
Change the direction of gravity, avoid hazards, and reach the portal before your energy runs out. Gravitron is a 2D precision platformer with physics, short levels, arcade scoring, and high difficulty.
Modeled estimate, not a reported figure. How we estimate →
About
Gravitron is a 2D precision platformer based on gravity, physics, and reflexes.
Control the direction of gravity to guide Gravitron to the portal in each level. The character does not run, jump, or move like in a traditional platformer: it only falls. It is up to you to choose where it will fall, avoid hazards, and find the best path to the exit.
Energy decreases constantly, so every second matters. Reaching the portal is the main goal, but finishing with more energy, dying less, and mastering each level are all part of the challenge.
With short levels, high difficulty, and arcade scoring, Gravitron is made for players who enjoy trial and error, precise control, and that “one more try” feeling.
Features:
- Core gravity-shifting mechanic
- 2D precision platforming
- Short and challenging levels
- Energy system that decreases over time
- Performance-based scoring
- Simple, direct, and demanding physics
- Linear level progression
- Arcade challenge for players who enjoy improving their execution
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game is partially or completely made with talentless, soulless AI generated content.[/quote] Gravitron is some AI Slop from Brazil... the developer claims the only AI slop is the soundtrack, but when you play the game you'll immediately get that "this whole thing is AI Slop" look and feel from it. Even if it's not, it's indistinguishable from someone proompting the whole game out of ChatGPT. It's a 2D minimalist action puzzle where you control a minimalist square that speeds up the more you move... until you hit a wall, which stops you. Gameplay doesn't make much good use of this poor gimmick in an obsolete format, so it's largely irrelevant. All in all this is a terrible game which is why the player counts are so low (it has a leaderboard... with only 4 people, so only 4 people ever actually played this). From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features some of the laziest, most minimalist "art" you're likely to see outside of a low effort Flash or browser game. This is supposed to be a PC game but it looks worse than primitive 3D games of the 1990s. When developers are lazy/untalented and the graphics are phoned in this badly, you end up with stuff like this that doesn't meet basic visual quality standards. As mentioned, this features really godawful, "wrong" looking AI slop instead of genuinely and sincerely created game assets. It's hard to say if this was because the developer didn't have the skill to do the job of creating real game assets or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision. AI slop sticks out like a sore thumb... and it comes across as insulting. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too, and that's glaringly obvious here. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", JOZGameru has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. The very poor quality of this game puts it squarely on-par with ancient 1990's Flash/Java games, and given it's 2026 (and this was released not so far back in 2026), gamers and the industry expect and deserve better than this kind of low effort shovelware. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the game all-time peak player count was only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Next is pricing and value. Is this game worth buying from among the 140,000+ games on Steam? Gravitron is relatively cheap at $4 USD, but it's not worth it. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product. There's enough defects and quality problems with this game that it's really impossible to recommend to gamers. The use of AI slop is a direct insult to gamers and real, ethical content creators and artists everywhere. AI models are trained on copyrighted intellectual property without permission from the owners. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
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