
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.3Kreviews | 57% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2959 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很不错的类魂
好玩
因为上班时间有限,所以我也一般选评价好的游戏玩。虽然家庭组里一直有这个游戏,但去年节奏太大,评价特别低,所以就没玩。 就上个月忽然想玩动作游戏,问了下玩过的朋友,说还不错,于是隔了一年才玩。 整体下来,觉得真的好玩,希望能尽快玩到续作。先说优点 1、战斗很丰富,两把武器的切换特备像血源的变形斩,虽然普通攻击的打击感没那么强,但是格挡、双刀对抗(抗衡)、见切(长刀闪避)做的很爽,关键是判定很宽松,BOSS战真不难但是又很爽(可能是削弱郭)。 2、箱庭地图做的很不错,第一章佛源镇打完,我特备吃惊,这么好的地图设计评价怎么会这么低。但第三章真武观把我绕晕了,我觉得室内、城堡箱庭设计还需要再打磨打磨。但是国内游戏箱庭做成这样真的不容易。探索的还是挺舒服的。 3、前几章的氛围做的不错,我看虽然说是中式魂类克苏鲁游戏,但是我觉得有些情节和场景更像《聊斋志异》,尤其竖井那章地图,配合瘆人的BGM和阴间怪物,最后出现的缝合新粮,我玩的时候鸡皮疙瘩都起来了。 4、剧情也比较完整,我尤其喜欢最后罐子人这个轮回设计,明细借鉴了恐怖游轮,这种中式恐怖轮回的剧情真不错。 然后说下缺点: 1、这个可能看人,不算缺点,就是这游戏轮椅特别多,非常容易就拿到轮椅然后无脑过,可能BOSS,尤其人形BOSS技能就不清楚就莽掉了,所以新人玩想彻体验战斗如果不打二周目要根据自己需求适当选择武器。 2、最后一张地图做的太乱,一改前面箱庭风格变的很空旷,玩的特别不适应,不知道为什么地图设计理念变了。最后一章堆怪堆的特别随意,感觉是没有怎么打磨过的。 3、最后BOSS真的很LOW,造型设计、战斗设计,真的有点降低游戏整体素质,又菜又没有二阶段。不知道是因为赶工还是经费不够其他原因。 4、最后是个人主观上的不喜欢,我喜欢前面剧情的中式恐怖、乱世的氛围,最后一章直接又上升到“神”这种感觉,也许其他游戏比如血源适合这种世界观,明末我感觉斜街的不是那么自然,我觉得中式鬼怪,聊斋志异,佛教轮回,道教这些东西完全就能承载剧情了,不用硬接克苏鲁。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
我在游戏发售一年后买了它,开始铺天盖地的节奏确实影响了我,但后来也是无聊,因为它是类魂就买了,降低了期待后意外的玩的进去,但是太简单了,18小时就通关了,有点短,希望续作可以30或40个小时
!!!
国产暗黑克苏鲁,推荐!!
[h3]地图:[/h3] 整体上第一张大块区域做得确实让人感到有趣,探索欲是有的。但后期因为克系元素堆得太多了,导致看的有点累,难免审美疲劳(尤其是短期跑多次周目)。另外有个很明显的割裂感:制作组因为版本更迭,陆续加了几个火,又给了死后直接复活在BOSS房门口的机制,这样一来,一开始设计的一些捷径就显得有点多余了。所以开图的时候如果感觉某些地方意义不明,那大概率是因为已经被改过了。 [hr][/hr] [h3]战斗:[/h3] 瞬息斩(切手技)算是常见动作元素了,但这次做的手感确实还可以。可是在给切手技加了回血、霸体、高伤之后,又给BOSS加高韧,导致实战中经常光顾对砍吸血不注意闪避,比较容易暴毙。而且韧狗Boss打起来太容易憋火,对于那么一只人形怪,武器动作目测应有的冲击力和经常比实际反馈差一大截 [hr][/hr] 这游戏轮椅不少,出了这么久网上攻略也算是层出不穷,速通路线做得也不错。[b][u] 综合来看是实力大于名声的作品,作为类魂可以试一试。[/u][/b]不过前期可能因为加点不够,点不出核心技能,同时没有合适武器导致感觉不到爽感,过渡期挺容易让人无聊的,熬过去才渐入佳境。[b][u][i]算是推荐,但别抱着特别好玩的预期来玩[/i],未必对你的胃口
see why the studio shut down, was really enjoying but the boss movesets ruin it, wu chang feathery spam bosses
一年了终于收尾了,玩起来还行啊
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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