
An Action RPG driven by fast-paced combat and paired with an intricate puzzle-filled world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра отличная в плане сюжета и и дизайна, геймплей чуток топорный но это не весь магнумопус, наполнение врагов на локациях и боссы это просто ужас с тем учетом что играл на нормале. Игру не советую 9 разбитых геймпадов из 10.
Yeah no, obtuse grindfest. The solution to every boss fight is "grind a level and faceroll this" and the progression of every level is "waste half an hour getting spammed by a bullet hell worth of enemies or grind an extra level and faceroll it".
Beware: If you didn't grow up with console and controller, the platforming here can be frustrating initially, with the delayed jump/hover mechanic of wind. It gets much easier when you have the double jump, and the double dash. There are still areas of frustration, but the combined no fall / quicksave QoL features alleviate them to a large degree. For someone not having grown up with a controller, this game is still challenging even on very easy, but it's worth it. While the dialogues aren't up to the quality of Ys I+II (my favourite of the older ones) or Origin, the overall story, characters and especially the level design is better.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Here I am after finishing the remakes of Ys I and Ys II. I completely fell in love with Ys: The Oath in Felghana. It's incredible how much this remake modernizes the third game while still keeping the classic Ys spirit alive. The jump from Ys I & II to this game is huge, and every improvement feels meaningful. The gameplay is fantastic. Instead of the classic bump combat, you now have real-time hack-and-slash combat with jumping, double jumps, aerial attacks, three elemental bracelets that grant different magic abilities, charged attacks, and much more dynamic movement. Every new mechanic feels useful without making the game overly complicated. As always, the soundtrack is phenomenal. At this point I'm convinced Falcom simply doesn't know how to make bad music. Every area and every boss theme perfectly matches the atmosphere. The level design deserves special praise. The maps are fairly linear, yet they're packed with hidden treasures, optional paths, shortcuts, and rewarding secrets. It reminded me why linear games can be so satisfying. Exploring every corner actually feels worthwhile instead of becoming another open-world checklist. One thing that genuinely surprised me was hearing voiced dialogue. After playing Ys I and II, hearing characters suddenly speak almost caught me off guard. It adds a lot of personality to the story and makes the important scenes much more memorable. The teleport system is another excellent addition. It makes revisiting previous areas much less tedious and encourages exploration without forcing you to spend half your playtime simply running back and forth. The boss fights are easily one of the highlights of the game. For a remake of such an old title, they're incredibly well designed. Every boss has its own mechanics, attack patterns, and phases that require you to learn, react, dodge, and attack at the right moments. They're challenging but almost always fair, and defeating them feels incredibly satisfying. Yes, grinding levels makes the game easier, but it never feels mandatory. In fact, after finishing the game I discovered people on YouTube completing it with No Hit runs... seriously, what?! That's honestly impressive and says a lot about how skill-based the combat can become. Everything feels carefully balanced. The difficulty curve is smooth, upgrades feel meaningful, and the game constantly rewards learning instead of simply increasing your stats. I also enjoyed the story. While it's mostly a standalone adventure, it's still connected to the larger Ys universe and even includes familiar faces for returning players. The plot isn't trying to deliver the biggest twist in RPG history, but it's engaging, heartfelt, and gives you plenty of reasons to care about the characters. Just like in the previous games, I found myself talking to every NPC after each major event because their dialogue constantly changes depending on the story and even certain items you're carrying. That attention to detail really helps the world feel alive. I'm also happy to say that all the technical issues I experienced in Ys I are gone. No more FPS or high refresh rate problems. Everything runs smoothly from beginning to end. I finished the game in around 12 hours, and every one of those hours was worth it. Next I'll continue with Ys VI: The Ark of Napishtim, the game that laid the foundation for the gameplay refined in The Oath in Felghana and Ys Origin. I wanted to experience this trilogy in chronological remake order, so playing Felghana first felt like the right choice. I'm genuinely grateful that I finally played this game. It's easily my favorite Ys title so far, and it made me even more excited to continue my journey through the series.
90% of the game is just ok until chester shows up on screen and the game is peak for a few minutes
normal 도 어렵습니다. 조심하세요..
전투 중 회복 불가능은 대체 어떤 병스123ㄴ새끼 머리에서 나온 아이디어인지 감도 안 잡힘 보통 회복이 없거나 불가능한 게임 같은 경우 보스전 중 페이즈 전환시 or 어느 정도 타격을 입히면 회복 혹은 버프를 얹어주는게 인지상정이지 않음...? 어지간한 팔콤게임 다 해봤지만 진짜 정신나간 짓거리를 서슴치 않네 얘네는
Ys Oath Falgana, trully beautiful story with wost boss spam kill.
this game sucks
Jogo 10/10 - zero defeitos
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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