
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 14 → 18.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 80Kreviews | 85% | — | $35.6M |
| $2.99−85% | 28.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1687 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not balanced very well
XCOM 2 is a classic of turn-based squad strategy, and for good reason. The game is extremely well designed, from weapons, research and enemies to progression and mission variety, with a lot of thought put into avoiding repetition. The story and overall structure also show how much work went into the game. If you enjoy turn-based games, XCOM 2 is a must-play; if you want to learn to appreciate the genre, give it a try. 100% Steam Achievements Time: 230.1 hours Completion Difficulty: 8/10 Playthrough: 3 Recommended Missable: No Guide Recommended: No DLC Required: Yes Online Required: Yes Notable Requirements: Complete the game on Commander+ in Ironman mode; complete the game on Legend difficulty; complete the game on Commander+ by the required date; complete the game without increasing squad size; complete the game without losing a soldier; earn Gold medals in multiple Legacy Operations; win a multiplayer match.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−85% |
| 4.2Kratings |
| 74% |
| — |
| not modelled |
| $19.99 | 783ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
喜欢玩暗黑地牢和战场兄弟的人会喜欢玩的
When a game does not even bother to provide an introduction to the mechanics, I do not even bother to provide a balanced review.
вообще не стоит своих денег.
Great continuation of XCOM - IMO even better than the first in the series! - Engaging story that made each battle personal - Great variability via DLCs that add side-missions and more bosses - All the good stuff I liked in the first game - base building, tech tree using alien parts collected in missions, resource management, training team members, etc. But with new ideas that make it not just more of the same.
is good.
Easy TOP 10 Favorite games of all time. 99/10 hitchance
Eu joguei esse jogo há algum tempo na Epic e peguei a versão completa na Steam pra rejogar. E, acredite, era melhor ter deixado esse jogo na minha memória. XCOM 2 (especialmente com a expansão War of the Chosen) sofre de uma grave crise de identidade e de escolhas de game design extremamente questionáveis que destroem qualquer pretensão de simulação tática. O jogo vende a premissa de um movimento de resistência underground em táticas de guerrilha, mas a mecânica te obriga a agir como um exército de ocupação regular. O conceito de ação de guerrilha (que consiste em atingir o alvo estratégico, causar o maior dano possível e evacuar imediatamente) é sumariamente ignorado. Você pode cumprir o objetivo primário usando classes de infiltração, mas o jogo decide arbitrariamente (no meio da missão) que a missão falhou se você não eliminar todos os inimigos. Para piorar, a dificuldade é construída sobre mecanismos artificiais e punitivos: RNG Ilusório: O sistema de probabilidade baseado em seeds pré-determinadas mata qualquer sensação de tomada de decisão estratégica quando todos os tiros são calculados antes do mapa carregar. Vilões Deslocados e Vitórias Falsas: A inclusão dos Chosen quebra completamente o tom do jogo. Além de atacarem fora do fluxo natural de turnos, eles são narrativamente imortais em missões comuns. Mesmo que você os derrote no campo de batalha, eles simplesmente se teletransportam de volta para a base. A vitória real só é permitida em uma missão burocrática específica, invalidando o esforço do jogador e transformando encontros difíceis em meras interrupções irritantes. Design Asfixiante: Timers artificiais, spawns infinitos de inimigos e cenários saturados punem o raciocínio estratégico lógico em favor de stress manufaturado e frustração barata. O que poderia ser um excelente RPG tático de resistência transforma-se em um exercício cansativo de arbitrariedade mecânica. Se você busca profundidade tática, respeito ao seu tempo e regras coerentes, passe longe.
El juego esta chulo y tal, pero me gustaria poder ir un poco a mi aire, planificar mis cosas, centrarme en esto y en lo otro. Pero no me dejan, escaneas un sitio y a mitad una mision en la otra punta, quieres recursos pero no te dejo q esta mision si no la haces ya no esta. Las 3 horas q he jugado asi todo el rato. Quieren transmitir sensacion de agobio y premura supongo, pero a mi me han quitado las ganas de jugar. No lo devuelvo pq han sido 3 eurillos solamente
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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