
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.2Kreviews | 57% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2942 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Why are your boss fights terrible? I really wanted to like this game. The exploration is great. But the boss fights just don't feel right. I really wanted to post a positive review, but I don't think I can recommend this game for most players.
你看到的所有门基本都是无法从这侧打开,你路过的每个角落基本都有一个怪在等着阴你,攻击动作硬直时间超级长,但收益超级低,因为怪不吃压力自己打自己的,方言不多说,我个人就是觉得难听,地图一坨,找半天没找到主线在哪,梯子下去没看到主线
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Waiting for the sequel!
这是一部优缺点都极为突出的“类魂”佳作——其酣畅淋漓的战斗系统,双武器切换与“须羽”资源机制带来了硬核且富有成就感的体验,而精妙的立体箱庭地图更让人联想到《黑暗之魂1》的探索惊喜,然而,后期地图为了强行制造“回环感”设置了过多无意义的捷径和岔路,加上缓慢的移动和电梯速度,让重复跑图变成折磨,碎片化叙事也略显平淡。 如果你享受“研习-攻克”的纯粹挑战,它会让你着迷,但对剧情体验或流畅度要求较高的玩家则可能感到相当挫败。
鏖战4个周目终于全成就了,感谢钩刃长枪和鸿鹄长刀这两个轮椅让我没有受太多的苦,一些难打的boss也能在10遍以内过。支撑我全成就的就是游戏的战斗系统和战斗手感,真的是独一份,在我看来爽快感是要超过仁王系列的,不少武器玩的好就能把敌人甚至boss控到死。还有在虚幻5引擎加持下的强大画面,明末的画面和场景美术在类魂游戏中绝对是t0的存在,没有千篇一律的场景,没有素材的复用,真的是很难得。 可惜游戏团队解散了,ip也卖了,以后就算能玩到精神续作也很知足了,希望夏老能振作起来吧
好玩,一年前因为首发舆论暴雷没有去玩。经过一年的更新优化再来体验感觉不错,整体难度适中,前三章地图还行,就是第四章后节奏太快,有点虎头蛇尾。武器法术道具体系很完整,但因为体量原因有些内容比较冗余了。整体是推荐的。
好玩
hao you xi
本想支持下国产游戏,莫名奇妙的出BUG,一:道具栏所有物品的右下角出现双刀的符号,什么方法也去不掉。二:在第四章打僰人结局对话说书人之前存了档,速通僰人结局后再回档,进入游戏选择对话说书人之前的进度就变成第一次逆转因果了即二周目。 除此之外,游戏本身还算不错,1.7版本修改了难度,阴人的地方少了不少,BOSS难度也下降了一些。
好玩,味太对了 (首发盘到手掉100,打完五折呜呜呜
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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