
From gameplay to visuals to music and imagination, BIT.TRIP BEAT is inspired by classic games in every way. Get sucked into a whole new world of sight and sound as you juggle beats and ride the vibe in this modern look at the beginning of it all. BIT.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 883reviews | 81% | — | $232.6K |
| $1.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
wii motion controls will always be better than the fu**ing mouse
Getting 100%* was... impossible without slowing down the game using external software. And even so a whole day was needed. approximate amount of time to 100%: 5-35h (Some will never... see other reviews) Estimated achievement difficulty: 9/10. Minimum number of playthroughs needed: 2 (but you'll retry countless times) Multiplayer achievements: No Multiplayer. Missable achievements: Yes, Miss just a note and start again. Grinding Achievements: YES!. DLC-Only achievements: No. Time-gated achievements: No. Speed-run achievements: No. RNG-achievements: No. Does difficulty affect achievements: Medium needed for most achievements. No idea if it's awarded retroactively Unobtainable/glitched achievements: Yes. For me the "progress" achievement didn't unlock twice. The game's otherwise dead so no wonder users aren't saying anything. First achievement unlock: Combo 100 beats or miss a note with a wide paddle. It dawns on me that playing the "good" games first leaves the backlog full of the long-dead bloated corpses of games like this one and the recent ones I've been playing. I'm fully aware these games were created solely to fill up bundles and create a false sense of value in the eyes of the player. Notes: * There are 3 "levels". Each level is broken up into 7+boss. But if you miss A SINGLE sneaky note hidden in the mountain of lights and sounds... GOOD LUCK... hope you have 30 more minutes to start again. * There are better products if you like rythm games... Look up "OSU" * You could spend 20$ to buy this game and the Bit.Trip runner series... or buy Hollow knight:Silksong. Enough said. Recommended? ... the ♥♥♥♥ out'a here.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's like playing Pong, except the sounds are more annoying and you control it badly with a mouse and it tries to make you go blind.
"What if Pong but music?" "Yes."
Waaay too simple and short for $10
We had Pong 2 this whole time.
Broken on linux
this game will activate your reactive immobility
com exceção do Runner, que é o mais memorável, Beat vem com certeza depois. esse jogo carrega bastante do meu passado e vou continuar amando ele
pong has never been this funky
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $232.6K | 449 | 80% | $19.99 | |
| $232.5K | 385 | 81% | $24.99 | |
| $232.5K | 1.6K | 92% | $14.99 | |
| $232.6K | 432 | 69% | $29.99 | |
| $232.4K | 367 | 30% | $29.99 | |
| $232.7K | 509 | 89% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $827 | 10 | 100% | $3.99 | |
| — | 0 | — | — | |
| $1M | 4K | 86% | $9.99 | |
| $171.9K | 815 | 90% | $7.99 | |
| $70K | 398 | 80% | $9.99 | |
| $15.6K | 217 | 98% | $2.99 |