
Wolfenstein: Youngblood is the first modern co-op Wolfenstein adventure. Team up with a friend or play solo as one of BJ Blazkowicz’s twin daughters and wield a powerful arsenal of new weapons, gadgets, and abilities to liberate Paris from the Nazis.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 16Kreviews | 43% | — | $5.8M |
| $19.99 | 12.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 927 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I ignored this for a while due to the hate it got at release but I decided to give it a shot recently and it's not as bad as I assumed. If you treat it as a spin-off and not Wolfenstein III (like most people did) then you'll have some fun with it. It does get repetitive after a while and you'll be going back and forth between different areas for missions but it isn't too bad. The games difficulty is a really odd as I went through it on hard and for the most part it was an absolute cakewalk except when certain sections just become absurd in difficulty. The game was definitely meant for Co-op since the final boss was an absolute pain in the ass on solo with the AI partner constantly getting downed. It is beatable solo though expect some sections to really piss you off. Overall, I'd say it's worth a playthrough if you really want more Wolfenstein but I'd recommend you grab a friend to get the best experience with it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Spanish - Spain*, Korean, Polish, Russian*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese, Portuguese - Brazil*, Japanese*languages with full audio support
| $19.99 |
| 4.6Kratings |
| 50% |
| — |
| not modelled |
| — | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
wrost experience with the game , keep repeating missions its frusting , need to kill the same enemy everyone
After Wolfenstein New Order and Colossos, this one is trully disappointing. I forced myself to play it 11 hours and simply gave up. From a big wolfenstein fan I felt this is really a big step backwards. The only good thing that maintains is the playability, the game engine is very good. Now...the caracters, dialogs, stupid sidequests, enemy life bars, goofy caracter behavior, well its just not for me. At least a new Wolfenstein is in the making and the good old BJ will be back.
Kein Splitscreen in einem Koop-Spiel ist schon eine Leistung
bence serinin en akıcı ve iyi oyunu
.
wolfenstein + rpg elements, could've been executed way better Pros: - The game sure looks beautiful and is pretty optimized - Bonus point for having a system to list all collectibles on the map so achievement hunters don't need to be switching to a collectibles tab every time to find them Cons: - boring plot - Unrewarding level scaling system where enemies scale with your level which makes the "+2% damage bonus" every level totally pointless - If playing solo the AI companion is just obnoxious. During fights it's pretty useless and when hunting down achievements it steals your kills - Achievement-related, if you wanna go for 100% it has probably the most boring achievements ever which literally just squeezes every inch of the game of its contents which just involves repeating a level with no diversity at all and with the same dumb level scaling system to farm kills on all weapons and farm money for ~45 hours on repeat. not the brightest game overall, either play it with a friend or don't bother at all.
Not great not bad. For the TL:DR it's misguided and the result of corporate greed. Youngblood takes the legendary nazi slaughtering simulator and asks the bold thought provoking question, what if we made it a multiplayer game with rpg elements that seems to echo the idea that it's a live service game that no one asked for? The answer is it become a boring decentely well playing game that spends its runtime confused at its own existence. Gameplay is spent running through boring shooting galleries a fair few of which you will have to run through multiple times through out a rather brisk playthrough making the reuse of these arenas all the more confusing. Of course the reason is for a semi openworld rpg shooter with live service systems such as daily and weekly challenges as well as skins and weapon upgrades you appear to need to grind kills and quests to eventually own. And of course the game being a weirdly live service game means you need a live to be servicing. Meaning wolfenstein becomes a coop shooter desperately throwing in mechanics that require a second person (or ai controlled character) to justify this. It really feels like the game was working backwards to make it fill a list of boxes. It rarely does anything interesting with this concept and instead adds a pep talk mechanic to heal you and your companion. And that's about it, push buttons with them, pulls levers and do nothing of interest to avoid making it a game that can only be played cooperatively. So Youngblood more or less culminates in a game trying to justify it's coop mode but failing to commit tampered by weird rpg and live service decisions. It's story is find enough with dialogue which feels like an older mostly male team writing teenage girls. The game itself is fine enough. It's biggest crime is well and truly just that it fails to deliver something really new to the Wolfenstein series, it just plays like the previous games Machine Games made but with coop and rpg systems that don't interact with each other amazingly.
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This game has the worst ingame-engine performance I have ever seen. Literally 9fps on the lowest settings possible. How on earth is this still buyable on steam and other third-party sites. Delete this bs.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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| $5.8M | 12.6K | 93% | $24.99 | |
| $5.8M | 7.8K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5.6K | 85% | — | |
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| $19.3M | 13.6K | 61% | $49.99 | |
| $10.5M | 23.7K | 90% | $19.99 | |
| $11M | 13.9K | 85% | $29.99 | |
| $5.4M | 9.1K | 72% | $29.99 |