
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.3Kreviews | 57% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2959 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一周目饲药结局,坏结局35小时通关,全程长刀,推图也长刀,体验拉的一比。 评价是巧克力味的屎,和匹诺曹(无DLC情况)半斤八两。地图火点少,精英怪和小怪一样刷新,为了所谓的看上去连通性完全牺牲了跑图体验,本末倒置。 BOSS设计大量采用了后跳,侧条等马拉松招式,点名红岚,还有读指令式的无敌帧,只能说拉完了。 STEAM这个好评差评一刀切的模式真得改改了,这游戏不上不下的,打差评不至于,打好评纯纯误导,真麻了。
初玩体验还不错,买的豪华版,给了好多武器服装,目前还在探索阶段
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $44.2M | 30.2K | 62% | $59.99 | |
| $44.3M | 57.1K | 96% | $19.99 | |
| $42.8M | 43.3K | 91% | $39.99 | |
| $44.7M | 55.6K | 91% | $49.99 | |
| $42.5M | 22.8K | 59% | $49.99 | |
| $42.3M | 199.4K | 99% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $811.6M | 1.2M | 96% | $59.99 | |
| $42.2M | 20.8K | 79% | $49.99 | |
| $35.8M | 32.6K | 85% | $59.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $7.3M | 6.8K | 85% | $27.99 | |
| $672.3K | 4.1K | 68% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
地图设计很用心,两天爽玩10小时。
你看到的所有门基本都是无法从这侧打开,你路过的每个角落基本都有一个怪在等着阴你,攻击动作硬直时间超级长,但收益超级低,因为怪不吃压力自己打自己的,方言不多说,我个人就是觉得难听,地图一坨,找半天没找到主线在哪,梯子下去没看到主线
鏖战4个周目终于全成就了,感谢钩刃长枪和鸿鹄长刀这两个轮椅让我没有受太多的苦,一些难打的boss也能在10遍以内过。支撑我全成就的就是游戏的战斗系统和战斗手感,真的是独一份,在我看来爽快感是要超过仁王系列的,不少武器玩的好就能把敌人甚至boss控到死。还有在虚幻5引擎加持下的强大画面,明末的画面和场景美术在类魂游戏中绝对是t0的存在,没有千篇一律的场景,没有素材的复用,真的是很难得。 可惜游戏团队解散了,ip也卖了,以后就算能玩到精神续作也很知足了,希望夏老能振作起来吧
如果只是玩游戏的话建议玩盗版,我先讲一下为什么会这么建议,剧情夹带私货太多了,对于不了解中国历史的外国人来讲,这就是纯粹的胡编乱造,没见一个清朝辫子,入蜀地杀的农民起义兵,和明末的王承恩,还没打到杀明末皇帝,这特么一个辫子都没,差评是肯定的
It's one of the most fun souls-like I have played and one of the best experience I have had. It draws a lot of inspirations from other games (Dark Souls for its exploration, Sekiro for its fast-paced combat) but retains its own identity through its rich Chinese mythology. The visuals and art direction are superb and the soundtracks are truly stunning. Some flaws: - The game can look blurry at so times and there are some performance issues. - Some NPC quest endings don't feel particularly satisfying and most NPCs disappear from the game before any closure is reached. 9/10 the game is not too hard and definitely worth a try for souls-like fans.
I came into this expecting a game similiar to Nioh, Sekiro, or a number of other soulslikes. It seems to deliver on that premise at first but the experience has issues that are not immediately apparent. You're supposed to dodge as your primary defense, but you have no reliable way to interrupt a powerful enemy's attacks, so you end up playing dodging simulator with powerful enemies and it ends up being boring. You can block, but it's a "special ability" only available on some weapons, and it sucks unless it's a parry. The parry window is fairly generous, but you can only parry weapon attacks; if the enemy uses a kick or claw or whatever, it goes right through your parry stance as if you were just standing there. In many cases, it's impossible to react to whether an attack is blockable/parryable or not, so it ends up being extremely frustrating to use. Additionally, basic enemies are extremely trivial to fight and the first few bosses are too. Then there's a wall that shows that difficult encounters in this game are just not fun. I don't mind dying dozens of times fighting fun bosses, but these bosses are pure frustration and don't feel good to fight at all. It's like someone tried to copy a soulslike without understanding what makes the genre work.
千言万语汇成一句话:等待明末续作!加油老夏!
不好玩。推图方面,道路设计、空气墙非常恶心;值得夸赞的是地图设计的串联还不错。战斗方面,没看到新手引导,但设计又不够简洁,描述不清晰,学习麻烦;攻防交互垃圾,化解、化羽(枪的那个状态好像是这个)好用,但BOSS法术或者多段伤害时等于没有;韧性只能欺负最菜的,能被随意打断攻击;攻击机制很迷,初感以为是搓连招的,但高前摇且低韧性;之后以为攻防交互,但卡对战对象;以为是闪避偷刀博弈,但轻攻击前摇也挺长。战斗手感也怪,多数武器打着很飘,单手剑手感可以,但玩不太明白。 最严重的问题在于充满了一种矛盾感。空气墙限制探索,但跳河跳崖不限制;断腿不能跳,但跑动还蛮快;需要你building战斗体系但无法连招;给与战斗交互体验,但只能体验范围阉割;提供支线任务,但路痴会很难找到任务提交点;至于剧情,有还不如没有。 战斗体验不如造梦西游,唯一比他好的就是洗点换流派更方便。 总的来说,一个快爬到及格分的产物吧,绝大部分矢与巧克力的混合物,既要又要的垃圾代表,地图和人物形象设计勉强还行,其他方面都都不合格。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.