
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 5.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
99块钱隔壁买的完整版,值是肯定值的 45小时左右一周目全支线全dlc全成就通关 难度说实话要是想简单那就很简单,虎符基本上都用不完,推图和打boss直接摇俩人一起打。 武器的话,如果刷到了赐予冰岩炎毒雷属性的词条,一定要带上,炎属性好像是必掉一个,其他都得刷。比如炎属性,词条就是赐予炎属性,炎伤害,降低炎属性抗性什么的,词条尽量往这个属性上靠。武器个人比较推荐双刀,双戬,双剑,拳套这些攻速快,很适配属性攻击,特别是炎属性高加成的,配合炎属性附魔,加点的话,加火也很适合快速攻击。武技的话我记得双刀双戬双剑比较推荐多段攻击,像星汉灿烂,落花流水,披荆斩棘,这些。拳套推荐成荆连脚,拳套最好配合雷属性,本来拳套就是气势消耗低,成荆连脚冲击力高,雷属性还降对方气势,基本上一直复读就能连死大部分人型敌人。双刀那些也差不多可以。除了dlc2甘宁和太史慈其他人型敌人我感觉都不难。 有点卡手的boss,长毛牛牛,这个是水属性的,带个麒麟放神兽技能就很好打。吕布的话带个水属性技能,他武器带火就用把火消了,其实吕布化解不难,就是伤害高。董卓这个我是感觉最难的一个boss,快慢刀是真恶心,红光还不怎么好化解,看不太清动作。其他本体就没什么难的了。dlc2里面副战场太史慈和甘宁和别的副战场的怪是一个实力的吗,伤害高的离谱,dlc1和3副战场到是还可以,关羽的话我用的雷属性武器正好克制他,还挺好打其他的感觉都挺简单。最粪boss袁术,我唯一一个召唤援军打的boss,吃了10瓶血,3个龙粉才勉强打过
发售时买的预购版,上当了。前期的新鲜感还挺强,玩到后面一眼望去全是一大片红黑色,完全分不出来是什么东西。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
慢慢玩,还是爽的
挺好玩的,战斗爽,就是小怪和精英怪的种类太少了,来来回回就那几个,后期只想快点打boss。
还行
j'adore, ce coté nioh dans les 3 royaumes c'est incroyable
战斗不赖,画面美术一坨,建模一般,优化一坨 战斗流程:按住防御等红光化解,不红光的可以不化解直接上拼血量,化解后a接重击或者武技,打空精力上buff处决。推图可以一下一下防御接近敌人背后处决,尽量不打群架,用弓先清远程,再一个个吸仇恨打单。 战斗系统:卧龙的战斗系统相比浪人崛起有点自成一套体系的感觉,防御闪避用气势,奇术用气势,处决气势恢复为0,武技用气势,攻击化解回气势。 武器不同武器类型有特殊效果,长柄震慑,双持精准化解回满气势(这个好玩),其他类型也有效果 神兽,感觉随便带吧,除了群怪解围以外用处不是很大。 rpg加点,五种属性加点,前期土木互点,后期加点火,单个属性加点越多能用的奇术就越强,前期木的吸血,土的加防用的最多,奇术还有五行克制,但不注意也能打,就带冰球打吕布破火附魔用过克制关系 吕布设计的好,前期最难打的boss,招式简单大开大合好背板,化解爽爽爽 差评打给dlc的太史慈,能设计出这种两条命,无交互,血厚,伤害高的真是活全家了,以及打群怪放一些远程兵干扰真是忍组的底层逻辑,什么毛病呢
画面光影模糊 战斗不如仁王系列 尤其是巨大怪物打起来很混乱 武器千篇一律 化解是王道 。 但是 整体战斗水平依然很高 仍然是非常不错的仁王系列作品 推荐
Прошел игру включая все дополнения , в меру сложная, я думал так пока не встретил последнего боса 3-го дополнения, тип жесткий еблан у него нет уязвимости к стихиям и нет нормальных окон для ударов но я его осилил (я эбал мамку этого Юань Щу) Оптимизация оставляет желать лучшего но в целом мне понравилась, я кайфанул)
Recommended (7/10) The combat is fast, fluid, and ridiculously fun once you get the hang of deflecting, plus there’s plenty of build variety with spells and weapon sets to keep experimentation fresh. That said, the story and characters are completely forgettable, and after the brutal early boss checks in the first two chapters, the difficulty falls off a cliff for the rest of the first playthrough. Still definitely worth a play if you're just here for great action gameplay.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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