
Shoot down waves of targets, collect their loot, and grow stronger through upgrades and skills in this expanding incremental game.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #69, worst JP #92 · 7 markets collected
About
An incremental archery game filled with tons of content. Unlock new mechanics while clearing waves of target-like monsters.
Massive Skill Tree: No wasted points, just real upgrades that feel good to unlock.
Jobs System: Unlock 5 Archer jobs and become the most powerful archer in Zad.
Loot: Each target enemy drops unique rare loot that significantly improves your character.
Skills: Acquire and upgrade a variety of skills to eliminate your foes.
Crafting: A deep crafting system that allows you to create powerful bows and armor.
Mining: Master mining to vastly empower your archer skills and completely transform them.
And TONS of content: Shaping, Masteries, Guardian Perks and MORE.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 425 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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good game
I came here looking for a simple game about an archer shooting at moving targets, and that’s exactly what I got. It’s quite fun to play through once; there’s plenty to unlock and level up here. But as far as I’m involved, once you reach the final ‘bow’ in the skill tree, the game isn’t quite as enjoyable to watch – there are too many effects, and you can’t even see the enemies. Plus, it takes far too long to earn symbols; I only managed to reach level 7 by the end of the game. Nevertheless, it’s a pretty good game – I’d recommend it~
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $232.9K | 981 | 91% | $14.99 | |
| $233K | 1.3K | 62% | $6.24 | |
| $233K | 737 | 99% | $6.59 | |
| $232.8K | 1.3K | 85% | $6.99 | |
| $232.8K | 883 | 81% | $9.99 | |
| $233K | 365 | 53% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.6K | 122 | 68% | $4.99 | |
| $169K | 1.4K | 79% | $4.99 | |
| — | 0 | — | — | |
| $78.6K | 621 | 66% | $4.99 | |
| $14.1K | 172 | 72% | $3.99 | |
| $12.1K | 87 | 46% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 430 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty nice incremental. nice art and gameplay.
Ну типо игра то норм, прошел за 4 часа. последний час просто альтабал игру прокачивался и обратно играл в другое. причем проблема еще в том что последние боссы, я даже не замечал как они дохли. хз стоит ли эта игра своих денег. контента очень мало
挺有意思,挺有意思的增量游戏
Very fun
짧게 즐기기 좋은 방치형 게임 돈값은 했다
I don't know what the dev or developer was thinking. Why only have a reset button and not allow us to keep the characters we unlocked. I really hope you do something here because I thought I would be able to go into the next run with another character instead of the same one every single time. What a big waste of my time. I beat the game twice in on run.
Not super long, kinda on rails, but enjoyable. I just like games where my guy auto does stuff.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.