
Rewrite history by shaping a civilization as unique as you are. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. Build thriving cities, outsmart rivals in epic battles, spread your influence and leave your mark on HUMANKIND™.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 26 → 16.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 28.8Kreviews | 69% | — | $35.7M |
| $49.99 | 3.4Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1041 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В 2022 году разработчики заблокировали продажи игры и DLC в России, когда я спросил на форуме в стиме, "Как мне теперь купить DLC к игре, качать с торрентов?" Меня заблокировали и теперь я вижу следующую плашку You have been permanently banned from the HUMANKIND™ Hub. You have been banned by a forum moderator. Reason: "Piracy" Я воспринял это как совет, спасибо.
[quote][b]ОЙ, ИЗВИНИТЕ! Положительный отзыв недоступен в нашем регионе[/b][/quote] [b]Бывший японский издатель данной игры [strike]SEGA[/strike] дискредитируют игроков по национальному признаку. Игра и её страница были недоступны в течении нескольких лет для граждан РФ и РБ / The publisher and developer of this game discredits players on a national basis[/b] [quote][b]Oops, sorry! Positive feedback is not available in our (RUSSIA) region[/b][/quote]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #39, worst RU #96 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean, Italian, Turkish*languages with full audio support
| $49.99 |
| 2Kratings |
| 61% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't care what anybody says, this game is such a comfort game, enjoyable, intense as you want it, and it satisfies my "I would like to burn a few hours before bed and go to work" energy.
Добро пожаловать обратно в РФ сегмент! Когда повесточка была актуальной игра была трусливо скрыта от покупки (я купил ее еще до всей этой херни), теперь когда игра имеет шанс быть закрытой, вы открыли ее продажу.
Do not trust reviews saying the gameplay is bad because it is not like civ games. It is, they just do not agree with Humankinds changes/differences. This is absolutely an 8 or 8.5/10 game that has very user friendly UI and simplifies several tedious aspects of other 4x games with nuances where one-trick-pony strategies will not work. The Good: 1) Capable AI for the most part. Though this is very minorly affected by them having innate bonuses from game start that the player does not have access to, but it is by no means unfair or poorly balanced. 2) Many of its city building aspects have been simplified in terms of how cities grow with its territory system, which works well with its military system (next topic down). As for territories, it gives you a clear region that will get and its resources (with future resources being marked, but not accessible util relevant tech is unlocked) and ensures reasonable distances between cities (mostly). Players that city-spam into oblivion hate this system because they actually have to engage with a new strategy. Players that say you cannot build a real empire with the city cap system just do not understand the game. It is easy to do once you get its nuances. With half a thousand hours in this, I have had world spanning empires on the largest map settings many, many times. 3) The military system is actually quite fun and vastly simplifies turn to turn actions regarding warfare. You build a multi unit army that command 4-8 at once instead of instead of 80 or so individual units that you have to give individual orders to individually. Once you are in battle, you give individual orders in a small scale but well done tactical situation that most other civ-like games fail to make complex enough. Do not get me wrong; it is still largely a rock-paper-scissors situation, but unique units, along with you ability to mix and match allow for interesting combinations while the battlefield system allows for far more interesting tactics than a typical civ game. 4) Diplomacy is weak as ever when dealing with AI as any other civ-like, but at least the new luxury resource system where each one provides a different unique boon to your nation for *each copy* you have access to makes trade so, so much more worthwhile. The new Vassalage system is actually neat, and I see the potential for multiplayer games, but ultimately it is often just a nice way to subdue other AI for extra stuff between true conquests. 5) Reasonably priced DLCs, especially when on sale. (Do not get Together We Rule) The Bad: 1) Random events and their pop-ups are often meaningless or just poorly balanced. 2) Snowballing can be an issue still, but it at least takes longer than other civ-likes and the AI is better at preventing this, but masters of the game will outclass them by a mile after a certain point. 3) Some cultures are just wildly strong compared to others (looking at you, New Zeeland and Swahili) 4) I almost forgot; the DLC Together We Rule. 2/10 much regret. Not even worth $1 for how much it messes up the game. I only say 2/10 because it was high effort, just really, really bad. 5) Sometimes battle grounds will include a nearby city that has nothing to do with that battle, which pauses its production until it is finished. Which has been a problem in certain situations. The things that are legitimate complaints: 1) That it is hard to have an identity with a playthrough. While it is fun to mix-n-match cultures across the ages of mankind, I will say I wish I had an option to pick a single culture and stick with it. Really should have been given an alternate game mode for this, honestly. Sometimes I just want to Rome around. 2) City structuring and development can be annoying sometimes with its stability system. Especially the way it can be affected by other players "ideologies" if they have greater influence than you for so long, but changing my entire empire's ideological structure because this one city slightly too far me can prevent this... but doing this doesn't affect stability in the rest of my empire? The other aspect of this too is that early game there is very little you can do to combat this without picking an aesthete culture. 3) Multiplayer can be unreliable af. I found, if you just accept desync and do not let it recalibrate, it will still work just fine most of the time, but not always. Also, it requires everyone to do this, so no rando matches. 4) The saltpetre resource. It is rare, and players that have it not only get a massive military advantage that lasts almost two ages in the game, it also allows you to build a structure that increases all science production by 10% which means it is easy to eclipse everyone else without it. 5) That being said, there are some balancing issues, especially with certain culture combinations or even just a couple cultures alone being crazy op. And that's that. This game is different, and will take some time to get your sea legs, but once you finally figure it out, it is a fantastic addition to the 4x genre.
