has been made too shallow.
ai slop sadly it kinda ruins the experience
AI经常发疯攻击玩家,并且没有控制台,体验完全不如二代。
Tytuł: „Grand strategy od jednego gościa, który rozwala Paradoxa w kilku miejscach, ale dostaje po ryju w innych” Recenzja: No i mamy Age of History 3 — grę zrobioną przez jednego Polaka (Łukasz Jakowski), który powiedział „a chuj, zrobię lepszą strategię niż połowa Paradoxu, tylko sam”. I wiecie co? W wielu rzeczach mu się udało. Wbijasz się i od razu czujesz ten klimat starego AoH2, tylko na sterydach. Real-time z pauzą (żegnaj turn-based nudzie), ogromna mapa świata, setki cywilizacji, budujesz imperium od epoki kamienia aż po atomówki. Gospodarka z zasobami, technologie, dyplomacja, szpiegostwo, budowanie — jest tego naprawdę sporo jak na jednoosobowy projekt. Największe jaja (w dobrym sensie): Mapa i skala — ogromna, detale, prowincje, anty-bordergore (w końcu nie wyglądasz jak jebany Picasso po podboju). Nowa ekonomia i zasoby — czuć, że inwestujesz i widzisz efekty. Wojna w real-time — armie maszerują, walczą, możesz zarządzać frontami. Nuklearne opcje też dają radochę. Scenariusze historyczne + edytor — możesz tworzyć własne szaleństwa. Cena — tanio jak na tyle contentu. Co wkurwia jak jasna cholera: Dyplomacja i sojusze — tragiczne. Czasem czujesz się jakby AI miało IQ niższe niż przeciętny rosyjski sołdat. Walka — lepsza niż w dwójce, ale nadal momentami to klikanie i modlitwa, że liczba większa wygra. AI ogólnie — bywa genialne, bywa totalnym debilem. Raz podbijesz świat, raz jakaś plemienna dziura w Afryce rozjebie Ci imperium. Bugi i niedoróbki — solo dev, więc czuć. UI czasem irytuje, niektóre mechaniki są półsurowe. Po 50-100 godzinach zaczyna się robić powtarzalnie, jak większość strategii. Podsumowanie: Age of History 3 to taki underdog, który kopie Paradoxa w kolana w dostępności i prostocie, ale nie dorównuje im w głębi i polerowaniu. Jak lubisz grand strategy, ale nie chcesz spędzać 40 godzin na tutorialu EU4 — to jest strzał w dziesiątkę. Szczególnie jak wchodzisz w edytor i robisz własne scenariusze. Solo dev zrobił grę, przy której wiele dużych studiów mogłoby się wstydzić. Ma duszę, ma potencjał i zdecydowanie warto, zwłaszcza na promocji. Moja ocena: 8/10 „Jak na jednego człowieka — 9.5/10. Jak porównujesz do Paradoxu — solidne 8. Najlepsza Age of History ever, ale nadal ma miejsce na poprawki.”
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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