
Ys returns with a brand new adventure for the first time in 8 years! Adol awakens shipwrecked and stranded on a cursed island. There, he and the other shipwrecked passengers he rescues form a village to challenge fearsome beasts and mysterious ruins on the isolated island.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 7.1Kreviews | 90% | — | $5.6M |
| $39.99 | 10.7Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
“亚特鲁应该是来到这里之后才认识我的....不过我从很久很久以前,就认识亚特鲁了喔。” “亚特鲁,一起战斗吧,直到最后都不要放弃。”
best ys game to date
Шедевр который стоит каждой потраченной секунды, цента и бессоной ночи после работы. Могу ли я рекомендовать это? ДА! Осталось заставить поиграть в это друга
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 25.8K | 94% | $5.99 | |
| $5.6M | 16.8K | 96% | $9.99 | |
| $5.6M | 15.4K | 95% | $19.99 | |
| $5.6M | 16.8K | 88% | $14.99 | |
| $5.6M | 7.7K | 67% | $19.99 | |
| $5.6M | 11.7K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 2.5K | 64% | $34.99 | |
| $859.7K | 4.8K | 79% | $7.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $1.5M | 8.1K | 83% | $9.59 | |
| $1.1M | 2.7K | 84% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese**languages with full audio support
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好不舍,经历了几年才打完,因为我总想有个纪念意义的日子打完伊苏8,我真的好喜欢伊苏8,喜欢那个坚强的丹娜,喜欢坚毅的亚特鲁,喜欢漂流村的所有人,怎么会有这么美好的游戏,尽管结局很美好,但是我还是不禁为丹娜感到难过,等了亚特鲁来救她这么多年,还献出自己成为了女神停下了陨泣日拯救了世界,最后还要和昔日的同伴们不舍地分离,Falcom,你真的有心吗?!虽然看起来很多年的游戏,但是游戏性真的拉满,打完真结局对伊苏8的那点缺陷设计已经可以无视了,伟大的游戏,真的。丹娜丹娜丹娜!我真的好想再见到你!
法老控经典叙事节奏一坨,一共就六章内容,第五章女主才正式加入主角团,开始讲故事,前面四章的荒岛求生跟闹着玩一样,完全可以精简成两到三章。作为十年前的游戏,很多系统的都跟不上现在的时代了,如果玩的话建议easy模式看剧情,剧情真的很棒,把丹娜这角色写活了,可以说是我玩JRPG这么多年来遇到塑造的最好的女主了。 “亚特鲁应该是来到这里之后才认识我的......不过我从很久很久以前,就认识亚特鲁了喔。”
Ys VIII: Lacrimosa of Dana was my first foray into this long-running series, and it completely blew me away. It instantly transported me back to my youth, evoking the same sense of wonder I had playing classic JRPGs on the PS2 and PS3. It has that special magic that so many modern games seem to be missing. The incredible soundtrack, the compelling mystery of the Isle of Seiren, and a cast of characters I genuinely grew to care about all combine to create a truly memorable adventure. Even though I had no prior history with the series, it gave me a powerful sense of nostalgia for what makes this genre so great. This game didn't just tell me a story; it made me a fan. I can't recommend it enough.
Начал прохождение Ys VIII: Lacrimosa of Dana по совету одного известного блогера, и сразу в меню зацепила крутая музыка — эта мелодия невероятна... Вначале игра не особо впечатлила: типичные JRPG-штампы вроде сцены с Лаксией в полотенце даже слегка отпугнули, а настоящий интерес проснулся только через 10–15 часов, что для 40–50-часового прохождения многовато. Но потом разворачивается всё самое сочное — персонажи раскрываются по полной, тайны проклятого острова интригуют, а история Даны просто трогает: её стойкость перед ударами судьбы заставляет грустить и не отрываться. Финал местами скомкан, но сойдёт, могло быть и хуже (или лучше), и романтики не хватает — концепция серии..., фанаты наверняка фанфиков наделали 😏. Музыка хороша, всё в тему и атмосферно, без супер-вау, пара треков выделяется, остальное просто на уровне. Геймплей динамичный и разнообразный — навыки, переключение персов, исследование острова с постройкой деревни, адреналиновые бои и боссы не дают заскучать, на весь хронометраж хватает с лихвой. Диалоги и персонажи интересные, без скуки — пара слабых моментов есть, но в целом общение с героями затягивает, предыстории крутые. В итоге 8/10, рекомендую фанатам экшен-JRPG, приключений вроде Tales — загляните, не пожалеете! 👍
They said this game was a good starting point if you haven't played any of the Ys series. They were right.
Ys VIII: Lacrimosa of DANA is an action RPG centered on exploration, rapid combat, and a strong character-driven narrative. It follows Adol Christin after he is stranded on the mysterious Isle of Seiren, a location filled with ancient ruins, dangerous wildlife, and an unfolding mystery tied to visions of a girl named Dana. The game maintains a brisk pace, balancing storytelling with continuous discovery across a large interconnected world. The plot combines survival themes with high-fantasy elements. Early hours focus on gathering castaways and building a functioning base, while later chapters expand into a deeper mythological narrative that links Adol’s present to Dana’s past. The dual-timeline structure is used to reveal world lore gradually, allowing the player to understand the island’s history through alternating perspectives. Combat is one of the game’s defining strengths. It uses fast, responsive real-time action with character-switching that encourages exploiting enemy weaknesses. Each playable hero has a unique weapon type and skill set, enabling strategic party composition. The Flash Guard and Flash Move mechanics reward precise timing, creating high-risk, high-reward windows for counterattacks and evasive maneuvers. Exploration is broad and layered. The island is divided into varied regions such as dense forests, coastal cliffs, ancient temples, and hidden caves. Movement skills, shortcuts, and new party abilities gradually open previously inaccessible zones, making backtracking meaningful rather than repetitive. Collecting materials and completing side requests enhances the sense of a living environment. Castaway Village functions as the central hub. It grows as survivors join the settlement, unlocking new services like crafting, cooking, and equipment upgrades. Defensive raid missions and rescue operations add variety to the structure, reinforcing the theme that progress on the island depends on community involvement rather than individual heroics alone. Dana’s storyline provides the game with emotional weight. Her segments introduce unique mechanics, different environments, and a distinct combat style that contrasts with Adol’s party-based approach. As her story converges with the main narrative, the game’s themes of loss, transformation, and responsibility take center stage, elevating the overall impact of the plot. Ys VIII: Lacrimosa of DANA succeeds through its energetic combat, expansive exploration, and character-focused storytelling. It offers a balanced mix of action and narrative, supported by strong music direction and consistent pacing. For players seeking an immersive and kinetic RPG experience, it stands as one of the most refined entries in the series.
A solid 8 out of 10. Fun combat. Great music. Interesting story (albeit cliché at times). Good characters. The dialogue can be annoyingly boilerplate and often drags on, but that's typical for this kind of JRPG. This was my introduction to the Ys series, and it was pretty good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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