
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Windrose is a survival adventure set in an alternative Age of Piracy. It features the classic “build, craft, survive” formula along with intense combat and engaging exploration on land and sea.
Progress through vast procedurally generated biomes filled with hidden mysteries, hand-crafted dungeons and quests. Gather your crew and captain your ship through brutal naval combat with boarding actions and seamless transitions between ship and shore.
Defeat challenging bosses on your swashbuckling adventure driven by real-world characters and supernatural forces alike.
Every legend begins with a reckless crossing.
You are a captain who dares to challenge Blackbeard. What begins as a grounded story of survival and revenge draws you into a growing conflict between empires, pirate clans, and mysterious dark powers looming on the horizon. Windrose is steeped in the allure of the Age of Piracy.
Answer the call of the seas and move seamlessly between ship and shore. Naval combat is shaped by your decisions, whether you’re trading cannon fire at range or closing in for fierce boarding actions. Equip and customize your ship to suit your playstyle, from nimble ketch to versatile brig and monstrous frigate. And when the cannons go silent, claim your spoils and share a sea shanty with your crew as you sail onward.
Establish a foothold in vibrant, diverse biomes, gather resources, and build to your own taste, from simple shelters to elaborate mansions and fully developed forts. Recruit NPCs and grow your settlement to speed up harvesting and production.
This world belongs to the brave and the curious, so venture into the uncharted lands. Over 100 hand-crafted dungeons and points of interest contain endless secrets and treasures, though such rewards rarely come without risk. Trade with different factions to gain the edge you’ll need.
Hack, slash, batter, and shoot your way forward! Master a wide arsenal of melee weapons and firearms. Parry and dodge enemy attacks, chain different strikes, and keep an eye out for new gear, including sabers, rapiers, halberds, greatswords, pistols, muskets, and more.
Shape your combat style through talents and flexible loadouts with unique armor sets. Use food and potions to gain powerful buffs. Test your skills against a wide range of enemies and challenging bosses, defeat them, and claim their treasures.
Windrose is fully playable solo offline or in co-op with friends, supporting up to 8 players, with both self-hosted and dedicated servers available. Procedural generation will make each journey stand out. Please note: due to performance, especially in the late game, we recommend to play in the party up to 4 players for the optimal experience.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 52.8Kreviews | 87% | — | $37.8M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
CAVEATS FOR PURCHASE RECOMMENDATION** -I would NOT recommend purchasing this before its 1.0 release -I would NOT recommend this game if you are not a fan of "Souls-Like" style punishment -I would NOT recommend this game if you have limited time -I would NOT recommend this game if you are looking for a solo-play experience ----------------- With those comments in mind, this is a very well-crafted base-builder/pirate simulation style game. Ship mechanics are great, it's absolutely beautiful, exploration of islands is fun, and ocean travel feels just right--aside from the absolute hordes of enemy ships filling the open seas like an Ikea parking lot instead of the ocean. The death mechanics could use some work to be less punishing, or the combat less punishing--one or the other. Right now as a base-builder this game is absolutely not a relaxing one in that respect. The difficulty scales very quickly compared to your leveling, such that enemies remain powerful enough that I avoid them any time that is an option. Death is a pretty extreme deterrent to my enjoyment of the game. I'm no slouch, but any mistake quickly results in death. Given you're in a massive sea, if you aren't sprinkling fast-travel markers everywhere, that death is going to cost you hours in simple travel time. As it stands, this game could be a lot of fun and a game base builder with friends! As a solo game, there is too much Die -> Navigate far to death location -> recover goods -> die before meaningful progress going on for me to enjoy it. When death comes often, quick, and from any number of mistakes with no gain (e.g., you made a mistake, missed an enemy, etc.), then the punishment of wasting your time kills your enjoyment as you start to wonder what you could instead be doing with your time. For now, I'll uninstall and wait for 1.0 and maybe play with buds. To be clear, I think this game would be amazing with friends. But at early access and with such punishing, time-wasting death mechanics, I can only recommend this game to specific types of players.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best DE #69, worst CA #100 · 5 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, French, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Turkish +1 more
