
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 14 → 18.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 80Kreviews | 85% | — | $35.6M |
| $2.99−85% | 28.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1687 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es inmersivo y muy divertido.
XCOM ist schon ein sehr cooles game. Ich habe schon das aller erste gespielt und auch in den darauf folgenden Teilen gute Zeit verbracht. Da die Reihe ihre gute Bewertung schon hat will ich den Review nutzen um was los zu werden. Im ersten X-com habe ich eine Runde, also einmal durchspielen an einem langen Nachmittag durchgezogen. Kampf, upgraden, bauen, rekrutieren, wieder kämpfen alles zügig zack zack, neue Features schnell introduced. Versteht mich nicht falsch. Die Skins sind cool, die Bewegungen, Effekte und die Story aber bei aller liebe hätte man nicht ein wenig auf den Flow achten können? Video kommt, dann neue Forschung wieder Video, Neues Item Video, Neue Spezies und immer wieder ein super langes Video das ausführlich alles mit erfundenen Fachtermini ausschmückt. Ok da kann man noch vieles skippen aber dann in den kämpfen, ich mach einen Zug und die Gegner entdecken mich, dann kommt erstmal eine viel zu lange Szene in denen der Gegner aufschreckt, der Kommentator berichtet das ich entdeckt wurde, was wohl wichtig ist für die blinden unter den Spielern, Drohgebärde der Kreatur und Positionierung. Das macht dann praktisch jeder Gegner und auf dauert zieht sich das einfach und fühlt sich so undynamisch an. Du willst nur 3 Leute neu Positionieren. Nach dem ersten verwandelt sich eine Kreatur und Positioniert sich was dich wieder warten lässt. Du bewegst den nächsten Soldaten und zack wieder ein Video unterbricht weil einer der Bosse spawnt und sich nicht nur beim ersten Mal sondern immer wieder mit einem Intro inszeniert. Und weil schon 3 Sekunden vergangen sind seit du die Maus bewegt hast ohne das was passiert, kommt beim bewegen des dritten Soldaten eine Missionsaktualisierung die dich über die halbe Map zieht, so das du letztlich von Glück sagen kannst wenn du noch weist wohin du die Soldaten geschickt hast und warum. Echt jetzt das sieht alles cool aus aber ist doch nur noch sick. Und war of the Chosen hat das auch nicht schöner gemacht indem noch mehr Optionen mit Videos eingebaut wurden. Heute hat jeder Mist in Games ein Menü,Beschreibung und Video. Das ist ein Baum. Es gibt verschiedene Baumarten. Aus Bäumen kannst du Holz bekommen. *Ultra HD Video* Möchtest du mehr über Bäume erfahren? (♥♥♥♥ nein, ich bin im Juli 39 geworden. So viel Zeit hab ich nicht mehr.)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−85% |
| 4.2Kratings |
| 74% |
| — |
| not modelled |
| $19.99 | 783ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Won't even launch on Steam Deck.
"We still talk about you."
Buenismo el juego, mucho contenido, te va a consumir la vida
One of my favorite games of all time. This is the "balanced middle ground" option between XCOM Chimera Squad (more accessible/streamline, less nuanced layered strategy) and Phoenix Point (the masterclass version with epic strategic depth, but steeper learning curve). I've played them all, but I've played this the most. Arguably the best in class turn based squad combat with meta-strategy between matches including RPG-style "leveling up" pathways for soldiers, and lightweight base building elements as well. Strongly recommend.
Я наигрался, спасибо.
Pépitoresque ! Un chef d'oeuvre du genre <3
НИКОГДА НЕ НАДОЕСТ лоол а как-же хочется третий :(
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 3.2K | 94% | $19.79 | |
| $62.3M | 20.8K | 83% | $49.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 13 | 54% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.6M | 28.8K | 69% | $49.99 | |
| $35.7M | 69.8K | 97% | $24.99 | |
| $35.4M | 277.8K | 97% | $9.99 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $35.8M | 32.6K | 85% | $59.99 | |
| $35.3M | 77.6K | 88% | $19.99 |