
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.3Kreviews | 57% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An excellent game and easily one of the best Soulslike titles not developed by FromSoftware. The combat is satisfying, the world is engaging, and the overall experience feels polished from start to finish. If you enjoy Soulslike games, this is absolutely worth your time.
Pretty Solid for the most part like the way they do magic in here you actually have to fight to get your stacks or perfect dodge. I bought the game on launch before the story censorship blame china for that for being babies. Certain bosses no longer die after beating them you get you bested me dialogue after you beat them. the endgame your siding with people that were killing to kill the bigger evil even tho through out the whole game they were attacking you on site no matter what. I think the game has good bosses but some feel very spammy they will continue to chain combo after combo it feels like. Overall i think that the game is a solid 8/10 simply the games the pretty cheap by todays standards the combat feels great sucks the censorship was forced on everyone but theres a mod to revert the changes so theres that.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.8M | 100.5K | 90% | $19.99 | |
| $43.9M | 72.2K | 88% | $39.99 | |
| $43.2M | 48.6K | 93% | $39.99 | |
| $44.2M | 30.2K | 62% | $59.99 | |
| $44.3M | 57.1K | 96% | $19.99 | |
| $42.8M | 43.3K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $811.6M | 881.5K | 96% | $59.99 | |
| $42.2M | 20.8K | 79% | $49.99 | |
| $35.8M | 32.6K | 85% | $59.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $7.3M | 6.8K | 85% | $27.99 | |
| $508.3K | 3.1K | 68% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最后的心魔,前面的赤羽红岚,设计的很烂,只会疯狂连击,根本没有你来我往的感觉,靠着数值打过去,没什么意思,就和米塔恩一样,只能拒绝交互。
good game
好玩
豪丸
确实是个好游戏,从地图到战斗都能看出来很用心,几个支线剧情做的也很棒。 BOSS的“特色”有些不足,招式有点同质化。 前三章体验良好,后两章体验有所下降,如果后两章能再加入几个新NPC与剧情补充就更好了
玩了30+小时,挺有意思。被初期差评影响,一直没入。玩下来,感觉整体游戏素质算得是中上水平。 画面尚可,但看得出制作组预算有限,有些小怪的模型确实粗糙(尤其开篇那些人形怪。加上刚开始没有点出后面有特效的机制,刀砍上去轻飘飘的。后面格挡反击技能和加羽毛特效点出来后手感比较好了)。长板在战斗系统和地图设计。战斗系统与lies of p一个档次,但有不少自己的独特设计,比如 抗衡 机制。 地图设计峰回路转的感觉有血源和黑魂的味道,探索比较有趣。加点可以随时无成本随时重置,换武器流派体验,这点很人性化,也与游戏多武器,多流派的玩法互相成就。发售时的优化问题,还有部分难度问题,加上历史方面的招收的非议,有点可惜了。是个好游戏,尤其推荐魂游玩家入手(我玩得挺爽)。对于魂游爱好者,可以打8分。普通玩家的话,可能7.5分。
精彩
玩的1.7版本,避开了节奏,总体感觉还是不错的,制作人有想法的。还是给个好评支持吧~
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.