
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.3Kreviews | 57% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2959 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我是更新版本后的新玩家,非常满意的类魂游戏,我眼中的所谓魂游并非只是难度高,单纯的堆叠难度每一个游戏,每一家厂家都可以做到,我一直都认为碎片化叙事才是魂游的重点和核心,明末在物品道具上还是下了很多功夫,美中不足可能是剧情上玩家实际游玩流程剧情太过通畅以至于无需了解道具上的文字叙述,但从另一个角度,也大大降低了游戏剧情理解门槛,能更好的把游戏想说的东西传递给玩家。游戏操作上我觉得并不能说是魂游了,但是复杂的战斗系统还是让我眼前一亮,尤其是每次和朋友讨论的时候都能让我知道一种新玩法,让我了解到明末还有很多的玩法等待我体验,缺点是boss强度偏低,可能有照顾苦手玩家的考虑,但是确实缩短了一些游戏寿命。地图设计上也让我非常满意,设计巧妙,我知道会有人说魂也是这样,但是魂的优秀不代表明末就不优秀。
地图设计很不错,boss战设计很垃圾,武器很丰富,看得出来用心制作了,剧情也还可以,有一些设计太过于恶意,不过对于我自己而言可以接受,下一作可以改良改良。本来想给7分的,但是自这个游戏发布以来,简中互联网上面的妖魔鬼怪就出来了,皇汉明粉等等一群没玩过这个游戏的开始叫唤,皇汉等于傻逼等于死全家就这么简单,一群没爹没娘的野种,明末就等于要杀清军我不懂这个是什么逻辑,自己恨清朝就直说,有本事自己做个游戏去,你那个朱家大明王朝已经比你们的爹妈凉的还透了,有这时间不如多给自己死去的爹妈烧点纸。最后我给8分,汉八分钱。
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.5M | 46.7K | 91% | $29.99 | |
| $44.2M | 30.2K | 62% | $59.99 | |
| $44.3M | 57.1K | 96% | $19.99 | |
| $42.8M | 43.3K | 91% | $39.99 | |
| $44.7M | 55.6K | 91% | $49.99 | |
| $42.5M | 22.8K | 59% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $811.6M | 1.2M | 96% | $59.99 | |
| $42.2M | 20.8K | 79% | $49.99 | |
| $35.8M | 32.6K | 85% | $59.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $7.3M | 6.8K | 85% | $27.99 | |
| $672.3K | 4.1K | 68% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
排除了各种节奏和bug之后,我承认只是一款不错的类魂游戏。宫崎老贼不出新作的不错代餐
固然第一张地图很好,但设计出红岚这种boss必须给上差评
国产暗黑克苏鲁,推荐!!
优化稍差,其他方面都还不错,合格类魂代餐
地图辨识度低,鸟叫掩盖不了视觉引导一坨构史,上下左右往返看起来都一个样,导致经常迷路,而迷路一久就没劲玩了,时间白白浪费气死偶咧 !O益O! 黑猴的火焰山虽然辨识度也低但黑猴不是类魂,交叉路不多不用往返跑。这缺点搁到明末就难受的多。没有地图,但没能做到在脑内形成地图。支线引导也很糟糕。 个人倒是能勉强忍受这些缺点玩下去,自然是因为有不少做的好的地方 *呕吐···吃一口···剧烈呕吐···吃一口···
听说牢夏复活了要搞第二部,来品一品第一部,可惜没玩过初版,第二章看地上西瓜一样大的地雷笑出声。现在的版本轮椅太多,最后选择只用打刀通关了一周目,结尾存档大法多结局,整个过程真的有玩黑暗之魂3的感觉。推图很快乐,峰回路转的箱庭地图能看出来真的下了很多功夫。游戏内很多地方都有宫崎英高作品的既视感,五种武器各有特色,而且游戏完成度很高,这在国产游戏里真的挺难得了。目前来看算国内第一个真正的魂系游戏,很期待第二部。
绝对的好游戏,在类魂这一赛道上算的上顶尖👍
个人感觉很好玩,可以自己体验一番
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.