
The party-based RPG where you kick down doors and fight with music as a 3-piece band of idiots.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
You play as Faye, Ian and Briff, a 3-piece band of dysfunctional friends who unknowingly stumble into a cursed battle of the bands contest, where all entrants can attack with music and must fight to the death.
Kick down every single door you come across. If you're gonna rudely enter every RPG house despite lack of invite, might as well enter in style.

Customise the band with 9 musically-themed classes to choose from, each with their own attacks, perks and COOL OUTFIT. Inspire your bandmates as a BUSKER or recklessly deal huge damage at the cost of damaging yourself as a HEADBANGER.
Fancy combat system that focuses on MEASURE EFFECTS. What happens BETWEEN turns makes all the difference, combining real-time elements with turn-based combat in a way that we're ALMOST CERTAIN has never been done before. (It's been over a year since release and no one's said otherwise yet!)
Other features:
Roughly 15-20 hours of game time.
Late game dating segment.
Sew patches of band logos onto your BATTLE JACKET for extra perks in battle.
No Random Encounters! Monsters will be shown on the field for your avoiding leisure, and 3 different FIELD ABILITIES with which to avoid them.
Unique item system. Say good bye to individually stocking up on consumable items! Once you get a piece of MERCH, you keep it forever, and it simply costs STOCK to use, a refillable global resource for all your merch.
Original soundtrack that'll make you say things like SIIICK and OH RIGHT ON.
Incredibly rich world boasting a wide variety of colourful characters whose dialogue changes as you progress through the game. Every single NPC is unique, armed with their own dialogue portaits to express themselves TO THE MAX.
Even the ITEMS have personality. Say bye bye to the generic "health potion". Local NPC Barry Friendly is taking care of the soothing beverages around here. Sink into a warm cup of BARRY FRIENDLY'S TEA whenever your health is low. Maybe you'll even have the pleasure of meeting Barry at some point.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.59−67% | 737reviews | 99% | — | $233K |
| $19.99 | 31ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Sights & Sounds[/h1] [h3]Webcomics? In my video games?[/h3] [list] [*] For a game as colorful and stylized as [i]Deathbulge[/i], it feels a little odd to land on the opinion that the visual presentation is the game's weakest feature. Even then, most of the game still looks excellent [*] The visual highlights are definitely the set pieces. Even though most locations seem pretty tame at first blush, further exploration shows off the devs' imagination. As an example, the first adventure area seems like yet another RPG intro forest before you find an ancient entity named Claire, enter her hairdo, and fight a bunch of antagonistic birds including a rapping duck [*] These settings get even better when you enter a boss fight. [i]Deathbulge[/i] is a game about being in rock band, so it would be a little disappointing if these lacked some fireworks. Fortunately, these musical duels aren't lacking in spectacle. The volume ramps up, the tempo increases, and the visual effects pop off as you face the game's big bads [*] So, what exactly is lacking in the visuals? Simply put, it's some of the character designs. Most of them are great. Hell, I'd even say some of the minor characters are wildly creative. But the squished noseless and earless heads with extremely far apart eyes make many of the human characters look strange and even a little ugly [*] The artstyle belies [i]Deathbulge[/i]'s webcomic origins, though I have to confess I wasn't familiar with the comic before I started my playthrough [*] The music is as good as you hope. Despite the game's title and subject matter, hearing the opening town of Bopstead's jaunty little theme makes it apparent that not every track you'll hear is going to trend towards rock or metal (though, IMO, the best ones do). Hell, relistening to the OST as I'm writing this is reminding me of how little actual rock music there is. Expect to hear a surprising amount of funk and dance inspired tracks as well [/list] [h1]Story & Vibes[/h1] [h3]Mephistophelian bargaining[/h3] [list] [*] The biggest band in the world, Pokalyps, has decreed a contest for the ages in this music-obsessed society: a battle of the bands. The prize? A lineup spot on their world tour. For guitarist and frontwoman Faye, it's too good of an opportunity to pass up [*] Even better, signing up for the contest gives entrants special powers that cause the music they play to have actual