
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 5.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
4/10
好好好
我才是真正的三国无双,比三国无双爽
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
人物建模还是很精美的,但是这色彩调的亮瞎了我的钛合金眼,满眼印象都是红黄黑三种颜色,战斗手感轻巧顺畅,很有打击感,尤其是闪避化解的反馈很强烈。可惜剧情偏弱了,基本就是打完主线给个神兽介绍个人的模板,玩多了容易腻,其中武器竟然学二游还要搞刷词条那套,真是醉了,不过又学怪猎有镶嵌孔可以更换词条,只有说算是缝合怪弥补不足吧,BOSS强度还好,就是这些牛鬼蛇神在色彩的氛围下完全看不清剑魔细节,真有点浪费生产力了,最后吐槽一下,DLC的袁术也太恶心了,全程乱飞乱放技能,血量还厚,真让人打的晕头转向山崩地裂了
你的首发是真的拉跨,但你的完全版真的不错
掉帧严重
优化太差 首发后补丁更新完了优化还这么差 不敢想象最一开始得有多卡
It's good, but it feels rather limited compared to Nioh. To the point where it felt like I was playing a more classic action game in contrast to the more complex combo and skill-ridden gameplay of Nioh. Not a bad thing tho. This allows Wo Long to stand out. Still a fun time. But you definitely feel the budget constraints in the game - particularly in the enemy variety, sub-missions length and quality, and overall story progression. It definitely helps to be even a little bit familiar with RoTK since the game breezes past quite a lot of events and characters. While I enjoyed my time with the base game, warts and all, I was not a fan of the DLC. I'd recommend getting the complete game on a sale mostly to get access to the weapons that were introduced with them and the higher NG cycles. If you choose to go for another round. The game actually ran great, at least, which is a far cry from the absolute dogwater performance the demo ran when it first released. It was so bad that it put me off from trying the actual game until now.
Some pros: - General combat, most enemies are fun to fight - Characters (for fans of Rot3K) - Infinite respec - Flashy weapon movesets - Combat depth if you take the time to learn it. Martials Arts and Spells offer a lot of utility (+ damage) if you give it a chance - Mostly fun bosses Some cons: - A few of the bosses are cheeks, Taotie really stands out here - Performance is questionable at times for the visual fidelity. Certain lightning effects especially tank framerate - The double jump mechanic is just odd feeling. I've lost momentum completely mid jump and fell a couple times When taking this game for what it is and not comparing it to Nioh, its very enjoyable and satisfying in its own way. Definitely worth a try if you're into action games.
槽点太多,一时之间竟不知从何说起! 唉!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 19.4K | 78% | $39.89 | |
| $55.4M | 46.3K | 83% | $59.99 | |
| $33.5M | 50.6K | 87% | $19.99 | |
| $187.3M | 517.5K | 89% | $29.99 | |
| $43.6M | 44.9K | 58% | $34.99 | |
| $13.8M | 17.5K | 76% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 62.1K | 92% | $12.49 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 23.8K | 44% | $39.99 | |
| $17.5M | 115.1K | 78% | $9.99 | |
| $17.5M | 26.8K | 60% | $24.99 |