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While this game has potential, I can't recommend it to play at this time. There is unfortunately one foundational reason for that and it's the combat. It's terrible. The tutorial could also use a pretty good pass but it isn't as fun ruining as the combat. The combat for the game feels like it was designed to be impactful and meaningful, where you and your opponent parry and dodge and each hit has meaning similar to a Dark Souls game. This doesn't work because... You are so, so damn squishy. I started the game and a wandering level 3 enemy almost immediately one-shot me. I ate food and he still one shotted me. I ungraded my weapons and armor and he would still one shot me. Also, to upgrade your armor you have to kill the one-shotting boar multiple times, so I'd fight the boar, get in a hit or two, die, and then run back to continue the fight. The fact that enemies don't get health back when you die shows they knew there would be a lot of whittling away at the enemy. Not to mention the Dark Souls style impactful combat doesn't work when every fight has multiple enemies, because what happens is one of those enemies will inevitably get a hit in, this hit will stun you for a few seconds, which will leave an opening for the other enemies to get in hits, and since you're so squishy, it means you die. So every fight devolves into running away from the group of enemies, turning around for a hit or two, and then running away again. Also when you upgrade your armor from "I just finished the tutorial and am wearing rags and a broken sword," to your upgraded tier of green gear, that you made at your base on a bench you go from damage/armor of 90, to damage/armor of 100. What should be a big improvement where I feel a little more safe and confident about fighting the enemies, feels so miniscule as to almost not matter. You can even see this is the most recent trailer, where at ~37 seconds in, the character takes a hit from the boss and loses about 3/4 of his health. That's like taking a big attack in Dark Souls, except it's not in this game it's just a regular attack. Here's how bad it feels. In my big Caribbean pirate survival game, I stopped boarding treasure ships. Because every time I did, half way through the fight, some random enemy would spawn behind me and get in a hit, which would, of course, mean my death. Not to mention the design of the ships is awful to fight on. They're so narrow and with many small pieces of the ship sticking out to prevent you from dodging or get trapped on. Think how unfun it must be to stop going after Treasure ships in a pirate survival game. Also, something that is never brought up in the game. Your character level doesn't matter when it comes to your actual "level" that you use to determine how hard enemies are to fight. It's your item level that determines that, and in fact your character level feels so inconsequential, that it feels meaningless. The enemy HP also seems to scale a lot faster as the game goes on than the damage you can do, so you actually feel like you're getting weaker as you go. There are a few other things I want to talk about as well that detract from the game. First, lets acknowledge that the biggest influence on this game is Assassins' Creed: Black Flag. Unlike in Black Flag, there are no neutral ships. All ships are either allies or enemy ships, so there isn't any actual pirating where you see a neutral ship loaded with loot and decide to go after it. You're ship is also quite squishy and there isn't actually anything to do during the ship combat aside from taking long-to-reload shots and occasionally pushing a heal button. In Black Flag you can Brace your ship before it takes a hit which means that through your own personal skill, you can take on stronger ships than you normally would, this has nothing like that. In Black Flag you have multiple different types of shots for different ranges and scenarios, in this game it's regular shot or chain. In Black Flag, your chain shot instantly gives the enemy a movement debuff, in this game I don't actually know if it does anything. Maybe you have to do a specific amount of damage to the rigging first, but after firing two broadsides of chain shot into the enemies sails and nothing happening I just stopped using it. Years ago in an interview with a Riot Games dev, he mentioned the idea of "Unfun", the things and aspects of a game that actively detract from the enjoyment of playing it. The combat of this game drips in unfun. I really enjoyed the building aspect of the game but it's just not enough.