and often destructive effects on the world. It seems the "battle" is not only figurative [*] There's just one problem. Faye's band, Deathbulge, has recently broken up. Although she still gets along with drummer and wrestling enthusiast Briff, their bassist (a muscular skeleton named Ian) has fled Bopstead after an acrimonious argument [*] Fortunately, the allure of the contest and Faye's willingness to assist Ian in protecting the forest he resides in helps to mend Ian's hurt feelings, and the band is reborn [*] Unfortunately, the band's friends and fellow contestants, Platinum Scrumptious, have dug into the contest's fine print while Faye was away. It seems the battle of the bands is no ordinary musical contest. Those mysterious powers aren't just for show. In a Faustian twist, it turns out that each round of the battle of the bands tournament serves as a collection of deathmatches in which the winners move on and the losers get buried [*] With no other way out of their infernal bargain, Deathbulge set their sights on the city of Hoho, where they hope to fight Pokalyps and convince them to shred their contract [*] In spite of those associations with hell and damnation, [i]Deathbulge[/i] is predominantly a humorous, lighthearted affair. The humor hits more often than it misses, even if the misses make some moments especially corny. My favorite bit is the running gag involving how Faye kicks open every door she comes across, usually resulting in destruction or injury [/list] [h1]Playability & Replayability[/h1] [h3]A new take on ATB[/h3] [list] [*] Although there's a bit more to the gameplay than the battle system, it's not really worth recounting. If you've played virtually any RPG before, you're familiar with the idea of secret paths leading to loot and light environmental puzzling. [i]Deathbulge[/i] has those things as well, and they're perfectly serviceable. Just not terribly interesting [*] What [b]is[/b] interesting is [i]Deathbulge[/i]'s unique twist on the active time battle (ATB) system. Rather than just watching your characters' action meters tick upward before selecting an option for your turn, Faye and her bandmates function as a single unit fronted by whichever of the three characters you want to act as [*] Your action meter takes the form of a sheet music measure at the bottom of the screen, split up by bar lines. The current "leader" of the band moves towards the center, and when they reach it, they're able to act [*] The nice part is that you can freely swap your leader at any point so long as they're not knocked out. Although it seems like it would be advantageous to always have your fastest character (Faye) at the fore to ensure you're getting in more attacks, this isn't always the case [*] Firstly, your enemies also follow this system, so swapping quickly to your tank (Ian) as your enemy's action is about to happen can save you a bit of damage. Secondly, your current leader gains "hype" (MP) while they're out front, so you'll want to swap to Ian or Briff if you want to keep using their powerful attacks or heals more than a handful of times. Finally, some friendly and hostile abilities leave your meter littered with damaging status effects, so swapping in a bandmate with higher HP while your line is traveling over those segments will help you better manage your party's survivability [*] If that sounds confusing, don't worry. It's well tutorialized and makes a lot of sense after the first few battles [*] Even if fights can drag on a bit, it's hard to complain too much about the battle mechanics. Especially when it's also got a robust class system and customizable move lists that permit you to mix and match attacks from the classes you acquire throughout your journey. This opens up a massive amount of builds and synergies that make your band feel distinct [*] Despite the fact that battles can be slow-paced and that there's not very many opportunities, if any, to materially change the plot progression, this feels like the sort of game I'd like to revisit down the line. Given the freedom of builds and the somewhat short (for an RPG, at least) runtime of 20-25 hours, I would mind another playthrough. I barely even scratched the surface of the dating minigame you unlock when you reach Hoho [/list] [h1]Overall Impressions & Performance[/h1] [h3]Out of nowhere[/h3] [list] [*] I was honestly not expecting so much good content when I sat down to play [i]Deathbulge[/i]. It just seemed like a silly RPG about being in a band. I didn't anticipate the environments being so inspired, the battle system being so unique, the class mechanics being so customizable, or the humor being so consistent [*] As a first effort from a small