
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.2Kreviews | 57% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2942 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
跑图好折磨。魂系地图糟粕全学去了
巫祝無敵到底要放幾次 憨包遊戲
纯狗屎游戏,boss全抄的法环,boss全是血牛
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好游戏,可惜了
“一切无常皆有常,终是幻梦一场”。 相比首发优化了不少问题,包括但不限于“玛莉卡楔石”、部分“失心怪”移除、杂鱼韧性削减,抛开国产滤镜算是适合入坑的版本了,想接触魂类游戏可以拿这个试水,玩过魂类游戏也能从地图设计上、叙事逻辑上感受到些许“亲切感”。
上次通关写过一次了不知道为什么被吞了。 通关过只狼、黑魂13、老头环,也品尝过许多类魂,也云过一些类魂,自己体验本作之后,哪怕抛开国产情怀,仍然觉得这个是所谓类魂品类数一数二的。他称不上神作,但是绝对是佳作之上,可能是我现在玩到的版本已经不是开服那么非人类了。所谓的恶意,有,但是好多其实也很套路化,魂系玩多了,好多经典的转角遇到爱都会有预防,反而会有一种小成就感,会觉得自己一早就识破了制作人的恶意,反而是没接触过魂系的玩家可能一开始以为和黑神话类似然后就不适应那么恶心的魂的恶意。虽说机制是学魂的,但是惩罚并没有那么痛。然后动作系统也是新的,攒羽毛来放技能,技能也很炫酷,可以动作流也可以攒豆子用法术。比如初见红岚的时候如果刚不过可以用长枪弹反然后用攒来的羽毛放火球一直把她耗死。这套系统其实是鼓励进攻的,首先用类似长刀的弹反,奖励并没有魂类的处决那么高那么爽,感觉是鼓励打丝滑连招不鼓励闪避。但是也有很多轮椅只是我没用罢了。整个背景就是一个本土化的魂类经典暗黑背景。生病、死亡、无限轮回。。。。。。自己没看攻略,就漏掉了哪个方瑶,因为哪个吊桥自己都不知道什么时候放下的,打完一大圈了才想起来。挺傻逼的,人家黑魂哪怕是黑魂1有个场景被激活了也会有个过场动画。天赋洗点很方便但是后面打不同boss要经常洗倒也累,只是比黑魂方便多了。几个武器只是浅尝辄止,用长刀长枪一路过的。 至于网上那种针对历史背景的脑瘫节奏真的闹麻了哈哈哈。首先是杀平民和杀明军的。一个个在真三国当屠夫,在GTA当良好市民一句话都不说,第一次听说在游戏杀人会被说的,不亚于弱智家长说王者荣耀教孩子杀人,连杀都改成击破,斩杀都变成终结这么搞笑了,纯是一个在外国平台上线的国产游戏就都逃不过。加上吃瓜这种吃节奏饭的出生,带着一帮脑子坏掉的朝代粉,整天用统治者的视角幻想自己是大明的朱家皇帝,哪怕是朱家的狗奴才哈哈哈哈。新中国的人不当,整天在那怀念天朝上国鄙视蛮夷了。说历史是五千年不中断的,说清朝是直接开除中国历史的。这种莫须有的节奏都能带到这个游戏中,喷的根本连这个游戏都没玩过哪怕玩到见你们的崇祯祖宗那一面都没有。打败崇祯那一刻那些台词出来只会感到一丝悲凉,而不是和文革一样脑回路清奇扣上无厘头的帽子。被喷到改机制就很搞笑,明军在你面前有血条但是你打不了,他对你有战斗姿势但是也不攻击你,平民在一些情况下会扣血但是你主动攻击无效哈哈哈哈。这个游戏的设定一开始就是你杀不杀平民是你自己的选择,而且和心魔挂钩的。就像耻辱这个游戏,杀戮会影响后面的结局,纯是为了带节奏而带。又说明末没有清,tmd这根本就和你的农民起义那些无关好吧,压根只是用了一个时间背景,怎么李自成吴三桂是不是都要搞进来,游戏是不是要搞到两百多G哈哈哈哈。加了清又会有所谓破坏民族团结的帽子了。有人说是他们自己不慎重,选了这个敏感的朝代背景。何不反思为什么这么多人会觉得敏感,真是多吃点过敏药。整天说审核严重,这次是审核通过了,反而是玩家(其实是非玩家)的流言蜚语让这些游戏创作者束手束脚。呵呵。然后让工作室都没了,甚至不会有后续优化和dlc,起码我算幸运的,玩到的版本算优化很不错的了除了雪山部分地方会掉帧。 黑猴我也通关了,只能说起码,明末算是个完成品。黑猴火焰山和花果山直接水分拉满了。尤其是花果山,纯是依托大粪。筋斗云好像一开始很爽,但是地图一点锚点没有纯是瞎几把乱走,不看攻略根本找不到。有地图都不一定找得到,全是树木。最后算是给了一个中规中矩的结局。但是明末 这里结局算是完整的,尤其最后一个boss战打老道士,走那个三百六十五里路上去打的特有感觉,那个画面宿命感太浓了。 游戏总体难度不高,印象里没什么卡关很严重的boss。主角机制太强了,升级也快。打折之后的价钱对比其它魂游,质量和价格都拉满了。如果打完魂系还想尝试别的作品,那么本作是代餐的第一选择。
垃圾游戏,全员疯狗,地图为绕而绕,一堆不知所云的设计,脑残的要死,二周目恶心的不像人玩的,好死
修改之后其实体验和故事都很不错。相比于其他魂游,感觉没那么牢。
掉帧严重 严重吃cpu跟内存 玩赛博朋克跟黑猴画质全开 开光追都不掉帧 玩这破玩意掉帧掉的离谱
很棒的地图探索和BOSS战!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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