
Shoot down waves of targets, collect their loot, and grow stronger through upgrades and skills in this expanding incremental game.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #69, worst JP #92 · 7 markets collected
About
An incremental archery game filled with tons of content. Unlock new mechanics while clearing waves of target-like monsters.
Massive Skill Tree: No wasted points, just real upgrades that feel good to unlock.
Jobs System: Unlock 5 Archer jobs and become the most powerful archer in Zad.
Loot: Each target enemy drops unique rare loot that significantly improves your character.
Skills: Acquire and upgrade a variety of skills to eliminate your foes.
Crafting: A deep crafting system that allows you to create powerful bows and armor.
Mining: Master mining to vastly empower your archer skills and completely transform them.
And TONS of content: Shaping, Masteries, Guardian Perks and MORE.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 425 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game for a few hours. And that's where it ends. After first few levels, progression is fun. There's literally zero difficulty to this game at all. Can just leave it running and... I guess feel good about it? Not really sure. You start going up in damage and hitting for millions of damage, into the billions. Start accumulating trillions in gold. Numbers. Numbers everywhere. What an absolute ♥♥♥♥♥♥♥♥. I don't need to see doing 72 million damage. It's just absolutely stupid. Upgrades feel meaningless after awhile since everything is just drown out by numbers everywhere and massive values. Gear feels useless. Again... fun game for a couple hours but by the time you hit lvl 5, you've basically seen enough. By far the biggest issues are that it's just a meaningless, zero-difficulty grind, and due to numbers, nothing feels like you're upgrading and progression doesn't feel there. Eventually you finally beat the king, or get to level 50 or whatever... and it's mostly like "neat... I did it...". Shelve the game forever.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 430 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
第一天好好的,第二天更新,存档自己在游戏里洗了下天赋,没想到有BUG,游戏数据直接烂完了
Es entrenido espero que salga mas contenido ya que dura poco.
内容太少了几小时就全成就没事干 做装备仓库BUG 满了之后做的东西取不下来 那破制造卷轴不能丢也不能卖,开发者脑子进水了吧
the game is fine, but for the price is too short and easy.
可玩性太少,快餐游戏
Lent, ennuyant, n'apporte rien de plus que les jeux gratuits similaires.
Fun for a bit, it's nice to play when you don't want to miss something in class since the game eventualy plays itself. I hope it receives some love tho since i've 100%ed it in 4 hours.
虎头蛇尾,分支做的这么大这么复杂,结果终极BOSS就是个小卡拉米,结尾就是如此草草了事
增量挂机游戏本该靠长线刷刷刷拉长游玩时间,这款却反过来主线速通。内容量严重不足,毫无性价比,玩法深度很浅,后期很无聊。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.6K | 116 | 67% | $4.99 | |
| $169K | 1.4K | 79% | $4.99 | |
| — | 0 | — | — | |
| $78.6K | 621 | 66% | $4.99 | |
| $14.1K | 172 | 72% | $3.99 | |
| $12.1K | 87 | 46% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $232.9K | 981 | 91% | $14.99 | |
| $233K | 1.3K | 62% | $6.24 | |
| $233K | 737 | 99% | $6.59 | |
| $232.8K | 1.3K | 85% | $6.99 | |
| $232.8K | 883 | 81% | $9.99 | |
| $233K | 365 | 53% | $34.99 |