
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.1Kreviews | 57% | — | $43.5M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
活该被骂,地图迷路 ,支线容易断,游戏性很一般,弹刀手感极差。加上前面首发问题和内容节奏,别人不骂你骂谁?就这居然还这么多孝子洗,真是没吃过细糠。
Very fun game, definitely not the hardest soulslike but a stunning environment and a very nice build diversity where most of them work for most of the game if you understand what you're doing well enough (which is not hard since this is not the most complex game out there and very very generous in term of experimentation, resetting your build is free and unlimited.) Bosses range from the easiest patterns you'll ever see with a big health pool and reasonnable damage to 5 combos in a row with 0.5 frames where you're free to counterattack or heal, making some of the latter bosses feel bad when you're not running either range with magic or a clash build that can essentially ignore what the boss is doing, however most of them are fun encounters as even the hardest bosses (zhao yun and demon of obsession imo) are not complicated to learn and are very satisfying to fight once you've figured them out. The level design really is what got me in love with this. I'm not a giant fan of the last area of the game (except of course the breathtaking path to the final boss) however the first three zones are really great in how unlinear they feel while still being easy to navigate and how they managed to integrate the different sidequests with the exploration.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏性方面:以现在在的版本作为类魂游戏基本合格,还是想吐槽新手村结尾boos红岚跨度太大,前面几个就像闹着玩似的,就像,前面几个boss在学爬,到了红岚要求你跑一样。前面几个boss了解游戏机制就可以过到了红岚,必须要对天赋树有深入了解,跨度太大大。 作为一款历史题材游戏,扭曲历史颠倒黑白。抹黑大西军四将军,本该是入侵者的清军美美隐身,具体可以查《明史》或者《南明史》。不谈这点,明末深虚之羽,架空历史克苏鲁游戏?有历史吗?除了大西军四将军有一点点描写其他历史人物都过露个脸,直接领盒饭。给所有boss换个名字甚至,我甚至都不知到我原来在明末,真的是架架又空空,阿对你在国外都不是明末,你是无常堕落之羽:克苏鲁元素?原来长点肿瘤和鱿鱼须就克苏鲁元素?可真是架空历史克苏鲁游戏。
制作人小巧思太多了,这个时代背景下满清居然只字不提。你说那时候清军已经全面退出四川了,但是游戏里没有一个人讨论清军以及天下大势这就太扯了,就像游戏剧情发生在1937年陕西人不讨论日寇一样扯蛋。而且也无法解释为什么外网叫wuchang,国内叫明末,就是为了蹭这个历史背景。 游戏我是开修改器也难以玩下去了,如果我不是第开始就知道明末这游戏,不是预购的豪华版,那么过了几个月一年多的我是不会买明末的,买游戏我都会看小黑盒steam的评论区,再去B站搜索相关视频,看到这个B游戏各种破问题和褒贬不一的评价我是不会入手,毕竟好评如潮的单机游戏不一定适合我,但是低于好评的单机那绝对是很难玩下去的,库存里只有红沙和星空在褒贬不一时候还能玩。
艾尔登严父
角色脆的跟张纸一样 120级被任何怪摸两下就死 伤害又低,不玩逃课武器就一直坐牢
穿清不造反,菊花套电钻 更何况这游戏根本就做得不好玩
sb游戏,谁教你传送就断支线,还特意放个传送npc的
One of the best Soulslike games. Highly recommended. 10/10
游戏本体只能说还行但是地图太绕了,指引几乎没有,你不是在走回头路就是在走回头路的路上,一个类魂我搞不懂弄这么多npc支线是想干啥,又不是开放世界,npc让你找人,我找了一大圈没看见人回来再找npc发现全死完了是何意味啊,这都不是最恶心的。优化出奇的差,这是我玩过优化最差的游戏。全高画质60帧在这游戏都是奢望中的奢望,无dlss全低画质勉强60帧,压根没做优化,游戏开发我都怀疑全程拿dlss4倍插帧做的,自己做了一坨大粪就出来卖,钱全去拿来买流量了吧,游戏暴雷只能说活该,游戏本身质量就不过关
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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