team, it's hard not to be really impressed by this. If Steam review count provides any insight into sales numbers, [i]Deathbulge[/i] is woefully underappreciated at the time of this writing [*] I recommend keeping your eyes out for a sale and would encourage RPG fans to give it a try. Or, hell, it's only $20 at full price, and a dollar an hour is a totally reasonable value proposition. Just try it. You'll probably like it [/list] [h1]Final Verdict[/h1] [b]8.5[/b]/10. With all its merits and a style and systems all its own, this is a criminally overlooked game. I don't think the visuals will jive for everyone, but there's way more to [i]Deathbulge[/i] than its appearance. If you want to try out a new twist on an old formula and have a few laughs while doing so, you could do quite a bit worse than this. For RPG fans, wishlist or purchase with confidence
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $7.99−60% |
| 17ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game might be one of the BEST game i ever played, literally this game is made with full of passion and love The turnbased gameplay is awesomely unique, the story is decent but somehow the dev put a good or even dirty joke on it which makes me laughed all the time each cutscene appears But somehow, this game only sold around 21K copies and i even compared it with "Citizen sleeper" That has the same normal price but it sold up to 4 Million copies for a boring , repetitive and storyteller game No offense, but i just kinda feeling bad that this Fun and ridiculously underrated game is lost to a Simple Dice game with decent story with no taste.. I give this game 4/5 a really fun, Funny and memorable game
Got this game from a bundle a while ago and forgot about it. I promise, this deserves your attention Nearly done with it now, and I've loved it start to finish. More people need to know this exists
Going into Deathbulge I was not expecting to like it as much as I did. The only reason I played it was because I got it in a bundle, and while the first hour or two didn't immediately hook me, once the plot and gameplay started to pick up I couldn't put it down. I was blown away by the immense amount of charm and passion this game has in it. The music and art is phenomenal, and the gameplay has a unique twist on turn-based combat that kept me engaged and only got more interesting as the game went on. The writing was similarly excellent, and I was genuinely invested in the world and characters by the end. No part of the game felt like it overstayed its welcome, even despite my playstyle of 100%ing each area as I went. I don't think the game is for everyone, but if any aspect of Deathbulge looks interesting to you, I would very highly recommend playing it. I'm looking forward to the new content in 2.0, and any future works the Deathbulge team and Five Houses make next.
This is a really good game and you should play it.
Вибивання дверей ще ніколи не було таким веселим як тут. Ще тут можна зафрендити кита. Дуже раджу
jogo bem humorado, feito com carinho igual eu.
Just finished this game (on the PS5 version) and blimey what a superb effort from everyone involved. A passion project full of love, detail and polish throughout, and best of all, it's a lot of fun! It was bittersweet getting to the end of this as it just kept getting better and better, with a surprising amount of turning points in the plot. I really enjoyed the memorable cast of characters (every NPC has a unique sprite & portraitS, unreal effort!) and I'm honestly gutted knowing there's no more charismatic interactions to get into. The game is full to the brim with many genuine laugh out loud moments and some conceptually preposterous moments that end up being super memorable. Some RPGs suffer from a bit of a DRAG in pacing at times but Deathbulge knows to keep the momentum going, amping up the stakes and knows when to wrap up nicely as well. A must have, especially if you enjoyed the original Grandia games, it scratches that itch in a lot of ways and not just the combat! A real treat from start to end, games like this don't come often.
amazing game, amazing mechanics, amazing music, amazing characters, amazing story, and can and will run on a toaster. 10/10 bocks is great
"Prove to the forest you don't mess around Jam with the snail til it's dead in the ground BEPBEB BAPBOP BUP BUP BA BARP BORB Open the way - that snail's gotta pay" -Babby Started pretty silly, has some serious elements in it, battles are really fun and the customization is wide, I just wish there's more Babby scenes, overall a really great game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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