This is the best survival action game I have ever played. If you are a fan of Valheim, you will love this game. A wonderful combat system with different weapon and armor perks, a great attribute and "skill" point tree. Easy to understand and learn, but never dull. The building in this game is incredible and it rewards you for exploring. 115 hours in the game and I cannot get enough. Really looking forward to seeing what the future of this game brings!
I don't recommend this game. The combat is garbage, and the starter (tutorial) island is overrun with mobs that can one-shot you. A level 3/4 shield boar drops the same mats as a level 2 sow?!?! It was so frustrating running back to my tombstone over and over again, while still learning the mechanics of the game but spending a majority of my time running to get my stuff back.
Ich wollte eigentlich nur kurz reinschauen. Aus "eine Stunde testen" wurden plötzlich ein Tag. Danke auch. Windrose macht verdammt viel richtig. Die Atmosphäre ist klasse, das Piraten-Feeling kommt richtig rüber und ständig gibt es irgendwas zu entdecken. Das Bauen macht Spaß, das Segeln fühlt sich gut an und wenn man mit Freunden unterwegs ist, vergeht die Zeit schneller als das eigene Gold. ABER... Irgendwann merkt man, dass man zum 847. Mal dieselben Rohstoffe abbaut, dieselben Kisten plündert und denselben Typen auf den Kopf haut. Es wird mit der Zeit etwas monoton. Nicht schlecht – einfach... "Ach, das kenne ich doch schon." Trotzdem hatte ich ständig diesen "Nur noch eine Insel..."-Moment. Und plötzlich ist es 3 Uhr morgens. Kurz gesagt: Anfang: "Ich teste das mal." Mitte: "Okay, das ist echt geil." Nach vielen Stunden: "Moment... mache ich eigentlich seit 5 Stunden immer dasselbe?" Trotzdem: "Nur noch eine Insel." Klare Empfehlung. Wenn die Entwickler im Early Access noch mehr Abwechslung ins Endgame bringen, könnte das hier eines der besten Piraten-Survival-Spiele werden.
Muito Gostei mais trabalho quase verdade forte missão. Massa Top 100%!
Eh. The combat is ok i guess? I just felt like it was overall kind of a disjointed experience where the loops didnt seamlessly blend enough. Cool vibes but it also still felt strangely kind of empty and boring. Not a bad game by any means, just not worth a buy in a very saturated survival crafting genre.
неиграбельно в кооперативе
F*ck Richards, f**k whoever designed that stupid fight Level 4, ffs......................................
When the developers made this game, they must have asked themselves, **"How can we make this as annoying as possible?"** I've played for **4 hours** and I'm only **level 2**. You'd think I'd be past fighting dodo birds by now, but apparently my character is too weak and too stupid to kill a common housefly. This isn't even an adventure game—it's a **running simulator**. Running back to your body because you die every five minutes. And don't even get me started on **stamina**. Sure, it recharges quickly... but literally everything costs **25%** of your stamina. * Want to dodge? There goes 25%. * Want to attack? Another 25%. * Want to swing again? Too bad—you're exhausted. Instead of feeling like I'm getting stronger, I just feel weak all the time. At this rate, if I keep playing for the next **10 years**, I might finally reach **level 10** and be strong enough to take on **two dodo birds** at the same time. What a joke. I really wish I hadn't spent the money on this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $25.4M | 42.9K | 47% | $29.99 | |
| — | 0 | — | — | |
| $37.5M | 78.5K | 71% | $24.99 | |
| $959.6K | 1.9K | 77% | $19.99 | |
| $4.3K | 26 | 46% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.9M | 50.6K | 87% | $39.99 | |
| $37.7M | 37.5K | 94% | $29.99 | |
| $37.5M | 78.5K | 71% | $24.99 | |
| $38.1M | 66.5K | 93% | $19.99 | |
| $38.2M | 41.2K | 90% | $39.99 | |
| $37.4M | 33K | 97% | $16.24 |