I picked this up for $12ish on the winter sale. Played the tutorial, saw pretty quickly this was Endless Legends with a coat of Civ paint on it. I liked Endless Legends, so I tried to play that tutorial game to the end to see what the different ages had to offer. Game got stuck on "Turn Pending" and nothing I tried could get me past that turn. I did the bug reporting and attached the files. I get the sense that the people who are putting money in their pockets from this game do not care about the state of it anymore. Will change review if they ever fix, but I'm not holding my breath waiting for that. I could have gotten 2 Wendy's Biggie Bags and spent time playing a game that works until the end, and so, they can now taste the [b]Red Thumb of Retribution[/b].
Great game, incredibly fun, I've loved every minute I've played of it. but the multiplayer STILL to this day dosn't work. trying to play with friends constantly leads to the game disconnecting every 20 turns and refusing to reconnect for long periods of time. most of my whole reason for playing this is to play with buddies of mine. but out of the hundred hours I have playing, I've probably spent fifty plus hours in a group call trying to get the game to reconnect so we can play. Is it fun, yes. do I recommend it? yes if you just wanna play against bots, no if you wanna play it with friends.
1,500 hours into this game, probably another 1,500 to come, if you are interested and scared by the "mixed" review status maybe i can give some insight. The base game was okay, maybe above average at best on launch. The game has received many updates and overhauls that really really improved upon the game. However the part of the game that is "mixed" or just straight up bad is the "Together we Rule" expansion. My opinion is the game is amazing, completely worth the money, maybe just skip the "Together we Rule" expansion as it not only doesn't add much, it can, at times, take away from the rest of the game. The "Cultures of X" packs are a warm welcome, definitely not necessary but do add variety and fun. Overall 6.5/10 with TWR expansion, 8.5/10 without.
For me, it is more fun and better than Civilization 7, and now I understand some of the concepts introduced in Civ 7. The first age is brilliant, and I love how you can build few cities with a large number of territories. Claiming wonders and have multiple cities building a wonders i also better than in Civ. All-in-all, have enjoyed playing the game, and for ~15 euro's its easily worth the money.
Game is actually pretty fun but you eventually see why it never took off. It doesn't feel like I'm building a nation, but rather micro-managing stats and modifiers. Starts off strategic and tactical but turns into a cookie-clicker slog the further you get. Has the typical Civ tech nonsense of building nuclear reactors while still only having swordsmen. Improved tiles all look the same, it's impossible to tell what is what by looking at the map. The color palette often matches that of the terrain so they can be hard to notice too. New ages/culture barely change the look of the cities and tiles. Every age is just a race to build your age-unique building in every city/territory before the next age disables construction. Asynchronous mechanics are horrible - the AI can move his units at the start of your turn, but if you're fast enough to click you can engage them before it triggers the move! Late game you're managing 5+ cities, each with 3 attached territories, so you're managing 20 build queues with no automation. The game shows the most optimal place to build a building, and calculates the net gain of improvements for you too, but there is no auto-build function so every turn is just looping through 20 locations, picking the construction the game tells you gives most gain, squinting at the map for the best location marker and clicking in. It is very tedious and mind-numbing. On top of all the location macro there's some United Nations-esque mechanics where you can spend resources for some countries to adopt your +5% modifier instead of another +5% modifier for absolutely no gain or advantage to you. It's just another pointless system of micro-clicking.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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