
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.3Kreviews | 57% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
自己体验 不要相信喷子
好玩,有认证打磨过战斗手感
并非不好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏是好游戏
Awsome Game
前四五个小时给我玩的想骂娘,尤其是篝火怪太眉目了。 但是后来换长刀加神火长枪直接爽砍了,长刀两刀一格蓝太op了,配合踢腿高冲硬控大部分小怪,有些人形boss都能赖过去,蓝攒多了就武器切换技强制敌人背身接重击背刺,摇的我流口水了兄弟。 另外虽然怪物逆天,地图也有恶心的机关,但是角色性能同样提上去了,完美闪避的判定极为宽松,就算有青春版的塞恩古城,推图体验依旧丝滑,死不了几次。 地图的设计我觉得很不错,蜀王祠那一块很不赖,峰回路转,兜兜转转又绕回来了。雪山那一块辨识度有点低,但是一个矿道连接了云顶城的上下做的很好玩。另外地图的填图体验也爽的一批,什么犄角旮旯都会藏点小零食,真给我舔爽了,我舔舔舔舔舔舔舔舔舔! 另外这个成长系统我觉得做的真是不赖,把武器强化也整合成可重塑资源做进去了,想玩什么流派自己选,零成本改流派太带派了。 美术我也觉得不赖,虽然一坨坨不知道是什么的血肉怪物很恶心,但是景色、建筑我都觉得很好看,我书读的少,不知道那么多文化底蕴,但是明末的美术给我的感觉是制作团队是真用了心去设计的。尤其是到真武观从一片树林里走出来,夕阳灿烂,远处的城楼和大山交相辉映,给我的震撼有些魂三从墓地走出来看到伊鲁席尔的感觉了。 就是篝火太够吧少了,虽然回血资源给的是真的多。 夏思源真是对的。可惜名字叫明末,被带了这么多节奏,我发自真心为这个游戏感到可惜,这么好玩的游戏却因场外节奏在去年这个时候被喷的一文不值。 期末周没办法一直打,不然我是真想使劲打打打打打打!
游戏总体来说还是不错的,武器加点不会很繁琐,地图设计也还可以,感觉就是被节奏影响了,搞不明白那些玩了零点几小时评价游戏剧情不好的是什么用意
Quem deu negativo por causa de política a mãe está na zona.
I want to start off this review by stating, this may be the best looking souls like game ever created. Playing on a qd oled with a 5080, this game is so beautiful, and gives off a heavy anime vibe. I really enjoyed the bosses as well as they were unique and challenging without being unfair. This game also has one of my favorite parry mechanics I have ever seen. I played a pure greatsword build, which was soo fun. The only negatives I can say about this game is it suffers from the UE5 stutter, it doesn't hurt the gameplay too much, but it does break the immersion when you are trying to take in the scenery with some of the beautiful locations. I would like a jump button as well. You will get lost in this game as there is paths upon paths that never seem to end, but they do all connect at some point or another. I got the bad ending after about 31hours. The quests are very confusing but I am ok with that. If you are looking for a soulslike to try out and have a good system to play on, this is the one I would recommend outside of lies of P and first berserker khazan. I actually enjoyed this game more than nioh 3 just because of the graphics.
给力
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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