
Unleash the power of specialized towers to annihilate hordes of monsters in this idle game with roguelike elements. Collect gold, level up your towers, face powerful bosses, and refine your strategy with an evolving skill tree.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the weaker Idle games I've played, no longer receives updates as well. Biggest reason to stay away.... paid DLC that lets you see more stats.... that's it. Use your $5 elsewhere.
This game is cute ♥ It gets hilarious once there's so many effects on the screen - that you cannot see your bounties anymore at some point. :D
This is without a doubt, the worst idle game I've ever played. This is utterly boring, unrewarding and takes excruciatingly long to get anywhere. First issue: The cursor is offset by about half an inch. So you have to click things slightly to the right of everything. I think this could potentially be caused by the fact that I have my cursor set to be bigger so it's easier to see, but the game does not allow for a hardware cursor. But I've only had this issue on very few games, and there's a lot more than that, that don't allow for a hardware cursor, so I'm still blaming the game for this. In this game you get towers, and you get upgrades for the towers that have a chance to be high quality.... Okay, so that's good, yes? No... Because then you upgrade the towers tier, so if you got lucky and got a legendary, which is extremely rare, that legendary is gone. It's taking me a long time to get all the achievements, because as well as losing the upgrades when you tier up the tower... you also have a reset mechanic. So you have to prestige (It has no confirm, so be careful if you play the game, that you don't accidentally click the prestige button. It'll do it in a flash, no confirmations) So you have to redo everything, very slowly, all over again. Then there's XP, to level up and gain tiny bonuses... This is EXTREMELY slow and it will stop progressing completely until you get to a higher wave very quickly. It's an extremely slow drip feed of things that don't actually help you all that much until you have a lot of them. There's also RNG on this, they can be higher quality, they probably won't be. Statistics are a separate DLC. It's not an expensive DLC, but this is very anti consumer. You want to know what your critical chance is? Cough up some pennies. Despite being an idle game, that requires you do very little. You have to unlock automation, it takes a LONG time to unlock it. I'm 37 hours in, I have barely any automation so far. I instead describe this as an active game that thinks it's an idle game. The game starts off with clicking to do damage, you get a few upgrades to your click damage... then it stops letting upgrade click damage, it just does a small percentage of your tower damage.... I have an autoclicker and I still can't click enough to be worth a damn. The autoclicker clicks ten times a second. (I can reach higher myself, but not sustainably) So the active part of damaging enemies is useless... But that said, you still have to hold the games hand a lot throughout because unlocking automation for each individual thing takes a hideous amount of time. Now, you could defend this game and say that it's really cheap... But I'd still be giving this a negative review if it were free. Because this game wastes your time. I know all games are technically a waste of time, but there's a difference between time wasted and time well spent. If time is well spent you come out of the game feeling like you enjoyed yourself, you might even want to play more once you have all the achievements. Well, I still have achievements to go, and I can tell you that as soon as I get the last one, I'm Alt F4ing outta the game, uninstalling it and categorising it with the rest of the games I put at the bottom of my library as "ZActuallTrash" (Z so it goes down alphabetically) I hope you have a lovely day, whether you read my review or skipped to the end. <3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Купил вместе с Maktala, подумав о том что игра будет годной. Самая большая ошибка из всех ошибок. Поддержка не бекает деньги за это, т.к в Maktala наиграл больше двух часов. А тут - всего 11 минут
Reviewed without completing. After the early levels, the pacing slows considerably; individual levels regularly take 3 or more minutes, which feels far less satisfying than the 30 to 60 second sweet spot you'd hope for in this genre. Making this worse, there's no way to speed the game up no matter how active you are; the pace is entirely out of your hands. The talent tree is expansive and non-prescriptive, which is a genuine positive, but upgrades are expensive, so expect a lot of grinding. The actual gameplay loop boils down to occasionally clicking to upgrade something. It's not engaging enough to watch passively either, so I spend most of my time with the window minimised. Every 5th level is a boss level that halts progression until you pass it, and doing so requires upgrading your towers, sometimes multiple times. If you step away for an hour you'll return to a pile of coins, but not enough to push more than 3 levels further before hitting that wall again. By the 10 hour mark, tower choice is essentially meaningless. DPS is determined entirely by whether your tower is in position 1, 2, or 3. The whole experience feels laborious. That said, I'd recommend trying the dev's other works first: [url=https://store.steampowered.com/app/4330860/Desktop_Nard_Dice_Idle/]Desktop Nard: Dice Idle[/url] or [url=https://store.steampowered.com/app/4005560/Maktala_Slime_Lootfest/]Maktala: Slime Lootfest[/url]. Come to this one only if you've already finished both of those, or if you're a dedicated idle game fan who simply wants more.
oh wow look what game got mixed reviews after i bought it as soon as it released and told everybody on this games' discord it was meh
经典的指数级数值挂机游戏。有个离线收益还算好,但没有高度自动化前那挂一夜能让你多推五关卡也是苦笑了。整体来说这类游戏就这样,把能做的做了,剩下的就是数值的事儿了,不是极致无聊或者碎片化严重的估计也不会选择这种摸鱼方式吧。对于这类人群,那这个作品也算OK了。不过那个塔升级和升级塔这类的绕口令般汉化,确实让我懵了一阵。总体给个6-7分吧。
Trying to 100% all the games and leave reviews Played this two years ago and saw I had one more achievement to get. Good game, but I am happy I don't need to play it anymore.
Podia ter mais conquistas
Если бы не одно но, то на игру ушло бы часов 100+, но ребитхи это залупа полная, а так игра ниче такая
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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