
Master momentum in this unique jumping game that features no jump button! Preserve your potential energy and fall to new heights as you solve these clever puzzles and maneuver your way to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 398reviews | 80% | — | $70K |
| $2.79−72% | 19ratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好
zorlu bir platform oyunu zaman geçirmek ve sinir olmak için güzel
Gave this game a fair try but really couldn't find it enjoyable. The small joy of a decent premise and decent puzzles very quickly hits a wall of loose feeling controls when the game expects perfect inputs, something that only becomes additionally frustrating when attempting to collect the level's stars (earned by completing all of the puzzles in a level without dying or resetting a single time) which warps this game which should be a chill puzzle platformer into a rage game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +9 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Deleveled is a strikingly original puzzle-platformer that rethinks one of the genre’s most sacred assumptions: the jump button. Developed by ToasterFuel and published by The Quantum Astrophysicists Guild alongside ToasterFuel, the game strips movement down to its fundamentals and asks players to solve platforming challenges purely through momentum, gravity, and spatial reasoning. What initially appears minimalist quickly reveals itself as a deeply thoughtful and demanding experience that rewards patience, experimentation, and a willingness to unlearn familiar platforming instincts. The defining mechanic of Deleveled is its complete rejection of traditional jumping. Instead of actively leaping across gaps, players control two square characters that automatically move and bounce based on physics and terrain. Progress depends on manipulating slopes, drops, and level geometry to build momentum and direct each square to its goal. This design transforms every level into a living physics puzzle, where movement is less about reflexive input and more about foresight, planning, and understanding how energy transfers through the environment. Each stage tasks the player with guiding both characters to activate paired switches, which unlock the exit. While the objective remains consistent, the complexity grows steadily as new mechanics are introduced. Rotating sections, shifting platforms, and environmental constraints layer additional considerations onto the core momentum system. The brilliance of the level design lies in how these elements are introduced incrementally, allowing players to internalize new ideas before being asked to combine them in more elaborate ways. Early puzzles teach fundamentals gently, while later stages demand precise control and multi-step planning that can feel almost mathematical in nature. What makes Deleveled particularly compelling is how it balances logic and execution. Many solutions are conceptually elegant, revealing themselves only after careful observation and mental simulation. At the same time, carrying out those solutions often requires precise timing and positioning, creating a tension between intellectual understanding and mechanical accuracy. Failures rarely feel arbitrary; instead, they highlight a misunderstanding of momentum or a small miscalculation, encouraging players to refine their approach rather than abandon it. The game’s presentation reinforces its focus on clarity and function. Visuals are clean, geometric, and restrained, ensuring that every slope, edge, and obstacle is easy to read at a glance. This minimalist aesthetic keeps attention squarely on the puzzles themselves and prevents visual noise from obscuring important information. A retro-inspired soundtrack accompanies the action, adding energy without distracting from the intense concentration many puzzles demand. The absence of narrative or dialogue places the entire emphasis on the act of problem-solving, allowing the puzzles to serve as the game’s primary form of expression. Difficulty is one of Deleveled’s most defining traits. While the learning curve is fair and carefully structured, the later levels can be punishing, especially for players aiming to complete challenges with maximum efficiency or earn optional accolades tied to flawless execution. Precision becomes critical, and repeated attempts are often necessary to fully master a level. For players who enjoy demanding puzzle games, this rigor is a major strength, delivering a sense of accomplishment that few platformers can match. For others, the lack of forgiveness may feel frustrating, particularly when near-perfect execution is required. Replay value comes from mastery rather than novelty. Many levels invite multiple solution paths, and refining a successful strategy into a cleaner, more efficient run can be deeply satisfying. The game encourages experimentation and does not strictly enforce a single “correct” answer, which gives creative players room to explore alternative approaches. Completionists, in particular, may find themselves spending significant time revisiting earlier puzzles to perfect their understanding and execution. Overall, Deleveled stands out as a bold and confident entry in the puzzle-platform genre. Its momentum-based design is simple in concept yet remarkably rich in application, allowing the game to build a wide range of challenges from a small set of rules. While its minimalist presentation and high difficulty will not appeal to everyone, players who enjoy cerebral puzzles, physics-driven mechanics, and tightly crafted level design will find Deleveled to be a deeply rewarding experience. It succeeds not by adding more systems, but by stripping one away—and in doing so, it offers a fresh perspective on what platforming can be when movement itself becomes the puzzle. Rating: 7/10
Genuinely one of my favorite puzzle games. It really wrings the most out of all of its mechanics. There are plenty of times where performing the solution is just as hard or harder than figuring out how to do it.
💋
一个没有跳跃键的跳跳乐!很好的益智游戏,脑残不建议游玩,玩了会一直骂自己脑残。 就有一个点,BGM太影响游戏节奏了,建议关掉BGM,体验会更好。
机制简洁有新意 设计理念缺乏人道主义 设计者缺乏人性
I can tell from the first five minutes that this is a great little puzzle game, but I can also tell that it's too cerebral for me. Good job devs though!
kann mich den anderen Kommentaren nur anschließen: Ansprechendes Spielsystem, da mit einer einfachen Mechanik doch recht knifflige Rätsel gemacht werden. Solange man die meisten Level löst, kann man auch mal hier und da eins überspringen, wo die eigene Geschicklichkeit nicht mitmacht. Manchmal war für mich die Lösung, präzise und nur Pixelweise die Punkte zu verschieben, um ihr Verhältnis zueinander anzupassen, oder ein Sprung klappt vom Timing her nicht, aber ein wirkliches Frustlevel gibt es mMn nur, wenn man versucht, alles fehlerfrei zu lösen. Mit Gelassenheit wird das schon :D
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $744 | 19 | 79% | $1.99 | |
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| $70K | 474 | 96% | $6.99 | |
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